Never
Jan 17 2009, 3:19 pm
By: payne  

Jan 18 2009, 7:10 pm O)FaRTy1billion[MM] Post #21

👻 👾 👽 💪

A string of 0x00s compresses better than a string of random values.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Jan 18 2009, 11:14 pm FoxWolf1 Post #22



Quote from Wormer
Quote from FoxWolf1
I merely pointed out that it wouldn't work for protection no matter how unprotectors specifically deal with Never triggers; how's that the same as seeding rumors that it does work?
Dont be offended. You've said:
Quote from FoxWolf1
Using "never" for protection purposes won't really be effective
Which implies "Never" could somehow be used for protection purposes, supporting the previous discussion... Thats all :)

It doesn't imply anything of the sort. If I'd said that it wouldn't be really effective, then it'd imply that I thought it would be somewhat effective, but that's a different word ordering than what I wrote.

And "won't be effective" simply means that it doesn't work. Sorry if either of those confused you.

[/end topic hijack...not that the topic is actually really on topic anymore...]

Post has been edited 2 time(s), last time on Jan 22 2009, 4:14 am by FoxWolf1.



None.

Jan 18 2009, 11:36 pm NudeRaider Post #23

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from name:
I thought that removing conditions/actions doesn't help the compression, since SC keeps the trigger the same size, no matter the amount of actions/conditions.

Quote from name:
A string of 0x00s compresses better than a string of random values.
That's the same thing I had some weeks ago with heinermann who told me that maps use compression algorithms similar to zip to keep them as small as possible. Before I always thought they were raw data files.




Jan 19 2009, 3:44 am Falkoner Post #24



Yeah, I already knew about that, but I just remembered talking to Farty about how the trigger will remain the same size, but I guess it can also be compressed.



None.

Jan 19 2009, 7:13 am Wormer Post #25



Okay, FoxWolf1, I was wrong about you. Taking my words back.



Some.

Jan 19 2009, 8:47 am midget_man_66 Post #26



Quote from Devourer
Actually, each trigger with a "never" condition will never run ingame.
It use is kinda useless for normal mapping, but somene started an anti-unprotect map... just a trigger like this
Conditions:
-Always
-Never
Actions:
-End scenraio in Defeat

some map unprotector also compresses the map, and some compressors delete each "never" condition, which means if the map has been unprotected/compressed that it will be over just right after the start.

I use "never" only for in-triggers comments :)

damn, that is smart/sexy. xD
does OSmap delete nevers?



None.

Jan 19 2009, 9:14 am O)FaRTy1billion[MM] Post #27

👻 👾 👽 💪

Any block that has a never trigger is completely deleted. You cannot protect with them.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 19 2009, 2:31 pm payne Post #28

:payne:

Thanks for your answers guys! ^^
Now, I'm cleverer :P :D :)



None.

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