Sorry I don't do UMS maps much, but is there any way to place map revealers for player 9 or 12 and have a trigger to share vision with that player?
(I already know that I could place them for one of the players and have all players share vision with that player, but I'd rather not do it that way)
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
But you'll have to.
Map revealers only work for P1-8.
P9-11 are also suspected to not have vision at all.
Also, there is no Turn on shared vision for Player9 Action-_-, even if you could add map revealer that gives vision for P9.
None.
Um... theres only 8 players
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
No.
There's 8 regular players,
P12 which is the neutral player controlling resources, critters, leaver's units, etc.
and there's Players 9-11 which are unused but you can do certain things with them if you got an advanced editor like ScmDraft.
On a related note, I remember the vision triggers being counter-intuitive, but I don't remember exactly how they work. I was thinking of doing some extended player testing with them, but I need someone to remind me how they work (and this seemed to be a suitable place to ask
). Halp plz?
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
The player who runs the AI forces the player who is specified to give him vision.
E.g. P1 runs Switch shared vision with P2 ON
will change P2's vision setting to share vision with P1.
The player who runs the AI forces the player who is specified to give him vision.
E.g. P1 runs Switch shared vision with P2 ON
will change P2's vision setting to share vision with P1.
And I s'pose extended players can't run AIScripts. Shoot
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Yes, but YOU can. when you run the script you see what the extended player sees.
You'll have to create a new ai script that says enable shared vision with P100
Quote from name:Killer_Kow
The player who runs the AI forces the player who is specified to give him vision.
E.g. P1 runs Switch shared vision with P2 ON
will change P2's vision setting to share vision with P1.
And I s'pose extended players can't run AIScripts. Shoot
it woulden't be extended players running AI scripts, it would be regular players turning on vision for extended.
But thanks NudeRaider, guess it's not possible ><, was only trying to do it so observer maps can see the whole field, oh well.
None.
Someone should mod in an AI that allows you to set vision to an extended player, just so we can see what is actually going on with those players.
None.
It can only go to 12.
You may be able to
give vision up to Player 32... unless it only reads the first byte.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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It can only go to 12.
You may be able to give vision up to Player 32... unless it only reads the first byte.
What do you mean? is it possible to get player 12 visioned?
None.
Only if you cheat.
In any normal circumstance ever, no. It isn't.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Only if you cheat.
In any normal circumstance ever, no. It isn't.
Vision isn't shared is it? Would that cause a desync? Ohh, we're going to have to try this Farty.