EUD Help
Apr 30 2008, 12:51 pm
By: Razor  

Apr 30 2008, 12:51 pm Razor Post #1



Hey all. i was wondering if it is at all possible to detect keys using eud conditions. if it is could anyone show me the starforge triggers to detect the keys 1,2,3,4

eg:

condition:
player 1 presses key 1

action
do one thing

etc...

if anyone could help me id really appreciate it



None.

Apr 30 2008, 3:13 pm DT_Battlekruser Post #2



You cannot actually detect a key press with EUD conditions; rather you have to detect an event that results from a key press. If you wanted to check when a person presses 1, 2, 3, or 4, you would need to hotkey one unit to each number and then use a condition to determine when that unit is selected. Note that this is a desyncing condition -- unit selection status is not a shared data item.



None.

May 1 2008, 9:54 pm O)FaRTy1billion[MM] Post #3

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Quote from DT_Battlekruser
... unit selection status is not a shared data item.
Yes it is. *cough*teammelee*cough*
link:
Code
006284D0 1.15.2 Win Player 1 Selection Group 4 12 List of unit node pointers for Player 1's current grou…
00628500 1.15.2 Win Player 2 Selection Group 4 12 List of unit node pointers for Player 2's current grou…
00628530 1.15.2 Win Player 3 Selection Group 4 12 List of unit node pointers for Player 3's current grou…
00628560 1.15.2 Win Player 4 Selection Group 4 12 List of unit node pointers for Player 4's current grou…
00628590 1.15.2 Win Player 5 Selection Group 4 12 List of unit node pointers for Player 5's current grou…
006285C0 1.15.2 Win Player 6 Selection Group 4 12 List of unit node pointers for Player 6's current grou…
006285F0 1.15.2 Win Player 7 Group Selection 4 12 List of unit node pointers for Player 7's current grou…
00628620 1.15.2 Win Player 8 Group Selection 4 12 List of unit node pointers for Player 8's current grou…




TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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May 2 2008, 1:53 am DT_Battlekruser Post #4



Oh, good point. I never bothered to search the memory myself. I take it that screen position is local though?



None.

May 2 2008, 3:16 am O)FaRTy1billion[MM] Post #5

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Yeah, screen pos isn't shared.
(There are non-shared selection groups, though >.>)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

May 8 2008, 10:02 am ekddl4578 Post #6



and number of deathes are?



None.

May 8 2008, 11:19 am Ahli Post #7

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Sure they are shared. Death counts are our normal variables. If they wouldn't be shared, every game which consists of killing units would desync end end after 1 unit was killed.




May 8 2008, 11:40 am ekddl4578 Post #8



Could you give me some example of it?



None.

May 8 2008, 8:32 pm rockz Post #9

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from Ahli
Sure they are shared. Death counts are our normal variables. If they wouldn't be shared, every game which consists of killing units would desync end end after 1 unit was killed.
but screen position isn't shared. that means that my screen position is different from your screen position, and if I run a trigger which detects it, a desync will occur, because the two differ.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

May 8 2008, 8:35 pm Brontobyte Post #10



So by desync you mean that if the conditions of the EUD occur only for one player and you run a test to check for something that differs player to player, the other players (people who are not being tested for) will be disconnected? AmIrite? :P



None.

May 8 2008, 8:37 pm rockz Post #11

ᴄʜᴇᴇsᴇ ɪᴛ!

Well, YOU will be disconnected, since the trigger runs on your computer, but nobody else's.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

May 8 2008, 10:25 pm Brontobyte Post #12



Quote from rockz
Well, YOU will be disconnected, since the trigger runs on your computer, but nobody else's.

I don't get how you would be disconnected/dysynced just by running a EUD Trigger that is player specific. What is different? The memory addresses are different for each computer?



None.

May 9 2008, 3:33 am DT_Battlekruser Post #13



Quote
The memory addresses are different for each computer?

Yes.. local memory addresses only hold data for the state of your computer, so it is different than the same addresses on another computer. If this then alters a shared set of data, then a desync occurs and the minority state is dropped.



None.

May 9 2008, 9:13 pm O)FaRTy1billion[MM] Post #14

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Just to clarify: The addresses themselves do not vary person-to-person (except for dynamic things), but it is the values that differ.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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