Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Explorers
Temple Explorers
May 26 2009, 8:46 pm
By: Devourer  

May 26 2009, 8:46 pm Devourer Post #1

Hello

Hi there,
in the past 8 days I've worked on a new map called "Temple Explorers".
It's like a mix of Dungeon Escape and Temple Puzzle and I hope you will enjoy the game...

A Clan CheF production.

About the map:
Size: 128x128
Players: 2
Filesize: 2.51MB
Genre: Puzzle / Adventure / Teamwork


How to play?
Do not forget to hotkey your forge and your gateway at the beginning!
Train a Zealot to heal your Adventurer.
Train a High Templar to pick up an Item or enter a vehicle.


Screenshots:

Traps:


Puzzles:


Vehicles:


Boss battles:



I hope that there is no bug. Have fun with the map.

DOWNLOAD: see attachment.

Post has been edited 1 time(s), last time on May 30 2009, 12:22 pm by DeVouReR.



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May 26 2009, 9:06 pm UnholyUrine Post #2



Awesome Sauce??

If only I don't have a midterm coming up... :-(



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May 26 2009, 9:22 pm Echo Post #3



Awesome map!
How come the minimap is blotched out?



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May 26 2009, 9:29 pm Pigy_G Post #4



Can't wait to play this!! WOOT

EDIT: Add a Dragoon from gateway that toggles music please! also, is this in the starcraft universe because you called dragoon a dragoon. What is the probe and cannons for? I unallied and my photon killed it but It didnt do shit.

Post has been edited 2 time(s), last time on May 26 2009, 10:27 pm by Pigy_G.



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May 27 2009, 2:30 am r00k Post #5



I played it a few times, was fun, although i couldnīt make it to the end.
Something i have seen you might wanna fix was the terrain in the room with the 2 lurkers.





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May 27 2009, 4:47 am Devourer Post #6

Hello

@Echo: I blotched it out so you don't know where the room is.
@Pigy: if player 1 unallys white, he would kill the probe and a re-ally trigger would run. For any reason it doesn't work for p2, I guess I have to seperate them.
@Rook: what's wrong with it? The terrain squares, I noticed... well np.

Thanks for replies :]

Post has been edited 3 time(s), last time on May 27 2009, 3:32 pm by DeVouReR.



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May 27 2009, 2:09 pm Psionic_Storm Post #7



I played this map yesterday and it was great fun!

The terrain was really favorable, the usage of the crack doodads added to the fitting wall and stair tiles. The difficulty was nicely balanced (perhaps the puzzles could have been harder) and the boss battles were memorable (especially the last one, which took us quite a few tries to finish off :P).

My main complaint was that it could have been longer, but oh well, you made it in eight days after all. :D

All in all, the map was great and I recommend everyone to try it.

Great job!



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May 27 2009, 3:28 pm Pigy_G Post #8



There still should be a music toggler. No offense but I dislike the terrain, I hate crags unless you're doing heat waves.



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May 27 2009, 11:11 pm LoveLess Post #9

Let me show you how to hump without making love.

I got stuck on the combo missile portion. We figured we had to have two of each hit at the same time, but it wasn't working...



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May 28 2009, 2:22 am DaltonSerdynski Post #10



Quote from Pigy_G
There still should be a music toggler. No offense but I dislike the terrain, I hate crags unless you're doing heat waves.
you hate everything even your own teammates :D :lol:



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May 28 2009, 2:22 pm Psionic_Storm Post #11



Quote from LoveLess
I got stuck on the combo missile portion. We figured we had to have two of each hit at the same time, but it wasn't working...

It was not working only because you need to make all the 4 missiles hit the crystals at the same time rather than 2x2.
Nonetheless, your anticipation was almost correct. :P



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May 29 2009, 9:53 pm Ahli Post #12

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

great map. It's absolutly worth playing. Playing time: ~50 min

only negative aspects:
-to much potions in the end (I had 3 and u had 2 before last boss and you don't need them)
-last boss is very hard with his 4 random spells (magnet spell is to long/strong)
-some blocky terrain tiles

#care about last boss...
Go play it!




May 31 2009, 3:07 am payne Post #13

:payne:

Seems very interesting!
I'll play it next time I get on (who knows when? :S)

<3 Dev ;P :D



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Jun 11 2009, 1:41 pm r00k Post #14



Ok. I finally got a chance to play it again, and i can say its a really nice map.
I am not that much into puzzles so i was happy i got a little help for that part.
Bosses are funny and i made it to the final One although i couldnt beat him. He is STRONG.
Overall a well done entertaining map. Give it a shot guys.



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Jun 11 2009, 6:36 pm UnholyUrine Post #15



We died at the area after the reaver.. I mean wtf... give us a break :(... We just defeated a crazy boss and the next window, there awaited hydras and zlings?? :(... not cool man

Other than that... it's good. Very good



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Jun 11 2009, 7:14 pm Devourer Post #16

Hello

Quote from UnholyUrine
We died at the area after the reaver.. I mean wtf... give us a break :(... We just defeated a crazy boss and the next window, there awaited hydras and zlings?? :(... not cool man

Other than that... it's good. Very good

Keep trying, you died at those units?
Seriously, everyone would have around 50% HP then. Be sure you didn't miss the potion at the room under the reaver (bottom left conor).



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Jan 27 2012, 3:24 am payne Post #17

:payne:

Anyone has this map? I can't find it anymore. :(



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Jan 27 2012, 3:33 am Raitaki Post #18



Quote from payne
Anyone has this map? I can't find it anymore. :(
It's attached to the OP =o



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Feb 12 2012, 7:37 am Oh_Man Post #19

Find Me On Discord (Brood War UMS Community & Staredit Network)

Yer but it says 'file does not exist' when you click on it. I wouldn't mind checking this map out either.

LOL its in the DLDB: http://www.staredit.net/files/1600/

Post has been edited 1 time(s), last time on Feb 12 2012, 7:42 am by Oh_Man.




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