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Temple Explorers, A tribute to Dungeon Escape...

Creator: DeVouReR
Time: May 26 2009, 8:46 pm

Post #1     DeVouReR May 26 2009, 8:46 pm

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Hi there,
in the past 8 days I've worked on a new map called "Temple Explorers".
It's like a mix of Dungeon Escape and Temple Puzzle and I hope you will enjoy the game...

A Clan CheF production.

About the map:
Size: 128x128
Players: 2
Filesize: 2.51MB
Genre: Puzzle / Adventure / Teamwork


How to play?
Do not forget to hotkey your forge and your gateway at the beginning!
Train a Zealot to heal your Adventurer.
Train a High Templar to pick up an Item or enter a vehicle.


Screenshots:

Traps:
(user posted image)

Puzzles:
(user posted image)

Vehicles:
(user posted image)

Boss battles:
(user posted image)


I hope that there is no bug. Have fun with the map.

DOWNLOAD: see attachment.
Attachments:
scx file
Temple Explorers V1.0.scx (2.51 mb)
102 hits.
This post was edited 1 time, last edit by DeVouReR: May 30 2009, 12:22 pm.

(user posted image)
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Post #2     UnholyUrine May 26 2009, 9:06 pm

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Awesome Sauce??

If only I don't have a midterm coming up... :-(

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Post #3     Echo May 26 2009, 9:22 pm

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Awesome map!
How come the minimap is blotched out?

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Post #4     Pigy_G May 26 2009, 9:29 pm

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Can't wait to play this!! WOOT

EDIT: Add a Dragoon from gateway that toggles music please! also, is this in the starcraft universe because you called dragoon a dragoon. What is the probe and cannons for? I unallied and my photon killed it but It didnt do shit.
This post was edited 2 times, last edit by Pigy_G: May 26 2009, 10:27 pm.

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Post #5     r00k May 27 2009, 2:30 am

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I played it a few times, was fun, although i couldn´t make it to the end.
Something i have seen you might wanna fix was the terrain in the room with the 2 lurkers.

(user posted image)

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Post #6     DeVouReR May 27 2009, 4:47 am

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@Echo: I blotched it out so you don't know where the room is.
@Pigy: if player 1 unallys white, he would kill the probe and a re-ally trigger would run. For any reason it doesn't work for p2, I guess I have to seperate them.
@Rook: what's wrong with it? The terrain squares, I noticed... well np.

Thanks for replies :]
This post was edited 3 times, last edit by DeVouReR: May 27 2009, 3:32 pm.

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Post #7     Psionic_Storm May 27 2009, 2:09 pm

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I played this map yesterday and it was great fun!

The terrain was really favorable, the usage of the crack doodads added to the fitting wall and stair tiles. The difficulty was nicely balanced (perhaps the puzzles could have been harder) and the boss battles were memorable (especially the last one, which took us quite a few tries to finish off :P ).

My main complaint was that it could have been longer, but oh well, you made it in eight days after all. :D

All in all, the map was great and I recommend everyone to try it.

Great job!

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Post #8     Pigy_G May 27 2009, 3:28 pm

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There still should be a music toggler. No offense but I dislike the terrain, I hate crags unless you're doing heat waves.

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Post #9     LoveLess May 27 2009, 11:11 pm

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I got stuck on the combo missile portion. We figured we had to have two of each hit at the same time, but it wasn't working...

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Post #10     DaltonSerdynski May 28 2009, 2:22 am

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Quote from Pigy_G
There still should be a music toggler. No offense but I dislike the terrain, I hate crags unless you're doing heat waves.
you hate everything even your own teammates :D :lol:

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Post #11     Psionic_Storm May 28 2009, 2:22 pm

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Quote from LoveLess
I got stuck on the combo missile portion. We figured we had to have two of each hit at the same time, but it wasn't working...

It was not working only because you need to make all the 4 missiles hit the crystals at the same time rather than 2x2.
Nonetheless, your anticipation was almost correct. :P

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Post #12     Ahli May 29 2009, 9:53 pm

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Nothing yet! Almost done. Very powerful, very strong.
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great map. It's absolutly worth playing. Playing time: ~50 min

only negative aspects:
-to much potions in the end (I had 3 and u had 2 before last boss and you don't need them)
-last boss is very hard with his 4 random spells (magnet spell is to long/strong)
-some blocky terrain tiles

#care about last boss...
Go play it!

(user posted image)
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Post #13     payne May 31 2009, 3:07 am

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Seems very interesting!
I'll play it next time I get on (who knows when? :S)

<3 Dev ;P :D

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Post #14     r00k Jun 11 2009, 1:41 pm

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Ok. I finally got a chance to play it again, and i can say its a really nice map.
I am not that much into puzzles so i was happy i got a little help for that part.
Bosses are funny and i made it to the final One although i couldnt beat him. He is STRONG.
Overall a well done entertaining map. Give it a shot guys.

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Post #15     UnholyUrine Jun 11 2009, 6:36 pm

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We died at the area after the reaver.. I mean wtf... give us a break :( ... We just defeated a crazy boss and the next window, there awaited hydras and zlings?? :( ... not cool man

Other than that... it's good. Very good

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Post #16     DeVouReR Jun 11 2009, 7:14 pm

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Quote from O)UnholyUrine
We died at the area after the reaver.. I mean wtf... give us a break :( ... We just defeated a crazy boss and the next window, there awaited hydras and zlings?? :( ... not cool man

Other than that... it's good. Very good

Keep trying, you died at those units?
Seriously, everyone would have around 50% HP then. Be sure you didn't miss the potion at the room under the reaver (bottom left conor).

(user posted image)
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Post #17     payne Jan 27 2012, 3:24 am

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Anyone has this map? I can't find it anymore. :(

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Post #18     SmE(Raitaki Jan 27 2012, 3:33 am

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Quote from payne
Anyone has this map? I can't find it anymore. :(
It's attached to the OP =o

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