Staredit Network > Forums > SC1 Map Showcase > Topic: Mafia! v1 - Beta 008
Mafia! v1 - Beta 008
Dec 29 2009, 10:02 am
By: The Starport
Pages: < 1 2 3 46 >
 

Jan 4 2010, 3:31 am Positively Post #21



Heheh ;). I played this for HOURS with my friends ;).
Pretty addicting, if I do say so myself ;). Great job. Love it ;).

I was never Mafia.. I mean EVER. Out of like thirty games... xD. Worst luck ever.



None.

Jan 4 2010, 10:14 pm The Starport Post #22



Well I'm fairly sure the randomizer works... I guess it's worth combing over it once more anyway.



I'm adding lynching right now, by the way. It's kinda fun, actually. To apprehend someone, you just get near them and they automatically are pulled to the town lynching gallows area. They can click spam to try to get away, but as long as you keep next to them they'll eventually get forced to their final destination. You can always just shoot them, too, but if you successfully haul their poor arse to the lynching area, you gain 2 free houses recruited to your side, as well as a pretty lulzy execution sequence.

Can't beat that, right? :lol:

Post has been edited 2 time(s), last time on Jan 4 2010, 10:33 pm by Tuxedo-Templar.



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Jan 4 2010, 10:46 pm ImagoDeo Post #23



Quote from name:Tuxedo-Templar
Well I'm fairly sure the randomizer works... I guess it's worth combing over it once more anyway.



I'm adding lynching right now, by the way. It's kinda fun, actually. To apprehend someone, you just get near them and they automatically are pulled to the town lynching gallows area. They can click spam to try to get away, but as long as you keep next to them they'll eventually get forced to their final destination. You can always just shoot them, too, but if you successfully haul their poor arse to the lynching area, you gain 2 free houses recruited to your side, as well as a pretty lulzy execution sequence.

Can't beat that, right? :lol:

Lol, sounds great. My buddies thought it was like the card game Mafia, so they didn't want to play. I'll have to force it on them so they can realize what they're missing.



None.

Jan 4 2010, 11:20 pm MadZombie Post #24



Quote from ImagoDeo
Quote from name:Tuxedo-Templar
Well I'm fairly sure the randomizer works... I guess it's worth combing over it once more anyway.



I'm adding lynching right now, by the way. It's kinda fun, actually. To apprehend someone, you just get near them and they automatically are pulled to the town lynching gallows area. They can click spam to try to get away, but as long as you keep next to them they'll eventually get forced to their final destination. You can always just shoot them, too, but if you successfully haul their poor arse to the lynching area, you gain 2 free houses recruited to your side, as well as a pretty lulzy execution sequence.

Can't beat that, right? :lol:

Lol, sounds great. My buddies thought it was like the card game Mafia, so they didn't want to play. I'll have to force it on them so they can realize what they're missing.
...'scuse me?

Did you mean to have it so that if townies to mafia is 1:1 then mafia doesn't mean? Usually if their are equal or less townies then mafia then Mafia win. Sup? Will we ever see OTHER townie rolls? It would be pretty neat to have a randomizer going that had it like 1/50 chance of being a special townie with a privilege or two. maybe for mafia too. That would be awesome D:



None.

Jan 4 2010, 11:41 pm ImagoDeo Post #25



Quote from MadZombie
Quote from ImagoDeo
Quote from name:Tuxedo-Templar
Well I'm fairly sure the randomizer works... I guess it's worth combing over it once more anyway.



I'm adding lynching right now, by the way. It's kinda fun, actually. To apprehend someone, you just get near them and they automatically are pulled to the town lynching gallows area. They can click spam to try to get away, but as long as you keep next to them they'll eventually get forced to their final destination. You can always just shoot them, too, but if you successfully haul their poor arse to the lynching area, you gain 2 free houses recruited to your side, as well as a pretty lulzy execution sequence.

Can't beat that, right? :lol:

Lol, sounds great. My buddies thought it was like the card game Mafia, so they didn't want to play. I'll have to force it on them so they can realize what they're missing.
...'scuse me?

There's a card game version. As in played with playing cards in the real world. ...you know what the real world is, right?



None.

Jan 5 2010, 7:03 am The Starport Post #26



Update: I'm still flirting with the idea of giving mafia players a better way of killing right now. Explosive traps didn't work because they were just (near) random ways to die as far as townies were concerned. Snares similarly were just random and annoying obstacles, never mind that they were also basically broken at the time. The idea with those at least was to have to rely on another player to get you out, thus forcing a trust element of some sort. If you weren't around during earlier beta tests, though, you wouldn't have seen either of these.

Another problem I'm trying to resolve is that of encouraging mafia to actually try to make hits at night. I've noticed a strategy whereby mafia players will simply sit on their duffs and let townies tear each other apart rather than risk getting caught trying to make kills themselves. I envision a theoretical (though unlikely) scenario whereby the game could simply turn into one colossal stalemate between skilled players because of this. Not cool.



For the former problem, I think rather than give Mafia players some fancy secondary means of killing, I should think carefully about a way to augment what they already have. I'm adding a Hide ability to bolster their use of cloaking, which ought to make stealth kills a bit more readily available now. But there's still the issue of Ore drain while moving, which partly precludes proper player hunting. There's two ideas I have to solve this: Set the Hide ability to drain sleep meter juice (Gas) instead of Ore and actually replenish some Ore in the process, or else make a separate ability that itself replenishes Ore at the cost of Gas (I'll call it Focus), and possibly also give it to everyone to use.


For the latter problem (mafia kill incentives), I'm still trying to brainstorm some good ideas. Though simply making stealth killing easier in general lends itself a bit to the solution for this problem...

Post has been edited 3 time(s), last time on Jan 5 2010, 8:13 am by Tuxedo-Templar.



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Jan 5 2010, 5:31 pm MadZombie Post #27



Touchy, I've never heard of the card game. I only heard of forum mafia, Epic mafia, Tux's mafia and Mafia variants that you play with word of mouth which I'm pretty sure is the original.



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Jan 5 2010, 10:00 pm The Starport Post #28



Update: Eureka! Figure it out!

Ok, remember that problem about there being lack of incentive for mafia to kill at night? Well I was running through a number of ideas, and came upon a way to recycle an old one I'd wanted to add to the gameplay in some form: Clues!

Here's how it'll work: At night, when a player manages to recruit a house, they get a free clue about the identity of a mafia player. However, recruiting takes twice as long as during the day, and mafia players are still able to hunt down players by their pings at night like usual. Therefore, townies have a reason to risk being active at night, and mafia have both an incentive AND an opportunity to try to go out and kill them. I like it.


Furthermore, if I'm going to add clues, I might as well leave clues behind with corpses, too. I was meaning to do that anyway at some point, but since this kills two birds with one stone, I might as well do it for v1.1.



So, here's the list of players I have to make clues for:
Quote
Player 1 - Red - Terran Marine - Samwise H. Kentucky
Player 2 - Blue - Terran Medic - Sally T. Beckett
Player 3 - Teal - Gui Montag (Firebat) - Brian S. Armstrong
Player 4 - Purple - Sarah Kerrigan (Ghost) - Brunhilde A. Klapman
Player 5 - Orange - Terran Firebat - James C. Donald
Player 6 - Brown - Protoss Zealot - Robert P. Polka
Player 7 - White - Jim Raynor (Marine) - Fisher M. Smith
Player 8 - Yellow - Infested Kerrigan (Infested Terran) - Angela F. Gardner




None.

Jan 5 2010, 11:28 pm Positively Post #29



That's awesome :D. I love the idea about clues... Also... if you're as paranoid as I am... you'll sleep during the day ;).



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Jan 5 2010, 11:32 pm The Starport Post #30



Quote from Positively
That's awesome :D. I love the idea about clues... Also... if you're as paranoid as I am... you'll sleep during the day ;).
You aren't protected while sleeping, though. Do it at your own risk.



Can anyone help me think of something a brown, P6 Protoss Zealot and a Purple, P4 Sarah Kerrigan (Ghost) have in common that I can use for a mafia clue?



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Jan 5 2010, 11:35 pm UnholyUrine Post #31



Both melee?..

What kind of clues...
Both attacks with arms?

Maybe you can say something like "The marks on the corpse seem to point to a struggle before death. This probably means the killer used a Melee weapon"

EDIT: The clues system... What's preventing the player saying the clue out loud so everyone can hear it? ... Since everyone can hear it.. i guess it makes the Mafia want to kill players asap.. but doesn't make them want to kill anyone specifically...



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Jan 5 2010, 11:39 pm The Starport Post #32



Quote from UnholyUrine
EDIT: The clues system... What's preventing the player saying the clue out loud so everyone can hear it? ... Since everyone can hear it.. i guess it makes the Mafia want to kill players asap.. but doesn't make them want to kill anyone specifically...
Would you really want to believe someone telling you clues in-game, though? ;)



None.

Jan 5 2010, 11:42 pm Positively Post #33



Quote from name:Tuxedo-Templar
Quote from Positively
That's awesome :D. I love the idea about clues... Also... if you're as paranoid as I am... you'll sleep during the day ;).
You aren't protected while sleeping, though. Do it at your own risk.



Can anyone help me think of something a brown, P6 Protoss Zealot and a Purple, P4 Sarah Kerrigan (Ghost) have in common that I can use for a mafia clue?


Uhh I thought that during the day, no one could attack anyone right? Or was it another version? Cause whenver I sleep during the day, no one can attack my houses XD.

Uhm... I think UnholyUrine got it.. they're both melee so yeah... x). Blunt weapons? But seeing as how there's only two of em... if one melee person is missing, it'll point directly at the remaining melee person wouldn't it?



None.

Jan 5 2010, 11:42 pm Neki Post #34



Mafia players get pings of everyone at night? :wtfage:



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Jan 5 2010, 11:43 pm Positively Post #35



Quote from name:Tuxedo-Templar
Quote from UnholyUrine
EDIT: The clues system... What's preventing the player saying the clue out loud so everyone can hear it? ... Since everyone can hear it.. i guess it makes the Mafia want to kill players asap.. but doesn't make them want to kill anyone specifically...
Would you really want to believe someone telling you clues in-game, though? ;)

Quote from name:Ultimo
Mafia players get pings of everyone at night? :wtfage:


True XD. I wouldn't believe it..

Ultimo : Yehp ;). So just ask a new person if they see ping and there you go! XD.



None.

Jan 5 2010, 11:45 pm lil-Inferno Post #36

Just here for the pie

Personally I believe that pre-written clues will ruin the point of the game. Footprints and player behavior are dynamic enough to work in well with the game. I've played this enough to know.




Jan 5 2010, 11:46 pm The Starport Post #37



Quote from Positively
Uhh I thought that during the day, no one could attack anyone right? Or was it another version? Cause whenver I sleep during the day, no one can attack my houses XD.
Lemme double check. I thought I prevented that...

Quote
Uhm... I think UnholyUrine got it.. they're both melee so yeah... x). Blunt weapons? But seeing as how there's only two of em... if one melee person is missing, it'll point directly at the remaining melee person wouldn't it?
Sarah Kerrigan (Ghost) isn't melee. Infested Kerrigan is, though.



None.

Jan 5 2010, 11:55 pm Positively Post #38



Quote from lil-Inferno
Personally I believe that pre-written clues will ruin the point of the game. Footprints and player behavior are dynamic enough to work in well with the game. I've played this enough to know.

Quote from name:Tuxedo-Templar
Quote from Positively
Uhh I thought that during the day, no one could attack anyone right? Or was it another version? Cause whenver I sleep during the day, no one can attack my houses XD.
Lemme double check. I thought I prevented that...

Quote
Uhm... I think UnholyUrine got it.. they're both melee so yeah... x). Blunt weapons? But seeing as how there's only two of em... if one melee person is missing, it'll point directly at the remaining melee person wouldn't it?
Sarah Kerrigan (Ghost) isn't melee. Infested Kerrigan is, though.

Lil - I know that sometimes that's correct but sometimes... like in example when I played with my friends... I was never Mafia and I was ALWAYS killed first XD. I don't know if people just like watching me die or honestly think I act like Mafia by sleeping during that day... but oh well ;).

Tux - The version I was playing was.. Mafia v1.
Uhhh. Zealot and Ghost.... I think.... that... :crazy: Wow.. I see almost no similarities XD. That's gonna be hard... I'll think about it while playing Diablo II XD.



None.

Jan 6 2010, 12:00 am The Starport Post #39



Quote from lil-Inferno
Personally I believe that pre-written clues will ruin the point of the game. Footprints and player behavior are dynamic enough to work in well with the game. I've played this enough to know.
Well if clues become problematic, I'll take them out. I think it just helps up the ante, personally.



None.

Jan 6 2010, 5:50 pm Psionic_Storm Post #40



Quote from lil-Inferno
Personally I believe that pre-written clues will ruin the point of the game. Footprints and player behavior are dynamic enough to work in well with the game. I've played this enough to know.
This.

One thing I liked about this game was that after learning the basics, you had to use your wits and influential skills rather than your knowledge of the map in order to achieve victory. You have managed to maintain the atmosphere of the original game, and at the same time changed the rules so that they would fit well with the environment provided by SC.

In my opinion, adding clues to the game would tend to increase the amount of background information on which the players have to rely. For instance, if you provide the players a clue that could apply to players 4 and 6, and there is no player 4 in the game, people who have the necessary map knowledge will know that the hint can only refer to player 6. Obviously, you could get around this by checking which players are in the game and showing only those clues that can direct to more of them (as I am sure you had been planning to do), but you still cannot prevent leavers from making things obvious, thereby spoiling the entire game.

On the whole, I personally believe that implementing pre-written clues would just ruin what you have so nicely managed to carry out and balance thus far. While somewhat different from the original, your version of the game is still fun and entertaining, and I see no reason to change it this way.

I vote for no clues.



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