A string of 0x00s compresses better than a string of random values.
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I merely pointed out that it wouldn't work for protection no matter how unprotectors specifically deal with Never triggers; how's that the same as seeding rumors that it does work?
Dont be offended. You've said:
Using "never" for protection purposes won't really be effective
Which implies "Never" could somehow be used for protection purposes, supporting the previous discussion... Thats all
It doesn't imply anything of the sort. If I'd said that it wouldn't be really effective, then it'd imply that I thought it would be somewhat effective, but that's a different word ordering than what I wrote.
And "won't be effective" simply means that it doesn't work. Sorry if either of those confused you.
[/end topic hijack...not that the topic is actually really on topic anymore...]
Post has been edited 2 time(s), last time on Jan 22 2009, 4:14 am by FoxWolf1.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I thought that removing conditions/actions doesn't help the compression, since SC keeps the trigger the same size, no matter the amount of actions/conditions.
A string of 0x00s compresses better than a string of random values.
That's the same thing I had some weeks ago with heinermann who told me that maps use compression algorithms similar to zip to keep them as small as possible. Before I always thought they were raw data files.
Yeah, I already knew about that, but I just remembered talking to Farty about how the trigger will remain the same size, but I guess it can also be compressed.
None.
Okay, FoxWolf1, I was wrong about you. Taking my words back.
Some.
Actually, each trigger with a "never" condition will never run ingame.
It use is kinda useless for normal mapping, but somene started an anti-unprotect map... just a trigger like this
Conditions:
-Always
-Never
Actions:
-End scenraio in Defeat
some map unprotector also compresses the map, and some compressors delete each "never" condition, which means if the map has been unprotected/compressed that it will be over just right after the start.
I use "never" only for in-triggers comments
damn, that is smart/sexy. xD
does OSmap delete nevers?
None.
Any block that has a never trigger is
completely deleted. You cannot protect with them.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Thanks for your answers guys!
Now, I'm cleverer
None.