Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Making Buildings in Installation tileset
Making Buildings in Installation tileset
Nov 28 2009, 7:59 am
By: Teslawave  

Nov 28 2009, 7:59 am Teslawave Post #1



Hi I'm new here so sorry if this topic has been brought up before. I'm making a ums map and want to use the installation tileset for it, but was wondering if there is a way to be able to construct buildings in these, so far my attempts hace failed, scv's cant find a single location to even make a turret or bunker.



None.

Nov 28 2009, 8:05 am CecilSunkure Post #2



One time I heard that someone found a single buildable tile in installation, but I have no idea which tile it is or if it is even true. Someone who knows more than I about this would have to confirm this.

Installation is supposed to be terrain for the inside of buildings, so it's logical that you can't build on it. You can, however, pre-place buildings onto installation terrain with the map editor.

So to answer you: No, you can't build buildings on this tileset in game, as far as I know.



None.

Nov 28 2009, 8:22 am Teslawave Post #3



what if i were to add a tile to the set, is there a way i can import tiles? im using scmdaft and if i need another program im willing to do it. honestly i just dont want to rebuild the whole map on a different tileset thats pretty much the only reason why im asking



None.

Nov 28 2009, 8:22 am Jack Post #4

>be faceless void >mfw I have no face

Http://www.staredit.net/wiki/Null_Terrain
There is one buildable null tile for installation.



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Nov 28 2009, 8:24 am CecilSunkure Post #5



Quote from name:zany_001
Http://www.staredit.net/wiki/Null_Terrain
There is one buildable null tile for installation.
I take back what I said :lol:



None.

Nov 29 2009, 1:45 am rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

just change the terrain in SCMDraft (under map resize).



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Nov 29 2009, 3:11 am xYoshix Post #7



Quote from Teslawave
what if i were to add a tile to the set, is there a way i can import tiles? im using scmdaft and if i need another program im willing to do it. honestly i just dont want to rebuild the whole map on a different tileset thats pretty much the only reason why im asking
There's no way to import tiles from another tileset.



None.

Nov 29 2009, 4:57 am O)FaRTy1billion[MM] Post #8

👻 👾 👽 💪

There are a LOT of buildable tiles in installation... They all look exactly the same. They all look exactly like a substructure tile. It's hard to miss them.
Edit: Why is the buildable installation tile in a wiki about null terrain?



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Nov 29 2009, 2:18 pm NudeRaider Post #9

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Quote from O)FaRTy1billion[MM]
There are a LOT of buildable tiles in installation... They all look exactly the same. They all look exactly like a substructure tile. It's hard to miss them.
Edit: Why is the buildable installation tile in a wiki about null terrain?
Substructure itself isn't buildable, so please specify where to find one of these tiles.




Nov 29 2009, 2:30 pm Kenoli Post #10



Quote
Why is the buildable installation tile in a wiki about null terrain?
I threw it in there years ago when I first made the article. Apparently nobody ever bothered to change it.

Quote
Substructure itself isn't buildable, so please specify where to find one of these tiles.
Liek omg that's what the screenshots are for.




None.

Nov 9 2025, 6:37 pm Ultraviolet Post #11

We do a little trolling

Quote from O)FaRTy1billion[MM]
There are a LOT of buildable tiles in installation... They all look exactly the same. They all look exactly like a substructure tile. It's hard to miss them.
Edit: Why is the buildable installation tile in a wiki about null terrain?

Quote from NudeRaider
Quote from O)FaRTy1billion[MM]
There are a LOT of buildable tiles in installation... They all look exactly the same. They all look exactly like a substructure tile. It's hard to miss them.
Edit: Why is the buildable installation tile in a wiki about null terrain?
Substructure itself isn't buildable, so please specify where to find one of these tiles.

Ancient thread, but I was looking for this information and found it, so thought I'd add this on in case it helps anyone else in the future:



The group of tiles Farty was referring to is indeed hard to miss. It's that stack of substructure tiles below the normal tiles. There are also some buildable null tiles, but I had issues with those because they aren't walkable so they didn't work well except for landing flying buildings. An issue to be aware of if you are using the building placability filter in SCMD2 is that it doesn't work properly in installation. Farty's theory was that it is showing placability for start locations and beacons, not normal buildings.

Would be really interesting if someone made a melee map on installation one day taking advantage of the single buildable tile, but it would be very gimmicky.



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