Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: After a player leaves gives it to other people
After a player leaves gives it to other people
Jun 28 2008, 11:32 am
By: bnbn1382  

Jun 28 2008, 11:32 am bnbn1382 Post #1



Well for some UMS games, when someone leaves or someone dies, the remaining units goes to other remaining players.
How do you do the trigger for that? [Can you give me some examples?]
[Note: Is it possible, that when someone[player3] leaved, [Trigger:Team 1 kills all units for player 8 in Zone1. Give all the units to player 3 at p3 location owned by player 7.] After the player3 leaved, Team1 kills all the units for player 8, but will the trigger work, and still give it to player 3 [even player left] THEN GIVE IT TO OTHER PLAYERS? I just want to know if it will give it to other players. If it doesnt, is there anyway?
--
And also for some RPG, and etc, Reaver's Scrab Auto spawns. Also how do you do that trigger?
LOL i lost my old acc D=



None.

Jun 28 2008, 12:15 pm Axii Post #2



Well, The easy way if the players are in the same force is like
"Player" "Force1"
"Conditions" :Player Neutral owns at least 1 unit at "[b]Place[/b]".
"Actions" :Give all units owned by Neutral to "force1".
That will randomly share all the units left by the player with the Rest of the people, Just change the Bold parts.

And for the reavers this should work.
"Players" "[b]All Players"
"Condition" "Always"
"Actions" "Add at most "1" to Hanger for "All" "Anyunit" at "Anywhere" owned by all players."
"Wait 0 Seconds"
"Preserve Trigger."



None.

Jun 28 2008, 12:24 pm bnbn1382 Post #3



tks i will try O_o
OK, I didnt get the top one, can you give me exact trigger?
I use SCMdraft2, and "own" trigger is not on there, and control dont look the same

Also bottom too, add is not vailad, please be specific tks.

NOTE: I have player 12 [Netural Player]

Post has been edited 2 time(s), last time on Jun 28 2008, 12:32 pm by bnbn1382.



None.

Jun 28 2008, 12:31 pm Axii Post #4



Okay sorry, For the top one, It should be "Bring", And for the second one it should be "Modify unit hanger count."



None.

Jun 28 2008, 12:36 pm bnbn1382 Post #5



oK for the top one, do i need to preserve trigger in order to work, not once, but all the time?
Heres what i got.
All players
Neutral brings at least 1 [men] to 'Anywhere'
Give all [men] owned by Neutral at 'Anywhere' to Force 1
----
All players
Always
Add at most hangar for All [any unit] at 'Anywhere' owned by All Players
Wait 0 miliseconds
Preserve Trigger
----
My game contains unit 12 according to SCMdraft [which is neutral] I belive. it will still work fine right?

Post has been edited 2 time(s), last time on Jun 28 2008, 1:02 pm by bnbn1382.



None.

Jun 28 2008, 1:02 pm Axii Post #6



I wouldn't really use "Anywhere" For the top one, or it will give the minerals etc on the map to the players, And yes a Preserve Trigger., And the second trigger looks good.



None.

Jun 28 2008, 1:08 pm bnbn1382 Post #7



I dont have Minerals on my map. Except adding on.
Also AS I SAID. I HAVE PLAYER 12, NEUTRAL PLAYER, please dont tell me that those go to force 1 too.
Those are triggered to give, units at +++ to +++ player. or i would have to choose player 7 then. which is also neutral



None.

Jun 28 2008, 1:34 pm Axii Post #8



Anything Nuetral will go to Force1, UNLESS you change that "Anywhere" To the certain areas.



None.

Jun 28 2008, 6:55 pm O)FaRTy1billion[MM] Post #9

👻 👾 👽 💪

You can either do certain areas or give specific units.



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Jun 29 2008, 9:29 am Ahli Post #10

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from bnbn1382
And also for some RPG, and etc, Reaver's Scrab Auto spawns. Also how do you do that trigger?
LOL i lost my old acc D=

This map shows you a good way to implement that system.
note that you need a computer with the same alliance settings like the spellcaster.


Or do you mean how to refill the reaver with scarabs?
That would just be modifing the hangar count of reavers.

Please note that the scarab damage upgrades are shared when giving a reaver to another player (it will never decrease).




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