Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Switch Hyper Triggers
Switch Hyper Triggers
Aug 15 2008, 6:23 am
By: Ryan  

Aug 15 2008, 6:23 am Ryan Post #1



Hi there.
So I'm using the switch hyper triggers:

Quote
Player '1'
)Switch 1 is cleared

)Wait 0 miliseconds
)Set Switch 1
)Preserve Trigger
Quote
Player '2'
)Switch 1 is set

)Wait 0 miliseconds
)Clear Switch 1
)Wait 0 miliseconds
)Preserve Trigger

That one.

Do you really need computer players for those triggers, or can you use human players?
Also, can you place those triggers for a single player, or does it have to be for two players?




None.

Aug 15 2008, 6:36 am MillenniumArmy Post #2



You can use it for any player. So long as first, if you are using humans that both players are needed to exist in the game, and second the players don't have any other triggers with detrimental wait actions.

It can be for a single player too. Having two different triggers for two different players doesn't make a difference.

Post has been edited 1 time(s), last time on Aug 15 2008, 6:46 am by MillenniumArmy.



None.

Aug 15 2008, 6:39 am Ryan Post #3



So the Switch Hyper Triggers still cause wait blocks?
Also, the Wait Hyper Triggers cause 12 actions per second, is it the same for Switch Hypers? It seems as though Switch Hypers are noticeably slower.




None.

Aug 15 2008, 6:41 am MillenniumArmy Post #4



Wait sorry, I am wrong about the second party. You do need an additional player.



None.

Aug 15 2008, 7:14 am MillenniumArmy Post #5



This may help:
Quote from the SEN wiki on switch hypers
This method of hyper triggers does not have a NEO. It is not quite as simple, however, and it requires an additional player with no other wait triggers. This method will also never cause wait blocks. At the most this method will add a fifth of a second to the wait, although while the wait occurs the hyper triggers will turn off, this method also gives the ability to turn the hyper triggers on and off without having to wait for them to turn off.




None.

Aug 15 2008, 11:10 pm Falkoner Post #6



The only reason it's better is that no matter where in the triggers it is, they will turn off on contact with another wait, therefore not causing wait blocks, you can get the same thing by moving normal hypertriggers to the bottom of the trigger list.



None.

Aug 15 2008, 11:18 pm O)FaRTy1billion[MM] Post #7

👻 👾 👽 💪

I use Player 8 and All Players for these.



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EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
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Aug 15 2008, 11:40 pm Falkoner Post #8



If you're already using All Players, why not just move them to the bottom of the list instead of using P8 too?



None.

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