Staredit Network > Forums > Games > Topic: Portal 2 released
Portal 2 released
Mar 5 2010, 11:14 pm
By: Lanthanide
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Apr 24 2011, 3:49 am Lanthanide Post #81



Quote from Fisty
Spoilerific Response

Mind you, I still greatly enjoyed the game.
Collapsable Box




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Apr 24 2011, 3:57 am Apos Post #82

I order you to forgive yourself!

The game was fun, but...





Apr 24 2011, 3:14 pm The Starport Post #83



In other news:
:awesome:



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Apr 25 2011, 1:45 pm KrayZee Post #84



Quote from name:Tuxedo-Templar
Quote from TiKels
-Inconsistent? Cliche in what areas? Defined bloated.
Also spoilers.
Response




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Apr 25 2011, 7:51 pm KrayZee Post #85



I think Portal 2 gives you less freedom than Portal 1 did. Mainly because there are so many black walls in Portal 2, which are the locations you cannot shoot a portal at.



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Apr 25 2011, 9:16 pm OlimarandLouie Post #86



Quote from KrayZee
I think Portal 2 gives you less freedom than Portal 1 did. Mainly because there are so many black walls in Portal 2, which are the locations you cannot shoot a portal at.
I noticed this as well. Still though, some rooms were HUGE.



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Apr 25 2011, 10:19 pm Lanthanide Post #87



Quote from KrayZee
I think Portal 2 gives you less freedom than Portal 1 did. Mainly because there are so many black walls in Portal 2, which are the locations you cannot shoot a portal at.
Yes. This is even more evident in co-op, where often a particular chamber will have less than 10 portal surfaces to work with. They had very specific ideas on how to solve each chamber, so your solution is highly likely to match their's identically. I guess this is why there weren't many conversion gel tests, and none in co-op.



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Apr 25 2011, 10:51 pm OlimarandLouie Post #88



Quote from Lanthanide
Quote from KrayZee
I think Portal 2 gives you less freedom than Portal 1 did. Mainly because there are so many black walls in Portal 2, which are the locations you cannot shoot a portal at.
Yes. This is even more evident in co-op, where often a particular chamber will have less than 10 portal surfaces to work with. They had very specific ideas on how to solve each chamber, so your solution is highly likely to match their's identically. I guess this is why there weren't many conversion gel tests, and none in co-op.
You just spoiled that for me :flamer:



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Apr 25 2011, 11:44 pm Lanthanide Post #89



I don't see how stating something isn't present in co-op is a spoiler. It's not like I told you about the ending.



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Apr 26 2011, 12:58 am Riney Post #90

Thigh high affectionado

The game was even easier because of the fact that not every wall could have a portal on it.



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-- Updated as of December 2021 --

Apr 26 2011, 3:50 am TiKels Post #91



Portal 1 Spoiler?

That's my achievement for life.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 26 2011, 4:03 am Apos Post #92

I order you to forgive yourself!

Quote from TiKels
Portal 1 Spoiler?

That's my achievement for life.
I should have thought about that! :lol: Good Job (Did it work?)




Apr 27 2011, 4:04 am LoveLess Post #93

Let me show you how to hump without making love.





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Apr 28 2011, 1:15 am Dem0n Post #94

ᕕ( ᐛ )ᕗ

Aww, I love the companion cube! :blush:




Apr 28 2011, 1:29 am DevliN Post #95

OVERWATCH STATUS GO

Quote from LoveLess
:cube:




\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 28 2011, 1:46 am Oh_Man Post #96

Find Me On Discord (Brood War UMS Community & Staredit Network)

NO PNEUMATIC DIVERSITY VENTS!!!!!!!!!




Apr 28 2011, 2:54 am Alzarath Post #97

Praetor

I think this game was amazing personally. I found the difficulty a little easier. But the game seemed to take a different approach from Portal 1. (to me) it seemed like they made it so the levels were harder to figure out, but easier to actually do. I was really expecting a bit more difficulty, though. It also felt a little streamlined. I only found 1 alternative solution to a puzzle, and it wasn't that off from the original, nor was it as easy.



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Apr 28 2011, 8:19 pm Fisty Post #98



Quote from Oh_Man
NO PNEUMATIC DIVERSITY VENTS!!!!!!!!!
QFT...WTTTTTTFFFFF



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Apr 28 2011, 9:55 pm Lanthanide Post #99



Quote from name:Artanis186
I think this game was amazing personally. I found the difficulty a little easier. But the game seemed to take a different approach from Portal 1. (to me) it seemed like they made it so the levels were harder to figure out, but easier to actually do. I was really expecting a bit more difficulty, though. It also felt a little streamlined. I only found 1 alternative solution to a puzzle, and it wasn't that off from the original, nor was it as easy.
Yeah, definitely. They appear trickier on the surface, but there is much less in the way of timing or flinging skills required. This actually caused me quite a bit of difficulty in the middle section, where you need to do the old chestnut of putting 2 portals on the floor and falling into one of them, so you end up in an infinite falling cycle, because it wasn't really taught in any of the test chambers like it was in Portal 1.

In fact, the 2 sections in the final chapter where you *must* place a portal or you get killed (by spike plates), you can place either portal in either position and you will still live. They explicitly highlighted this in the developer commentary in the 2nd case, saying that for players who weren't quite sure of which portal they should be using to escape, it would ruin the experience for them to get killed. So they simply ensure what whatever portal you place, will have the desired outcome.



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Apr 28 2011, 10:04 pm UnholyUrine Post #100



I really enjoy Portal 2 and don't feel the same way as tux.

Spoilers lawls

So yeah, overall, the storyline wasn't anything astounding, but it was good and acceptable ^^

The puzzles were not overly challenging, and I agree it could've been more difficult... But considering the average person-who-goes-online-to-argue-about-games-on-forums' average IQ is pretty shallow, it's probably a safer bet to make it ezier.
Did you know that those idiots on GameTrailer.com already said that the Puzzles required "a lot of trial and error"?
WTF? I hardly had to do that... I mean those guys are considered.. derp.. "professionals"..
Lastly, I find the puzzles enjoyable and fun.. which is probably the most important thing.

:cube:



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