Nice find, can't believe it took that long for people to find that glitch out. I hope it doesn't crash anyone inside the game... You wouldn't do that,
right?
...
right?!
No it wouldn't =P
And it isn't so much a glitch as quirk.
I can see that it's a quirk, not a glitch, whoops. XD
(Where is my vocabulary gone now >.>)
None.
I order you to forgive yourself!
I got a pretty good idea for a defense map. I'll try and see if I can make a proof of concept. Then, someone can probably pick it up from there. (It breaks a old paradigm.)
Wow great job/idea ... I'm surprised no one else found this out sooner. I'm curious... after the units are given to an enemy player and dropped out do they show blue for all players or just the player name in which it was created.
Post has been edited 1 time(s), last time on Oct 27 2011, 2:24 am by Tempz.
None.
I order you to forgive yourself!
Since I'm not going to make any map, I'll explain what my idea general was.
A generic defense map where each player defend their own part of the map. The units that come out for you are hallucinated for you. (At least that's what I remember I had in mind.)
Find Me On Discord (Brood War UMS Community & Staredit Network)
Daymn! Nice. Now... how shall I use this...
I really liked how you posted your train of thought and how you eventually came to your discovery.
Hey I was just wondering if this system makes the hallucinated unit appear blue to every single player in the game, or just between the 2 players it was given from and to?
None.
Hey I was just wondering if this system makes the hallucinated unit appear blue to every single player in the game, or just between the 2 players it was given from and to?
For clarity, if you are on the receiving end of this effect (i.e. a hallucinated enemy unit is loaded, given to you, and unloaded), does the unit appear normal (not blue) to you?
Yes. It will only appear blue to its first owner. Likewise, if you rescue someone else's hallucinations, they will look normal as well.
It will appear blue only to its
first owner.
None.