Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Trigger Warden #1: ZynMapHack detect(1.0.6g)
Trigger Warden #1: ZynMapHack detect(1.0.6g)
Dec 7 2008, 1:00 pm
By: Maps
Pages: < 1 2 3 4 59 >
 

Dec 14 2008, 2:24 am Falkoner Post #41



Quote
if you use starforge, before open Conditions.lst. (starforge\data\)

then find Deaths (Ctrl + F) and paste it.

Condition Deaths(Number Player, Comparison Comparison, Number Number, Number Unit)
{
Condition(0, Player, Number, Unit, Comparison, 15, 0, 0);

if you don't this work, you will receive 'Error' when you are put this Player.

Most of us use SCM Draft, which unfortunately doesn't have good support for EUDs, StarForge was just a way of working around it.



None.

Dec 15 2008, 8:32 pm Demented Shaman Post #42



I just put the triggers in my map and it's not working. As soon as the game starts everything blows up. Would it be because I've exceeded some limitation or done something in my map that would cause the address to be different?


Note that I am not hacking.

Post has been edited 6 time(s), last time on Dec 16 2008, 12:48 am by Mayor.



None.

Dec 16 2008, 1:24 am Maps Post #43



Quote from name:Mayor
I just put the triggers in my map and it's not working. As soon as the game starts everything blows up. Would it be because I've exceeded some limitation or done something in my map that would cause the address to be different?


Note that I am not hacking.

images don't solve problem.
do you mind attach Map file? i think i check this map and trigger myself.

ah, and, Maphack offset may not different. i guess.

Post has been edited 1 time(s), last time on Dec 16 2008, 1:30 am by Maps.



None.

Dec 16 2008, 2:59 am Demented Shaman Post #44



Ah, nevermind. The problem was my fault. I did not put in the right player for the triggers.


I did not know it at first, but in the editor I was using the player I want is equal to the number I put in +1.
Ex. 0 = player 1, 1 = player 2, 2 = player 3.

So at first I put in 1073446924 into the editor without knowing I was really setting it to P1073446925






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Dec 17 2008, 4:33 am Falkoner Post #45



Ah, so the problem wouldn't have occurred if you had used StarForge like I had said? :bleh:



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Dec 17 2008, 2:10 pm Maps Post #46



it's my mistake. i'm not explain about it.

if starforge change mode 'player player' to 'number player' , it start '0'. 0 is P1.
so in fact 'real player' is 'number player' value + 1.



None.

Dec 17 2008, 7:41 pm Demented Shaman Post #47



Quote from Falkoner
Ah, so the problem wouldn't have occurred if you had used StarForge like I had said? :bleh:
I already said I wasn't going to use SF, not only because I don't like the editor, but because it would definitely screw up my map.

Anyway, thank you Maps. Your triggers work and I've already caught a maphacker with them.



None.

Jan 12 2009, 2:46 pm Maps Post #48



ZynMaphack is update v1.0.6c, but this trigger still detect maphack user.

i don't know what mean "Added anti-hacker map fix."



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Jan 12 2009, 5:04 pm Decency Post #49



There are new melee maps out that detect his hack. He countered those.

http://www.gosugamers.net/starcraft/thread/344705 (Look in the comments section, Zynastor himself posts.)

Post has been edited 3 time(s), last time on Jan 12 2009, 5:16 pm by FaZ-.



None.

Jan 13 2009, 9:36 am Maps Post #50



In ZynMaphack, he patched Death condition, but yesterday i test it, it still detect.

is it only success detect me?




Jan 13 2009, 3:52 pm Heinermann Post #51

SDE, BWAPI owner, hacker.

He probably patched extended units in conditions, not extended players. Even if he patched any extended conditions, you could still desync the user by executing an extended condition for everyone(the hacker will not execute) and cause a desync then.




Jan 13 2009, 7:46 pm newton2ii Post #52



I just tried to test these triggers. Correct me if i'm wrong. I created the map, imported the triggers, added a start location for player 1 and and 8. Loaded Oblivon 106c hack and toggled through the different states. At no point did I get dropped.

I tried the same with Nano's maphack and at no point did i drop.

Attachments:
antihack test.scm
Hits: 0 Size: 37.98kb

Post has been edited 1 time(s), last time on Jan 13 2009, 7:47 pm by newton2ii. Reason: added the map



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Jan 13 2009, 7:52 pm Demented Shaman Post #53



I haven't checked the triggers, but assuming that they are correct then it's probably because they are specific to that version of Zynastor maphack.



None.

Jan 13 2009, 8:07 pm Decency Post #54



Yeah, Oblivion isn't Zynastor's maphack, so it won't drop you for using it. I wasn't aware Oblivion had even been made for the new Warden...



None.

Jan 14 2009, 4:58 am iCafeMoto Post #55



Quote from name:FaZ-
There are new melee maps out that detect his hack. He countered those.

http://www.gosugamers.net/starcraft/thread/344705 (Look in the comments section, Zynastor himself posts.)

rofl? not true. my maps still obviosuly drop all hacks.

My new maps don't use text detection like "Maphack: Full", "Maphack: Lite", Etc.. like my old maps did. Zynastor only "thinks" he fixed his hack vs my map triggers. My new method is top secret, even though some people already know. New method isn't completely perfect yet though, wait until AH v3.0 if i ever make it.



None.

Jan 15 2009, 12:57 am newton2ii Post #56



Keep up the good work Moto. If you ever need anyone to help test give me a shout on bnet east c4_Rampager. As of today, however, Zyn thinks he has figured out your maps and has patched appropriately with 106d. I havn't tested to see if it works yet but me hopes it doesn't.



None.

Jan 15 2009, 5:36 pm Maps Post #57



Trigger warden now update.
it can catch ZynMapHack user perfectly.

i will post about "EpicSauce Detect". brb



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Jan 15 2009, 5:40 pm Maps Post #58



Quote from iCafeMoto
Quote from name:FaZ-
There are new melee maps out that detect his hack. He countered those.

http://www.gosugamers.net/starcraft/thread/344705 (Look in the comments section, Zynastor himself posts.)

rofl? not true. my maps still obviosuly drop all hacks.

My new maps don't use text detection like "Maphack: Full", "Maphack: Lite", Etc.. like my old maps did. Zynastor only "thinks" he fixed his hack vs my map triggers. My new method is top secret, even though some people already know. New method isn't completely perfect yet though, wait until AH v3.0 if i ever make it.

where can i get download this map?



None.

Jan 15 2009, 6:18 pm Decency Post #59



http://www.mediafire.com/?ydiwyuz3zzm

His "3.0 method" he is keeping secret, but once he releases it does not matter because of unprotectors.

Post has been edited 1 time(s), last time on Jan 15 2009, 6:38 pm by FaZ-.



None.

Jan 15 2009, 11:01 pm CooL Post #60



I didn't know you are in here, maps. :lol:

This hot EUD is interesting. hmm. What confusing me is you said you can not detect the new ZynMapHack.
Can do it now? :omfg:




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