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Post #326987 in Topic Temple Siege 2 in Forum SC2 Custom Maps
Post #326965 in Topic Temple Siege 2 in Forum SC2 Custom Maps
Post #326899 in Topic Temple Siege 2 in Forum SC2 Custom Maps
Post #325999 in Topic Temple Siege 2 in Forum SC2 Custom Maps
Post #325888 in Topic Temple Siege 2 in Forum SC2 Custom Maps
Post #311048 in Topic Temple Siege G in Forum SC1 Map Showcase
Post #306508 in Topic Temple Siege G in Forum SC1 Map Showcase
Post #302216 in Topic How to Make a Sammich in Forum Null
Post #302172 in Topic How to Make a Sammich in Forum Null
Post #301705 in Topic BioShock! in Forum Games
Post #301101 in Topic Help with Terrain in Forum SC1 Terrain
Post #299912 in Topic Desktops in Forum Null
Post #299819 in Topic Desktops in Forum Null

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[2020-3-31. : 4:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[2020-3-31. : 4:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[2020-3-31. : 11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[2020-3-31. : 11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[2020-3-31. : 5:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[2020-3-31. : 5:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[2020-3-31. : 3:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
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