Staredit Network > Forums > Modding Assistance > Topic: Morphing Terran To Terran Buildings
Morphing Terran To Terran Buildings
Jun 23 2008, 11:44 am
By: Excalibur  

Jun 23 2008, 11:44 am Excalibur Post #1

The sword and the faith

Ok
Ive starting production again on BunkerKraft. Im trying to get the bunker to morph into a supply depot. The requirements fit and the buttons like yes i can be built and all, but when you click it, nothing happens. Action Function: Building Morph Action Variable: Supply Depot.

What do i have to mess with to make this work? Im guessing something in the EXE edits? :dontgetit:

Edit:
Got it morph correctly but when it finishes the morph it crashes. ;_;

Post has been edited 1 time(s), last time on Jun 23 2008, 12:00 pm by Excalibur.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Jun 23 2008, 2:24 pm KrayZee Post #2



Sure it isn't a defense map that do those things automatically? Make sure you have the frames, unit animations, and the Supply Depot with the settings.



None.

Jun 23 2008, 4:35 pm O)FaRTy1billion[MM] Post #3

👻 👾 👽 💪

Quote from Excalibur
Edit:
Got it morph correctly but when it finishes the morph it crashes. ;_;
lol. When I was trying this I at least got it to finish and give me the unit I started with. :P
No idea what I did, though. I have a topic somewhere at ml or something...

Did you make sure you have exe edits? >.> I guess to morph at all you must have had something?



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 23 2008, 8:18 pm BeDazed Post #4



Quote
Did you make sure you have exe edits? >.> I guess to morph at all you must have had something?
creep?



None.

Jun 23 2008, 8:28 pm Lord Jafud Post #5



I have done some experiments with buildng morphs... I remember that when I made a terran building to morph in another Terran building, it morphed in itself. I don`t remember how.

I think its impossible to morph correctly into a terran building. In fact, its impossible to morph correctly into any building that isnt originally an upgraded building. You can just upgrade to Lair, Hive, Greater Spire, Spore and Sunken Colonies.

If you are not using zerg, you can make a copy of your supply depot into one of that buildings.



None.

Apr 6 2009, 2:29 pm Excalibur Post #6

The sword and the faith

Bumping this. Anyone have any ideas on how to fix this up? I'm not averse to using an older version of FG if it has the exe edits I need, I'm just not sure what they are.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Apr 6 2009, 2:33 pm Fyrinite Post #7



I'll help you out with it later, when I have time to look at it. ^^



None.

Apr 6 2009, 3:31 pm Hercanic Post #8

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

I assume you edited the iscript with an eye toward the original morphing buildings? Have you tried setting the race flag to Zerg on the supply depot? In the original STF, where Sentryguns upgrade through three levels, I recall that the race flag somehow mattered for the resulting building of a morph. In other words, the Sentrygun Lv1 could be Terran, but Lvl2 had to be Zerg.




Apr 6 2009, 8:00 pm Fyrinite Post #9



mkay, so I don't have a copy of FG that I can access on me right now, but morph is something that I spent a lot of time messing with, so i have a decent idea. basically, if you set it up with out the exe edits, then you've got it so that when it finishes, it will be reverting to the original building. There are one or two sets of exe edits you'll have to edit to get it to work, although I don't know if the race flag matters(listen to herc, since he's the one the building morph exe edits were created for). Anyway, there's a range of buildings that can morph, so you need to extend it to be beyond the ones that you've got. And then there is a range of buildings that can be morphed into, so you'll have to edit that one too.

Also, if it doesn't work with the bunker, that could be some hard coded reason. Bunkers are rather particular. Best bet is to try to get any 2 buildings that aren't in the default range working, and then work from there.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:36 pm]
RIVE -- Nah, I'm still on Orange Box.
[04:36 pm]
Oh_Man -- anyone play Outside the Box yet? it was a fun time
[12:52 pm]
Vrael -- if you're gonna link that shit at least link some quality shit: https://www.youtube.com/watch?v=uUV3KvnvT-w
[11:17 am]
Zycorax -- :wob:
[2024-4-27. : 9:38 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider sing it brother
trust me, you don't wanna hear that. I defer that to the pros.
[2024-4-27. : 7:56 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: "War nie wirklich weg" 🎵
sing it brother
[2024-4-27. : 6:24 pm]
NudeRaider -- "War nie wirklich weg" 🎵
[2024-4-27. : 3:33 pm]
O)FaRTy1billion[MM] -- o sen is back
[2024-4-27. : 1:53 am]
Ultraviolet -- :lol:
[2024-4-26. : 6:51 pm]
Vrael -- It is, and I could definitely use a company with a commitment to flexibility, quality, and customer satisfaction to provide effective solutions to dampness and humidity in my urban environment.
Please log in to shout.


Members Online: Roy, Oh_Man