Spoilerific Response
I agree with just how massive they turned this place into. The other thing that bugged me was that there was such a massive empty space around the chambers, while in the original and part of number 2, secret hallways and tiny niches were built into the map, which is just poor, inexcusable map design to retcon a feature of the building. The tests also weren't generated by GLaDOS in the original, as hinted by the glass observation rooms.
Mind you, I still greatly enjoyed the game.
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I hadn't thought about the emptiness around the chambers, but you're right. However if you consider the industrial design of Portal 1, it fits in more as a blend between the Cave Johnson aperture and the modern aperture that we know, so it still can fit within the gameworld.
As for tests being built by GLaDOS in the original - most of Wheatley's test chambers also had glass observation windows in them.
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I order you to forgive yourself!
The game was fun, but...
I thought the ending was too childish. (For the single player.) (Haven't done multiplayer yet.)
Quote from name:Tuxedo-Templar
-Inconsistent? Cliche in what areas? Defined bloated.
Also spoilers.
Portal 1 was minimal and uncomplicated. You wouldn't even think there was much of a story until the half way point, for example.
Portal 2 seems like it's trying to come across as a comedy act half the time, and the other half it just goes apeshit at every turn. Suddenly Aperture Science becomes this colossal underground monstrosity in no way alluded to in Portal 1, other robots enter the picture and can suddenly act and talk like people, convenient plot events occur at every turn (a potato? really?
). Lots of other little things like that.
It's not a
bad story, mind you. I just smells a bit like a fanfic.
Response
Portal 2 is after all rated E for Everyone, with the lack of blood that was featured in Portal 1. Assuming that the potato is merely a plot device for giggles towards a certain crowd. Wheatley, like most personality cores, can speak. GLaDOS already speaks. The co-op bots, Atlas and P-Body, certainly did not speak like people. And I'm assuming the colossal underground monstrosity is to add level design variety and some history behind Aperture Science.
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I think Portal 2 gives you less freedom than Portal 1 did. Mainly because there are so many black walls in Portal 2, which are the locations you cannot shoot a portal at.
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I think Portal 2 gives you less freedom than Portal 1 did. Mainly because there are so many black walls in Portal 2, which are the locations you cannot shoot a portal at.
I noticed this as well. Still though, some rooms were HUGE.
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I think Portal 2 gives you less freedom than Portal 1 did. Mainly because there are so many black walls in Portal 2, which are the locations you cannot shoot a portal at.
Yes. This is even more evident in co-op, where often a particular chamber will have less than 10 portal surfaces to work with. They had very specific ideas on how to solve each chamber, so your solution is highly likely to match their's identically. I guess this is why there weren't many conversion gel tests, and none in co-op.
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I think Portal 2 gives you less freedom than Portal 1 did. Mainly because there are so many black walls in Portal 2, which are the locations you cannot shoot a portal at.
Yes. This is even more evident in co-op, where often a particular chamber will have less than 10 portal surfaces to work with. They had very specific ideas on how to solve each chamber, so your solution is highly likely to match their's identically. I guess this is why there weren't many
conversion gel tests, and none in co-op.You just spoiled that for me
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I don't see how stating something isn't present in co-op is a spoiler. It's not like I told you about the ending.
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The game was even easier because of the fact that not every wall could have a portal on it.
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-- Updated as of December 2021 --
Portal 1 Spoiler?
In test chamber 17 of portal one, I got fed up trying to figure it out, so I jammed sensory equipment things in the doors so they wouldn't close..
That's my achievement for life.
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
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I order you to forgive yourself!
Portal 1 Spoiler?
In test chamber 17 of portal one, I got fed up trying to figure it out, so I jammed sensory equipment things in the doors so they wouldn't close..
That's my achievement for life.
I should have thought about that!
Good Job (Did it work?)
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Aww, I love the companion cube!
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I think this game was amazing personally. I found the difficulty a little easier. But the game seemed to take a different approach from Portal 1. (to me) it seemed like they made it so the levels were harder to figure out, but easier to actually do. I was really expecting a bit more difficulty, though. It also felt a little streamlined. I only found 1 alternative solution to a puzzle, and it wasn't that off from the original, nor was it as easy.
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Quote from name:Artanis186
I think this game was amazing personally. I found the difficulty a little easier. But the game seemed to take a different approach from Portal 1. (to me) it seemed like they made it so the levels were harder to figure out, but easier to actually do. I was really expecting a bit more difficulty, though. It also felt a little streamlined. I only found 1 alternative solution to a puzzle, and it wasn't that off from the original, nor was it as easy.
Yeah, definitely. They appear trickier on the surface, but there is much less in the way of timing or flinging skills required. This actually caused me quite a bit of difficulty in the middle section, where you need to do the old chestnut of putting 2 portals on the floor and falling into one of them, so you end up in an infinite falling cycle, because it wasn't really taught in any of the test chambers like it was in Portal 1.
In fact, the 2 sections in the final chapter where you *must* place a portal or you get killed (by spike plates), you can place either portal in either position and you will still live. They explicitly highlighted this in the developer commentary in the 2nd case, saying that for players who weren't quite sure of which portal they should be using to escape, it would ruin the experience for them to get killed. So they simply ensure what whatever portal you place, will have the desired outcome.
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I really enjoy Portal 2 and don't feel the same way as tux.
Spoilers lawls
PotatOS is silly but it's just surreal to stab a once almighty evil A.I. onto your portal device.
Wheatley's voice acting is phenomenal and I really enjoyed his character.
The plot twist and the whole Aperture history shi-bang is, I agree, a little over the top.. but it was highly immersive and I really enjoyed contemplating what it must have been like as a worker there when Aperture Science was at its peak to when they had to use their own employees as test subjects.
And, if anyone here has NOT went through the Developer's Commentary, DO NOT READ THIS!!
there was a lot of extra story things that was already cut off from the final product. The corrupted cores were supposed to be "Escapees" that you find as you progress through the single player. They were planning to have 6 cores (including wheatley).. but they decided to just stick with wheatley, which I felt is a good step.
Also, Caroline was supposed to be another Voice Actor/Scientist... due to economic reasons, they reused the voice actor for GlaDOs and created a backstory for it. Despite the ridiculousness of Glados being Caroline, all was forgiven when she was deleted >=P.
Last but not least, there were apparently way more dialogue between wheatley and GlaDos, but they removed them so the players can focus on the puzzles/escaping.
The final ending was a good middle ground as well, and it left me with a nice feeling.
(the song wasn't that good, yeah...)
So yeah, overall, the storyline wasn't anything astounding, but it was good and acceptable
The puzzles were not overly challenging, and I agree it could've been more difficult... But considering the average person-who-goes-online-to-argue-about-games-on-forums' average IQ is pretty shallow, it's probably a safer bet to make it ezier.
Did you know that those idiots on GameTrailer.com already said that the Puzzles required "a lot of trial and error"?
WTF? I hardly had to do that... I mean those guys are considered.. derp.. "professionals"..
Lastly, I find the puzzles enjoyable and fun.. which is probably the most important thing.
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