What is the function of the properties that are visibles in the sprites properties menu?
None.
Most flags are useless, the one that really does anything is the Disabled one, I think you can uncheck the provides cover if you want units not to gain an advantage while standing behind it.
None.
Loveless used to use a few "unidentified" flags in his sprite battle system. You could try looking at his experimental maps, or, try testing them yourself. There is, of course, a risk of trying out new things (just a heads up in case you didn't already know that).
None.
The sprite battle system required no special flags, I recreated the exact concept in Fort Ethanios without using any of them.
None.
We need someone to make documentation on it, even if all of the flags do nothing.
None.
You could try it out yourself ... Just check one flag and then see if anything special happens.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
I doubt it's quite that easy... it may be difficult to know what to look for.
None.
It's not easy, it's just tedious, there's really no way to know what to look for.
None.