Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Three unrelated questions
Three unrelated questions
Aug 18 2008, 8:16 pm
By: Biophysicist
Pages: < 1 2 3 >
 

Aug 19 2008, 11:41 pm Falkoner Post #21



Quote
they still can auto aquire a target. but they try to follow some units (e.g. dark archon). didn't I show you my sstarcraft maul defense? my towers are units which are immobile.

In Random Quest RPG I had a spell that immobilized opponents around you, and the units wouldn't fire at you until you attacked them.



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Aug 19 2008, 11:52 pm KyleIs1337 Post #22



...What...how do you detect what player cast the scanner sweep...



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Aug 19 2008, 11:55 pm stickynote Post #23



Quote from Falkoner
If given to a normal player, they no longer wander randomly, of course, that resets when given back :P

Critters owned by a human player do wander around randomly.



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Aug 19 2008, 11:57 pm KyleIs1337 Post #24



Falkoner, critters will move around no matter what player owns them.



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Aug 20 2008, 12:08 am Falkoner Post #25



Quote
Critters owned by a human player do wander around randomly.

When created for a human player, yes, but if you give them they stop moving, I've been making maps for years, I know most of the SC tricks.



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Aug 20 2008, 12:11 am Madroc Post #26



Quote from name:
...What...how do you detect what player cast the scanner sweep...
Quote from name:
(You can use Command to detect it)

I think that is pretty dang cool btw.

Sucks that to be even remotely precise you have to have like 200 observers tho.



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Aug 20 2008, 12:18 am Falkoner Post #27



Wait a minute.. Scanner Sweep can be removed via triggers, perhaps you could run through the map with a mobile grid or something, removing at that location, and after the removal checking to see if they still command one. If they don't have it anymore, it must have been at that location! Brilliant!



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Aug 20 2008, 12:19 am KyleIs1337 Post #28



Madroc, command dosen't detect where it is though...and why aren't you on msn?



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Aug 20 2008, 12:27 am Falkoner Post #29



Didn't you read what he said? he explained how it works, it's all based off of detection, although I like my method much better :)



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Aug 20 2008, 12:47 am Morphling Post #30



Falkoner your a genius. This could be a substitute for FRAGS.
Edit: Is it owned by p12 or a player who casts it?
Edit: It's for the player who casts it! I'll make a test map.

Post has been edited 1 time(s), last time on Aug 20 2008, 1:10 am by Morphling.



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Aug 20 2008, 1:12 am KyleIs1337 Post #31



Orly? Haha thanks. That's why my map didn't work...



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Aug 20 2008, 1:36 am Biophysicist Post #32



Wow. That's much better than my idea, and I'll work on implementing it.



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Aug 20 2008, 1:49 am Morphling Post #33



Grrr... It seems you can only do remove all action not the remove at location.



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Aug 20 2008, 1:53 am Falkoner Post #34



Dang :( Lazy Blizzard :P



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Aug 20 2008, 2:06 am Biophysicist Post #35



Looks like it's going to be me designing the uber Detection system. I actually have it all planned out, just need to put together a proof-of-concept map and fix the problems with detectors. (In particular, Photon Cannons and Spore Colonies are annoying, as is the Science Vessel I plan on having in the map.)



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Aug 20 2008, 2:20 am O)FaRTy1billion[MM] Post #36

👻 👾 👽 💪

Quote from KyleIs1337
Falkoner, critters will move around no matter what player owns them.
They don't move for computer players.



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EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
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Aug 20 2008, 2:21 am Falkoner Post #37



Quote
They don't move for computer players.

Ah, that was it, I forgot exactly what it was.



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Aug 20 2008, 4:30 am Madroc Post #38



Quote from Falkoner
Wait a minute.. Scanner Sweep can be removed via triggers, perhaps you could run through the map with a mobile grid or something, removing at that location, and after the removal checking to see if they still command one. If they don't have it anymore, it must have been at that location! Brilliant!

Wait a minute wouldn't this slow down all the ground units in the map since there are locations being centered on them all the time?



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Aug 20 2008, 5:48 pm Biophysicist Post #39



But it turns out that you can't, in fact, Remove Scanner Sweep at Location. So moot point.



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Aug 20 2008, 10:05 pm Falkoner Post #40



Quote
Wait a minute wouldn't this slow down all the ground units in the map since there are locations being centered on them all the time?

A: Only when a scanner sweep is detected
B: Centering locations doesn't slow down units, moving units on top of other units slows them down



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