HoN is the no-lifer's alternative to LoL. ;\ The HoN interface is so fucking confusing (there's like 800 buttons on the main screen), and the shop makes absolutely no sense. It also has no tutorials or practice games which means noobs get raped and harassed all day. AND, everyone who plays rages when someone dies and then goes and bans them the next game. ;o
LoL is more relaxed and is for people who rage when they get killed, even if it was their fault that they died. Screaming hacks, bullshit, etc. HoN, is for people that don't care and just want competitive fun. Basically, if you are realistic and want to play something with others who don't want to hear the whining either, go play HoN. If you only want to win and rage when you lose, play LoL. Simple.
Also, apparently I'm not allowed into Riney's server anyway. I was even banned a few times. It's not because I sucked, Riney never played like he does now back then, everyone did better than him 9/10 of the games, so that's not it. Dunno.
HoN is the no-lifer's alternative to LoL. ;\ The HoN interface is so fucking confusing (there's like 800 buttons on the main screen), and the shop makes absolutely no sense. It also has no tutorials or practice games which means noobs get raped and harassed all day. AND, everyone who plays rages when someone dies and then goes and bans them the next game. ;o
LoL is more relaxed and is for people who rage when they get killed, even if it was their fault that they died. Screaming hacks, bullshit, etc. HoN, is for people that don't care and just want competitive fun. Basically, if you are realistic and want to play something with others who don't want to hear the whining either, go play HoN. If you only want to win and rage when you lose, play LoL. Simple.
Also, apparently I'm not allowed into Riney's server anyway. I was even banned a few times. It's not because I sucked, Riney never played like he does now back then, everyone did better than him 9/10 of the games, so that's not it. Dunno.
You can't act like everyone on League is the same as DM and Lingie. Also, how is it more relaxed, but for people who rage when they die? Not trying to argue, just two things I thought I'd say. Now, can we finally give LoL vs. HoN a rest?
Hmm, Riney says he doesn't remember banning you. Lingie also doesn't, so chances are it might've been DC, who's known to come on when he feels like saying "hey niggers, check this shit out". I'll give you three one guesses as to who taught him that.
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Release Notes PVP.net v1.38.38
Updated the filter on summoner name creation and change
Fixed a bug with multiple error pop-ups appearing in PVP.net
Updated Custom Game Lobby interface
Added default game names to Custom Game creation.
Custom Games now have a “Quit” button in Champion Select. Players will no longer have to log back into PVP.net to cancel a custom game in Champion Select.
Removed warnings for leaving Battle Training during Champion Select
Updated Champion filters in the Summoner Profile
Fixed a bug where the incorrect Mastery Page name was being displayed when viewing another Summoner's profile
Fixed a bug that could cause you to overwrite your own Mastery Pages
Fixed a bug with viewing other players’ Rune Pages
Added multiple rune purchases to the store. Players can now use the “+” and “-“ signs to choose how many runes of a certain type to buy, up to 9
Multiple bug-fixes for the PVP.net store
Updated matchmaking to make level 30s matching with non-30s rarer
League of Legends v1.0.0.121
Akali
If Akali uses Shadow Dance on a champion, she will attempt to attack the target upon successfully arriving
Alistar
Headbutt ability power ratio reduced to .7 from .8
Pulverize ability power ratio reduced to .5 from .6
Triumphant Roar ability power ratio reduced to .2 from .4
Ashe
Enchanted Crystal Arrow
Cooldown increased to 100/90/80 from 75 at all levels
Slow duration no longer scales with level and now slows for 3 seconds at all levels
Blitzcrank
Rocket Grab now has a proper animation.
Brand
Fixed a bug where Pyroclasm could instant-kill enemies under some circumstances.
Ezreal
Tuned Ezreal's autoattack frames to be more responsive
Trueshot Barrage cooldown reduced to 80 from 100.
Essence Flux mana cost reduced to 60/70/80/90/100 from 70/80/90/100/110.
Fiddlesticks
Fixed a bug where Dark Wind could instant-kill people under some circumstances.
Gangplank
Grog-Soaked Blade max stacks reduced to 4 from 5.
Irelia
Bladesurge mana cost changed to 60/65/70/75/80 from 70
Transcendent Blades damage reduced to 80/120/160 from 85/135/185
Jarvan IV
Demacian Standard
Cooldown increased to 13 from 12
Damage reduced to 60/105/150/195/240 from 60/110/160/210/260
Dragon Strike damage reduced to 70/115/160/205/250 from 70/120/170/220/270
Jax
Leap Strike can now target wards again, but will now reveal wards to enemies when used in this manner.
Katarina
Shunpo can now target wards again, but will now reveal wards to enemies when used in this manner.
Kog'Maw
Fixed a bug where Void Ooze was not flagged as an area-of-effect spell
Updated Kog'Maw's autoattack frame to be more responsive
Updated Bio-Arcane Barrage attack frame to be more responsive
Updated Caustic Spittle's attack frame to be more responsive
Bio-Arcane Barrage
Cooldown increased to 17 from 15
Duration increased to 10 from 6
Living Artillery drop time reduced slightly to increase consistency (Overall slightly faster)
Lee Sin
Safeguard can now target wards again, but will now reveal wards to enemies when used in this manner
Malzahar
Fixed a bug where Nether Grasp would sometimes only deal 4 ticks of damage instead of 5
Rumble
Flamespitter
Damage adjusted to 30/60/90/120/150 from 40/65/90/115/140
Ability power ratio reduced to .45 from .5
Ryze
Overload base damage increased to 40/65/90/115/140 from 30/55/80/105/130
Swain
Ravenous Flock now heals Swain for 75% of damage dealt versus champions, and 25% versus minions
Warwick
Hungering Strike now heals for 80% of damage dealt, down from 100%
Yorick
Omen of War
Fixed a bug where the Spectral Ghoul would not spawn if Yorick was silenced.
Omen of Pestilence
Increased the cast range by 50
Improved the consistency of the AoE slow by increasing the radius and rate of application.
Mana cost reduced to 40/45/50/55//60 from 50/55/60/65/70
Omen of Famine
Mana cost reduced to 55/60/65/70/75 from 60/65/70/75/80
Omen of Death
Updated the visual of Reanimated Champions to better show when a Champion has revived.
Removed the health decay on the Revenant and Reanimated pets
Fixed a bug with the interaction between Chronoshift and Revenants
Fixed a bug with Heimerdinger's turrets and the Reanimated state
Unholy Symbiosis
Yorick now takes 5% reduced damage for each summon that is active.
Increased the Attack Damage and Health of ghouls to 35% from 30% of Yorick's Attack Damage and Health
Ghouls
Ghouls are now immune to slows.
Ghouls take 50% reduced damage from AoE abilities
General
Mana per level increased to 35 from 30
Health per level increased to 85 from 80
Armor per level increased to 3.6 from 3
Base Movement speed increased to 320 from 315
Slightly increased his base Attack Speed
Items
Rabadon's Deathcap base ability power reduced to 140 from 155
General
Fixed areas in brush that did not correctly hide units
Teleporting to a ward will now reveal the ward to enemies for a few seconds
Locally jumping to ward will now destealth the ward for 2 seconds
Added minimap range indicators for long range (non-global ) spells such as Nocturne’s Paranoia and Ashe’s Hawk Shot
Headbutt ability power ratio reduced to .7 from .8 Pulverize ability power ratio reduced to .5 from .6 Triumphant Roar ability power ratio reduced to .2 from .4
...Not that it effects me since I build Cooldown and support items to just stun the fuck out of everyone while my carries do the work.
HoN is the no-lifer's alternative to LoL. ;\ The HoN interface is so fucking confusing (there's like 800 buttons on the main screen), and the shop makes absolutely no sense. It also has no tutorials or practice games which means noobs get raped and harassed all day. AND, everyone who plays rages when someone dies and then goes and bans them the next game. ;o
LoL is more relaxed and is for people who rage when they get killed, even if it was their fault that they died. Screaming hacks, bullshit, etc. HoN, is for people that don't care and just want competitive fun. Basically, if you are realistic and want to play something with others who don't want to hear the whining either, go play HoN. If you only want to win and rage when you lose, play LoL. Simple.
HoN is for assholes. Pure and simple. LoL has always been and always will be more fun, mostly because an arcade style game can only be played so many times before it becomes a relic, whereas a game with a ton of customizations and the ability to build more than 1 item build for any given champion isnt raged out at, its applauded. But this isnt a topic for discussing which game is better so you can please leave that out at this point.
Both examples I saw suggested it had something to do with Lee Sin's shield. I never had an issue with it, considering I don't really get matched vs many Fiddlesticks. But oh well, at least I don't have to worry about it.
EDIT: In other news, they disabled Yorick due to a bug involving Kayle. Video
Post has been edited 1 time(s), last time on Jul 9 2011, 9:22 am by Artanis186.
Both examples I saw suggested it had something to do with Lee Sin's shield. I never had an issue with it, considering I don't really get matched vs many Fiddlesticks. But oh well, at least I don't have to worry about it.
EDIT: In other news, they disabled Yorick due to a bug involving Kayle. Video
This reminds me of the bug that made Karthus permanently invincible (which I think was due to Kayle). Had some fun times with that.
He's still borked...after they re-enabled, I had a game where he died, and then respawned with a HP bar that never displayed below 100%. He still died, but his hp refuses to display anything but full.
The term "new champ" is highly overrated. Their definition of "new champ" is just, "Oh, let's make a new model, give it a new name, give it a stun/slow spell, and give it high hp and armor." Every champ that they release has all that shit, every time.
What if Riot instead decided on making craploads of new maps and charging to unlock each, yet leaving the champion count the same? Do you think it'd be better?
They should just give us the maps and not be so greedy. IMO, leaving the champ count the number it was a year ago would've been fine. I've been playing for like 6 months now, and I know the spells to maybe six or seven of the champions. You really don't need that many, especially when they keep taking the servers down for stupid maintenance or champion-related bugs.