Staredit Network > Forums > Modding Discussion > Topic: ZombieCraft
ZombieCraft
Oct 13 2009, 1:54 pm
By: IcY
Pages: 1 2 3 >
 

Oct 13 2009, 1:54 pm IcY Post #1

Cruisin' on that LSD

some one really should create a zombie mod for starcraft with 2 races, human and zombie and create a simple map to go along with it. ill even do the map if you want.




Oct 13 2009, 2:12 pm Biophysicist Post #2



So go make one.



None.

Oct 13 2009, 2:22 pm Excalibur Post #3

The sword and the faith

You can discuss making a zombie mod here, but be forewarned, just saying 'OH HEY SOMEONE SHOULD MAKE THIS' does not constitute a topic. I'll leave this here just in case anyone is interested.




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Oct 13 2009, 2:36 pm Biophysicist Post #4



Just curious, do you have any ideas for things to make the mod unique besides "ITZ ZOMBEEZ LOLOLOL!!!1!"? If so, I might make it for you.



None.

Oct 13 2009, 2:46 pm Symmetry Post #5

Dungeon Master

Voy made a Zombiecraft once. It was horribly imbalanced, but kinda cool.



:voy: :jaff: :voy: :jaff:

Oct 13 2009, 5:12 pm Voyager7456 Post #6

Responsible for my own happiness? I can't even be responsible for my own breakfast

My method had involved having Zombies use parasite and spawn broodling in their attack animations. (Range detection was used to make sure the target wasn't a building.)

The weapon iscript for spawn broodling had a large amount of waits before the actual domissiledmg command. The result of this was that a unit would appear as "Infected" if attacked by a Zombie, and after a time, would die and turn into a Zombie itself. There were other things, such as Zombies being able to morph into different variants with kills, but this was the gist of the core mechanic.

It could be vastly improved upon and done much easier with plugins now.



all i am is a contrary canary
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i watched you cradling a tissue box
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Oct 13 2009, 5:13 pm Biophysicist Post #7



Quote
(Range detection was used to make sure the target wasn't a building.)
Explain.



None.

Oct 13 2009, 5:23 pm Symmetry Post #8

Dungeon Master

Quote from voy
trgtrangecondjmp or whatever it's called. Buildings are larger than units so they're further away.

Look at the Broodling's iscript in BSTRhino's Zerg Doom for an example. It's not perfect though, it'd be better to do it unit ID recognition via plugin.




:voy: :jaff: :voy: :jaff:

Oct 13 2009, 7:19 pm Jack Post #9

>be faceless void >mfw I have no face

Did voy's mod have custom zombie graphics? Also, if there was a new zombie mod made, it should have Resident evil characters in it, and cop cars, maybe helicopters, a barricade building, ammo if possible, with ammo pickups.

It should also NOT be a melee mod. UMS only, or you have zombie-production buildings.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 13 2009, 7:25 pm Biophysicist Post #10



Quote
UMS only, or you have zombie-production buildings.
Explain. You can create UMS-like gameplay in melee you know. :P



None.

Oct 13 2009, 7:45 pm Jack Post #11

>be faceless void >mfw I have no face

Well yeah, that would be OK, I mean 'don't make it like SC melee, with mining of resorces, factories for making men and zombies etc.'
I dunno how you would do it for melee, but I would prefer if it were all UMS. Then you can have some games where there are heaps of people on each side, but one person only gets one unit(RE3 style)
And you can have others that have one unit per survivor player, and many for the zombies, whereas with modified melee, you have to stick to one ruleset.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 13 2009, 11:28 pm IcY Post #12

Cruisin' on that LSD

ok yea i could throw some ideas that would make for a cool zombie mod. they might not be possible but heres a list:
-ammo system
-zombie graphics for zombies
-city type buildings
-new set of units incluing:
1.set of smg's (mp5, p90, thompson etc...)
2.set of shotguns (12 gauge, 20 gauge)
3.set of rifles (carbines, etc...)
3.snipers (draganuv etc...)
4.pistols (deagle, etc...)
-multi zombie types (ie: fast, slow, medium speed, different strengths)
-unique health system similar to vhp
-transportation
-barricade types (fighters should hav build option)
-add flashbangs to more units
-add ensnare to humans with new graphic (not green slime maybe?)
etc... i could come up with more.




Oct 13 2009, 11:36 pm Jack Post #13

>be faceless void >mfw I have no face

You just need one shotgun unit, one pistol unit, etc, plus hero versions, so you can rename them whatever.
Why VHP and flashbangs and ensnare?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 13 2009, 11:39 pm IcY Post #14

Cruisin' on that LSD

you could just add a weapon system to switch on a single unit couldnt you?
flashbang = flashbang
ensare = tar




Oct 14 2009, 3:17 am l)ark_ssj9kevin Post #15

Just here for the activity... well not really

IIRC, Entropy's Edge has a unit that was like a zombie.



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Oct 14 2009, 5:39 pm Biophysicist Post #16



Quote from IcY
you could just add a weapon system to switch on a single unit couldnt you?
flashbang = flashbang
ensare = tar
Actually, this is possible. You need to use unit morphing, and unflag the unit as organic (non-organic units don't get healed when they morph). This is second-hand information so it could be wrong; I'll check when I get home.



None.

Oct 14 2009, 7:48 pm MadZombie Post #17



Combine this with the (i think) revived SEN zombie map project? I still think mods should be made mainstream by making a UMS map to go along with it telling people to download the mod in the lobby. Could bring new members to SEN (tho i don't think they would be useful for the most part). Like if temple siege has a mod but Zombies for the most part apply to everyone.

Just sayin brah. Mods are so low key that i actually feel bad for modders because their fan base is so small. At least here on SEN.

sdfsdfs.



None.

Oct 14 2009, 7:55 pm Jack Post #18

>be faceless void >mfw I have no face

I might give a zombie mod a go, it depends on how much time I have and whether I value it over my TLS RPG entry.

Edit
TZ what part of modding are you best at? Maybe we could team up, I make graphix, you do plugins and anything I can't?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 14 2009, 10:54 pm IcY Post #19

Cruisin' on that LSD

thats a good idea you guys should team it so its not such a task. i would really like to see this done i bet it will be a hit. i could make a map for it too if y'all want




Oct 14 2009, 11:01 pm Biophysicist Post #20



Quote from name:TassadarZeratul
Quote
TZ what part of modding are you best at? Maybe we could team up, I make graphix, you do plugins and anything I can't?
I'm best at everything except graphics and balancing. :hurr:




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