32x32 Map
May 10 2008, 3:45 am
By: BlueFalcon  

May 10 2008, 3:45 am BlueFalcon Post #1



So, I keep trying to make a 32x32 map, because I've seen some "Strange" map sizes before, and I want it for a bound. Is there some mysterius way or minimums size that works without crashing Starcraft? I'm useing Scmdraft 2.0 to do it. And saw on a refrence somewhere that 4x4 or something crazy like that is a minimums size, and 255x255 is the max size... :-/.



None.

May 10 2008, 3:49 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

256x256 is max...

make sure you play a game before you try to play a map with nonstandard dimensions. If the width of the map is a standard dimension, you can avoid this. I think 2x1 was the smallest size, but I can't be sure. It's probably in the maplantis wiki, check the sticky at the top of the forum.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

May 10 2008, 3:50 am O)FaRTy1billion[MM] Post #3

👻 👾 👽 💪

A lot of random sizes do and don't work. If it does work, you must play a normal-sized (or otherwise acceptable... 20 width for whatever reason is acceptable) first.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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May 10 2008, 3:54 am BlueFalcon Post #4



That fixed my issue, playing a normal map first :-).



None.

May 10 2008, 5:53 am Kenoli Post #5



If one of the map dimensions is a standard size (64, 96, 128, 192, 256), playing a normal-sized map first is unnecessary.



None.

May 10 2008, 7:34 am fm47 Post #6



if you want 32 by 32, why don't you just occupy the space of a 64x64 map? Using the square editor should work, and just bound it with locations.



None.

May 10 2008, 1:39 pm Brontobyte Post #7



Quote from fm47
if you want 32 by 32, why don't you just occupy the space of a 64x64 map? Using the square editor should work, and just bound it with locations.

Because thats no fun. :lol:



None.

May 10 2008, 4:07 pm Falkoner Post #8



32x32.. What do you want that for? It's barely larger than the screen..



None.

May 10 2008, 7:15 pm BlueFalcon Post #9



Drunk Bound? >.> <.< :-P I dont like the looks of a 32x32 section in a 64 x 64 map :-P. I hope to get this done for the contest...



None.

May 11 2008, 3:43 am O)FaRTy1billion[MM] Post #10

👻 👾 👽 💪

Quote from Kenoli
If one of the map dimensions is a standard size (64, 96, 128, 192, 256), playing a normal-sized map first is unnecessary.
Oooh. That makes things easy.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
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