Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Extended Unit Portraits
Extended Unit Portraits
Jan 26 2010, 7:22 am
By: O)FaRTy1billion[MM]  

Feb 23 2010, 6:43 pm ImagoDeo Post #21



Quote from OlimarandLouie
Quote from Gigins
Quote from ClansAreForGays
I don't mind excluding mac users.
I second that. :ermm:
Third

Would be fourth, except that all my testing buddies use macs.



None.

Feb 23 2010, 10:14 pm O)FaRTy1billion[MM] Post #22

👻 👾 👽 💪

Quote from ImagoDeo
Quote from OlimarandLouie
Quote from Gigins
Quote from ClansAreForGays
I don't mind excluding mac users.
I second that. :ermm:
Third

Would be fourth, except that all my testing buddies use macs.
Then have them test my question in my last post. ;o



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[05:08 pm]
GGmano -- Jjf28 thx good to know
[04:09 pm]
GGmano -- You know what turn rate changes while we at it
[04:09 pm]
GGmano -- Yea see it describet as ccmu fix
[03:52 pm]
GGmano -- Moose no im not all sure
[03:51 pm]
GGmano -- Ok farty1billion thought it opposite you got link for it?
[03:21 pm]
Moose -- GGmano
GGmano shouted: Moose the units allowed per was 200 and have been until remastered came out
r u sure
[03:04 pm]
O)FaRTy1billion[MM] -- extended limits just changes the total map sprite and unit limits
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