Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How do you make units build?
How do you make units build?
May 21 2011, 11:45 pm
By: ramin  

May 21 2011, 11:45 pm ramin Post #1



Hey, i cannot find the option to order to build something, example in my map i need my reavers to be full with scarabs all the time, help plz?
im guessing this is the dumbest quistion ever but eh..
using scmdraft2



None.

May 21 2011, 11:49 pm O)FaRTy1billion[MM] Post #2

👻 👾 👽 💪

To make them build you need to use AI triggers, but you can't specify what and how they build.

To fill the reavers all the time, use the Modify Hangar Count trigger.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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May 21 2011, 11:53 pm ramin Post #3



anddd what is this hanger count trigger?



None.

May 21 2011, 11:55 pm O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

Modify Unit Hangar Count is what it is called.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

May 22 2011, 12:04 am ramin Post #5



so how would i make it auto build it for ppl?



None.

May 22 2011, 12:11 am Raitaki Post #6



I'm going to skip the part where you move a location on the reaver.
Trigger
Players
  • All Players
  • Conditions
  • Always.
  • Actions
  • Add at most 10 to hangar for All Protoss Reaver at location "Reaver" owned by Current Player.
  • Preserve Trigger.

  • EDIT: To make the AI build and expand like it would in a melee map, run an AI script such as "Expansion Protoss Campaign Easy" that matches the race of the AI. You should only use the ones that have the format "Expansion <race> Campaign <difficulty>" because some scripts have limited and specialized uses.



    None.

    May 22 2011, 12:22 am O)FaRTy1billion[MM] Post #7

    👻 👾 👽 💪

    Why move a location? Just use Anywhere.



    TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
    EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
    EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
    MapSketch - New image->map generator!
    EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
    SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
    \:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

    May 22 2011, 12:23 am Raitaki Post #8



    Quote from O)FaRTy1billion[MM]
    Why move a location? Just use Anywhere.
    In case he doesn't need reavers to always be refilled? A reloading system, perhaps?



    None.

    May 22 2011, 12:32 am ramin Post #9



    ok kool thanks man



    None.

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