Staredit Network > Forums > SC1 Terrain > Topic: Clouds?
Clouds?
Feb 14 2009, 11:43 pm
By: New-Guy  

Feb 14 2009, 11:43 pm New-Guy Post #1



I was thinking about making a map, but a major part of it would be clouds. As in, it's a large floating island, and all around it would be clouds.
Or, there could be several islands, with clouds all around them, and you could travel between them.

What I want to know is in which terrain could I make something that looks like a cloud, and how would I do it?



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Feb 14 2009, 11:46 pm JaFF Post #2



Try pre-placed dark swarms.



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Feb 14 2009, 11:56 pm Biophysicist Post #3



Wouldn't they die in pretty quickly? Would that happen if you placed them as sprites?



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Feb 15 2009, 12:09 am EzDay281 Post #4



Only "naturally" made Dark Swarms/Disruption Webs time out. The only problem I see is that A. they'd be orange ( 'course, for all I know, that could be a good thing ) and B. they'd be rather repetitive ( all identical clouds? >.> ) . Proper placement could mitigate B, if you don't need lots of "cloud"y area.
Though I do have to wonder how well using Disruption Webs, Dark Swarms, Pylon Auras, and possibly other spell effects would work... though then you're likely starting to be using bloody fucktons of sprites, which could hamper gameplay...



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Feb 15 2009, 12:34 am New-Guy Post #5



That's what I was wondering... Is it possible to use actual terrain to make it look like clouds?



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Feb 15 2009, 12:46 am Biophysicist Post #6



Doubt it. You might be able to get Picture Mapper to do it, but I doubt that as well. Give it an image of a cloud (top/bottom view of one) and then see if you can downsize the result epicly. If you want to try, it's in the DLDB.



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Feb 15 2009, 12:52 am EzDay281 Post #7



Quote
Doubt it. You might be able to get Picture Mapper to do it, but I doubt that as well. Give it an image of a cloud (top/bottom view of one) and then see if you can downsize the result epicly. If you want to try, it's in the DLDB.
Picture Mapper only affects the minimap. It would have nothing, at all, to do with the way the tiles themselves look.



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Feb 15 2009, 12:59 am Biophysicist Post #8



What I meant is, it might help you find tiles that work for clouds, because minimap tile color more or less corresponds to main map tile color. Emphesis on "might". VERY STRONG emphesis on "might".



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Feb 15 2009, 1:09 am stickynote Post #9



No it doesn't TZ. If it looks really white on the minimap, it isn't necessarily an all white tile. It could be part of the bone doodad, but still not look all white, there are parts of dirt. As for the darkswarm idea, something to help negate the repetitiveness would be adding hallucination deaths here and there. The only other thing I can think of is modding to change how tiles look.



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Feb 15 2009, 6:55 am Toothfariy Post #10



yeah im pretty sure there is no combo in any titlest that has somthing that resembles clouds. but i would definatly refer to the visual effects list to get what u need



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Feb 15 2009, 11:22 pm payne Post #11

:payne:

An other way of doing so would be to create (or pre-place) buildings and either make them move around, either disable them so you get only shadows, which could be like the shadow of clouds that are way over the island.



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Feb 16 2009, 12:18 am Pigy_G Post #12



Quote
An other way of doing so would be to create (or pre-place) buildings and either make them move around, either disable them so you get only shadows, which could be like the shadow of clouds that are way over the island.

This, and you can use different buildings for different types of clouds, or maybe use two buildings floating ontop of eachother for another type.



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Feb 16 2009, 12:22 am Falkoner Post #13



Issue with Dark Swarm is that it cannot be moved, you can make it last forever as long as you give it to a player other than 12, but you cannot move it, so it's a permanent placement, unless you just remove it.

I think your best best is the cloaked buildings idea, it might look kinda strange, but it's as good as it gets.



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Feb 16 2009, 4:05 am O)FaRTy1billion[MM] Post #14

👻 👾 👽 💪

A long time ago I saw dark swarms under a ton of pylon auras.



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Feb 17 2009, 2:28 am New-Guy Post #15



Quote from O)FaRTy1billion[MM]
A long time ago I saw dark swarms under a ton of pylon auras.
The problem with this would be the sprite count. It would shoot up like a rocket through clouds...



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[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[12:34 pm]
NudeRaider -- curiosity kills the cat!
[2024-5-19. : 6:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
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