Staredit Network > Forums > Modding Assistance > Topic: More questions...
More questions...
Dec 3 2012, 4:15 am
By: Rye123  

Dec 3 2012, 4:15 am Rye123 Post #1



Sorry for interrupting the thread below me :P

1.) How do you edit spells (e.g: Change "Stim Packs" effect to something else)
2.) How do you auto-mine?



None.

Dec 3 2012, 4:42 am Sand Wraith Post #2

she/her

1) You will need plugins (GPTP) and EXE edits (a few can be found in Firegraft I think) for this.
2) You will need plugins for this. The exact details are fuzzy to me as I have never tried to implement this particular feature. However, there is someone who has implemented it. Try asking them in their mod project thread. (Not sure which one it is - one of the most recent threads in the mod project forum.)




Dec 3 2012, 5:14 am Rye123 Post #3



Thanks! How do I use plugins and do I need a specific version of FG?

Post has been edited 1 time(s), last time on Dec 3 2012, 9:30 am by Rye123.



None.

Dec 3 2012, 5:06 pm Sand Wraith Post #4

she/her

Plugins involve developing your own code that is loaded into SCBW. The GPTP itself is just a Visual Studio C++ project with a lot of prewritten code that sets the basis for different effects.

GPTP and FG are both SCBW version-sensitive. Particular versions of the tools work for particular versions of SCBW.

Fortunately, SCBW is probably going to be on 1.16.1 for a long time, and FG and GPTP are both up to date and can be found on http://broodwarai.com/ . (The forums, that is.)




Dec 9 2012, 6:51 pm O)FaRTy1billion[MM] Post #5

👻 👾 👽 💪

For number 2, in DatEdit go to Units.dat and click AI Actions. In the Human Idle slot, change it to Move to Harvest Minerals. They will move to the closest mineral patch at the start of the game and when they are built.

To do it with plugins would be similar -- Find idle SCVs, and set their order code to the same order as before (unless you want to be even more specific about which mineral patch they go to ... There should be orders for that too).



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
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SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Dec 12 2012, 2:17 am Rye123 Post #6



Oh, thanks :)



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