Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Trigger Warden #1: ZynMapHack detect(1.0.6g)
Trigger Warden #1: ZynMapHack detect(1.0.6g)
Dec 7 2008, 1:00 pm
By: Maps
Pages: < 1 « 3 4 5 6 79 >
 

Jan 17 2009, 6:33 pm Maps Post #81



and.... is it true that this hack will be major hit? so interesting but it will be bad news some users hate any hacks.

Attachments:
selection.gif
Hits: 24 Size: 130.04kb



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Jan 17 2009, 6:58 pm zynastor Post #82



All my hacks are big hits, also instead of the screenshot why not post that hack of yours up?

EDIT:

Reason why I ask because it isn't hard to draw the rings around the units and I know how much you love to reverse my hacks so I am interested to see if its my hard work you are using.

Post has been edited 1 time(s), last time on Jan 17 2009, 7:08 pm by zynastor.



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Jan 17 2009, 8:03 pm A_of-s_t Post #83

aka idmontie

You could always do a huge EUD check by checking the fog of war, death counts, and what have you to catch hack users. Text detection isn't the best way to antihack.



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Jan 17 2009, 8:51 pm Heinermann Post #84

SDE, BWAPI owner, hacker.

Hehe. Zynastor himself, for the face-off. Good luck, have fun.

Anyway, as far as EUD goes, you could always go back and fourth, continue patching, finding new method, repeat; until someone gives up. This is like map Protection/Unprotection. The methods are still out there, but are you creative enough to find them?
Deaths aren't the only available condition too, you know.

Also, Zynastor: do you know anything about Storm.dll names? I'm currently working on a list. I have about 70 semi-named ordinals left.




Jan 17 2009, 9:21 pm Falkoner Post #85



Haha, it looks like my posting about SeN at BW Hacks actually got Zyn to come and check it out for himself :P

The main problem with these anti-hacks, is that the hacks get patched tons of times, you only release a map once, and as soon as the hack is updated EUD detections become useless, requiring another map update, IMO, it's pretty futile.

Also, Maps, I think that a good visual multicommand hack would be a lot more appreciated than anti hacks, and more useful too.

If you want to truly beat hackers, what you need to do is make an anti-hack third party tool. Perhaps one that detects, with the option of dropping?



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Jan 17 2009, 9:28 pm A_of-s_t Post #86

aka idmontie

The best anti hack would be reading outside of SC's memory address's, but you can't do that since there is an upper limit to EUDs (unless you find another way, which would be even more difficult).



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Jan 17 2009, 10:10 pm Decency Post #87



When hacks stop "adding to the fun" and start detracting from competitive play, it's a problem. I have no issues with people who want to cheat with other cheaters, but many games have been destroyed because hackers like to show off what they can do, and SC is definitely part of the way down that road already.

If anyone is going to stop these cheaters, it's Blizzard. A massive CD key banning would be incredible, and I have hopes that it will come to that.



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Jan 17 2009, 10:27 pm Heinermann Post #88

SDE, BWAPI owner, hacker.

Quote
but you can't do that since there is an upper limit to EUDs
I'm pretty sure there isn't. The player index for conditions is stored as an unsigned long. You could technically read any part of memory you want, as long as it's after the player resource counts.




Jan 17 2009, 10:40 pm A_of-s_t Post #89

aka idmontie

I believe Farty said there was an upper limit to EUDs since you can only go to player 255?



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Jan 17 2009, 11:22 pm Demented Shaman Post #90



Quote from A_of-s_t
I believe Farty said there was an upper limit to EUDs since you can only go to player 255?
Well, earlier in this topic you can see that the triggers Maps posted used players well above 255.



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Jan 18 2009, 1:15 am Maps Post #91



Quote from zynastor
All my hacks are big hits, also instead of the screenshot why not post that hack of yours up?

EDIT:

Reason why I ask because it isn't hard to draw the rings around the units and I know how much you love to reverse my hacks so I am interested to see if its my hard work you are using.

my hack isn't include any security, because i don't feel the necessity.
and this is 'starcraft UMS forum' so i never upload my hack in here.
also i don't upload any sites because i'm korean so i don't feel release other countries people :-)

also i found fragile point.. good luck to improving anti-hack fix.

Post has been edited 1 time(s), last time on Jan 18 2009, 1:22 am by Maps.



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Jan 18 2009, 1:23 am Heinermann Post #92

SDE, BWAPI owner, hacker.

Owned.

Quote
I believe Farty said there was an upper limit to EUDs since you can only go to player 255?
Farty was wrong. I tested it when someone told me it was read as a byte, because I thought they were drugged.




Jan 18 2009, 2:56 am zynastor Post #93



Quote from Maps

my hack isn't include any security, because i don't feel the necessity.
and this is 'starcraft UMS forum' so i never upload my hack in here.
also i don't upload any sites because i'm korean so i don't feel release other countries people :-)

also i found fragile point.. good luck to improving anti-hack fix.

Lol alright, nice excuses.

Also your new triggers were fixed before I made my first post here, took less than 5 minutes. It was nothing special you just found something I patched outside of the range 0x401000 to 0x4FFFFF.



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Jan 18 2009, 3:23 am Maps Post #94



Quote from zynastor
Lol alright, nice excuses.

Also your new triggers were fixed before I made my first post here, took less than 5 minutes. It was nothing special you just found something I patched outside of the range 0x401000 to 0x4FFFFF.

lol are you think you have done perfect patch? this patch is need to more strong.



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Jan 18 2009, 3:42 am zynastor Post #95



No idea what your trying to say, sorry. Also where do I think I done this 'perfect' patch of what?




Jan 18 2009, 4:12 am Maps Post #96



Quote from zynastor
No idea what your trying to say, sorry. Also where do I think I done this 'perfect' patch of what?

oh, then this is my 'misunderstand'. SORRY.



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Jan 18 2009, 4:16 am Maps Post #97



this trigger now detect ZynMaphack v1.0.6f :)



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Jan 18 2009, 4:18 am Falkoner Post #98



Make that an anti-hack client with auto updater :P

Translation


Does that help, Maps?



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Jan 18 2009, 4:21 am O)FaRTy1billion[MM] Post #99

👻 👾 👽 💪

Quote from A_of-s_t
I believe Farty said there was an upper limit to EUDs since you can only go to player 255?
DK's word should always surpass mine when it comes to these things. >:O



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 18 2009, 4:27 am zynastor Post #100



Quote from Maps
this trigger now detect ZynMaphack v1.0.6f :)

Different trigger, nice and easy.



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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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