I was wondering If there was a way of Detecting/Preventing the manual pausing of a game, aka Time Out. I tryed the Unpause trigger but I think that's for solo missions, Perhaps with EUD's you can detect if somone pause's? I'm not sure, Any information would be appricated.
EDIT: Also I think I read you can detect Text with EUD's... Any info on that would also be nice.
Thanks.
None.
Searchhttp://www.staredit.net/topic/2492/Have fun.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Are you doing this to prevent drophacking? Becuase if so, keep in mind that some people use the pause function for legitimate purposes, and you don't want your map to do something to them just because they went to get a glass of water...
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No it's not to prevent drop hacking, you can drop hack with out pause too i think, you just have to deal with the timer.
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I'm quite certain there is no way to detect it, even with EUD Conditions, since when a player pauses all triggers stop running, so your EUDs would also stop running.
Not to mention there's no way to prevent it either.
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Yeah but couldn't you run a trigger using the EUD Condition pause's remaining?
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Since triggers don't run when the game is paused, the EUD for pauses remaining won't be updated before someone manually resumes the game. So you can only run a trigger after the game is resumed.
I think the amount of pauses granted is three per player. So the EUD for the amount of pauses left isn't multiplayer compatible as it could desynchronize the game resulting the player who paused the game to drop.
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Not to mention EUDs do not reach all memory in SC, a very small amount, in fact, is reached, and I'm sure pauses remaining is further than they can get to.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Not to mention EUDs do not reach all memory in SC, a very small amount, in fact, is reached, and I'm sure pauses remaining is further than they can get to.
How much is it anyway? 16MB? (Like the max death value is 16,7 million)
Well, if you REALLY want to know, you can always count the lines on
this page, after you manage to get through all the scripts
None.
Not to mention EUDs do not reach all memory in SC, a very small amount, in fact, is reached, and I'm sure pauses remaining is further than they can get to.
No it isn't.
This should have been killed after "I'm quite certain there is no way to detect it, even with EUD Conditions, since when a player pauses all triggers stop running, so your EUDs would also stop running."
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