i was wondering how would i go about doing this and if it is even possible..
ex: i have a probe and build pylon at loc1
else where in the map there is a wraith randomly moving around
when i build pylon at loc1, pylon at loc1 will move to wraith's current location but wat if the wraith moves to the pylon that was moved and i create another pylon at loc1.
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That would be pretty easy to make but I don't really get what you mean...I'd make it for you if you'd like...
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sure. it is easy but the "difficult part" is wat if it stacks?
say i build pylon at loc1, pylon will move to random location of wraith(elsewhere in map)
i build another pylon at loc1, pylon moves.. to the same location of previous MOVED pylon.
possible? also wat if the wraith moves over unbuildable terrain..
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It's simple. Make a condition that makes sure there is no pylon under the wraith already.
Here is an example map.
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Starcraft won't let you stack units with a trigger...and it really is quite easy. What would you be using this for anyway?
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is there a junkyard dog type of trigger for buildings?
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Lifted off buildings and missile turret direction can move.
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well yea buildings cant move by themselves but u can move them with triggers
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Lifted off buildings and missile turret direction can move.
The missile turret cannot move, it just has a turnable active overlay
?????
Actually, if you run the Junk Yard Dog AI on a terran building, when it's in the middle of its landing phase, it will slide around on the ground
I wonder if the Make These Units Patrol AI makes them slide too...
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hm... i see.. is there a way to have like 1 burrow lurker moving around randomly and another burrowed lurker elsewhere but horizontal to the other lurker move and do the same thing?
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Why lurker? You can't build on burrowed units manually. Not sure about triggers. Use cloaked flying unit instead.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
hm... i see.. is there a way to have like 1 burrow lurker moving around randomly and another burrowed lurker elsewhere but horizontal to the other lurker move and do the same thing?
When I understand it correctly you want to mirror the other lurkers movements?
You could set up a coordinate grid system and order the lurks along random coordinates. The horizontal displacement can simply be achieved by adding a certain value to the x coordinate of the grid.