I been working on a defense map with using 4 computer's but I can only get 1 to spawn for every round. Each computer has it's own starting location on the map to spawn from.
Right now as it stands my trigger looks like this.
Conditions:
Countdown timer is exactly 0 game seconds.
Actions:
Modify countdown timer 150 game seconds.
Then Creating all the units for the round required for the computer.
None.
Im guessing you have 4 triggers, one for each computer under each computer player.
It will execute the first one, and make the countdown timer 150, then when it gets to the second one, the timer will be at 150.. not 0.
An easy way would be to make the first 3 not set it to 150, and only set it on the last one.
None.
Or you could set a death for each one:
(make this exist once)
Condition:
Countdown timer is exactly 0 game econds.
Actions:
Modify countdown timer 150 game seconds.
Set death for player <force, or individual players> to 1 for <someunit>
(once for each computer)
Condition:
Current player has suffered exactly 1 deaths of <unit>
Action:
spawn or whatever
Set death for current player to 0 of <unit>
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Hmm.. Well I have never thought of trying that.
but yes you are correct i do have it setting the countdown timer for all 4 computer's to 150.
None.