Woo, finally finished it
Here's my notes I took while playing:
Fallen Memories:
Mission Briefing cut short(during Special Thanks) cool quote, left mystery
Intro was a bit long when nothing to see (1:40 before any interaction)
Area around screens should've been bigger(the null was visible on every screen
Objectives showed controls = good, although coulda been in color, or better done
Good displays, using supply and such, music is calm and not obnoxious
Very nice spell work
Sometimes gets a bit obnoxious, changing between screens and accidently clicking again and going backwards.
Lost too easily, seems silly that you should have to completely restart just from dying
Good linear storyline, I especially like the objective system.
Very cool inventory system, well done
Once at max, Mana keeps jumping up and getting reset down to max, could easily have been fixed by using At Most, and would have used just as many triggers.
Cool shop system, although it looks like item amount is very limited
In first room with orb of fires, if you place it right next to where you got it, it doesn't explode, also that room is impossible to figure out..
Other room the locations are too tight, and don't fit squares properly(looking at the map it looks like they were placed without grid..?
Final boss is ridiculously hard, and there's no real way of beating him if you run low on potions/ethers/arrows(I ended up having to get out my memory editor and set my mana to max)
Relies too heavily on spells, IMO, it seems like your normal attack should be a bit more useful than it is
Excellently detailed terrain work, although seems a bit repetitive, mostly due to the small area to work with
Some effects, such as invisible burning buildings, glitch up, for example, invisible burning buildings become visible when vision to them is lost, so I can now see the building
Suggestions:
Use a neutral player(9-12) for scenes where control is taken from the player, since his color will stay constant
Decrease delay between ability to close menu after you've opened it
None.