okay guys trigger lag is no more
i also made a hell of alot of changes and rewrote quite a few of the triggers and spells. theres now more magical damage type abilities and scarabs on the battlefield.
None.
kudos to you for keeping so devoted.
None.
okay so theres now 3818 triggers. surely this wouldnt cause trigger lag? can someone test this for me in a 2v2 and make sure its not the map lagging as i played a couple of laggy games. would having a player constantly randomizing switches cause lag maybe?
apart from this.. the map is looking pretty dam sweet
but i need to know its not laggy.
None.
okay so theres now 3818 triggers. surely this wouldnt cause trigger lag? can someone test this for me in a 2v2 and make sure its not the map lagging as i played a couple of laggy games. would having a player constantly randomizing switches cause lag maybe?
apart from this.. the map is looking pretty dam sweet
but i need to know its not laggy.
It's not so much then number of triggers, but rather the content and how often they are fired.
None.
It's not so much then number of triggers, but rather the content and how often they are fired.
This. You can have a map with 10k triggers that never lags, and another map with 200 triggers that lags so badly it's unplayable.
absolute final version now...
Changes:-
- improved lag issues
- changed illusionist's shields from 150 to 90
- changed illusionist's second passive to 29% chance of reincarnation on death
- upgraded soul hunter's second skill
- added new sound effect
- compressed to 590 KB
None.
absolute final version now...
Never say this about a serious AoS map. It's NEVER the final version if you want it to be perfect.
None.
well... the final version meaning im happy with this version. if i make any future versions, they will just be upgrades to this, like more spells and passives, more characters and small balances etc.
None.
pretty damn sweet dude, good job
Maybe just + the spawns a lil bit?
gl
None.
thats strange.. i just played it and remodel works fine for me. i tried both forces and it worked so im not sure what happened in your game? anyway.. just fixed a glitch with hell warrior for version 1.8
ooh and i found out what was causing trigger lag which is now not an issue yay. turns out if you have a bunch of Switch conditions being constantly processed, it causes massive trigger lag.
None.
How do Switch conditions create lag at all? I was under the impression only triggers acting directly on units/locations caused massive lag.
None.
surprised me too. but trust me as soon as i limited the switch triggers from processing every cycle.. lag stopped completely.
None.