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Post #258842 in Topic Audio? in Forum SC1 UMS Mapmaking Assistance
Post #251164 in Topic \_Pit_/ in Forum SC1 Map Showcase
Post #202137 in Topic Mafia! v1 - Beta 008 in Forum SC1 Map Showcase
Post #202106 in Topic Mafia! v1 - Beta 008 in Forum SC1 Map Showcase
Post #200303 in Topic ONE MONTH LEFT in Forum SC1 Contests
Post #200257 in Topic ONE MONTH LEFT in Forum SC1 Contests
Post #163629 in Topic Dungeon Raiders in Forum SC1 Map Showcase
Post #161630 in Topic Dungeon Raiders in Forum SC1 Map Showcase
Post #161166 in Topic The Puzzling 2 in Forum SC1 Map Showcase
Post #160754 in Topic Dungeon Raiders in Forum SC1 Map Showcase
Post #160343 in Topic Dungeon Raiders in Forum SC1 Map Showcase
Post #158647 in Topic Puzzle Compilation in Forum General StarCraft
Post #153362 in Topic Temple Explorers in Forum SC1 Map Showcase
Post #153138 in Topic Temple Explorers in Forum SC1 Map Showcase
Post #137822 in Topic DLDB problem in Forum Staredit Network

[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
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