In the standard Starcraft campaign maps, I never see toggle, enable or disable when it comes to Set Doodad State actions. Instead, I see "unknown" when I open such maps with SCMDraft.
Just asking, does anyone know what unknown does? There's a small problem with some of the doors and traps, so if I know what unknown does, I could probably fix it.
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It's probably just a quirk with the special editor Blizzard used (They used a special editor, not StarEdit) that SC understands but SCMDraft and stuff don't. Try just changing it to Disable and see what happens. (Save a backup file first!!!)
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
terran04 for example (if I remember right)
That's the Jacobs Installation, right? Yes, that one has Unknown Doodad State. So does that one where you have to rescue Zeratul and start with Tassadar and two Zealots. Basically, any campaign installation map.
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Uh. They use Toggle as far as I can see.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
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Uh. They use Toggle as far as I can see.
Okay, that's probably the problem.
If a trigger (bring unit to location, enable doodad) is for force 1, and force 1 has two players in it, would it activate twice, once for each player?
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I opened it in SCMDraft and it correctly said Toggle.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
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If a trigger (bring unit to location, enable doodad) is for force 1, and force 1 has two players in it, would it activate twice, once for each player?
Yes. That's why you usually explicitly use disable or enable, to avoid glitches.
Alright, thanks! The 2-player conversions of Terran 4, Zerg 5 and Protoss 6 are now bug free.
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