Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: sprites properties
sprites properties
Aug 25 2008, 5:51 pm
By: I)eathBringer  

Aug 25 2008, 5:51 pm I)eathBringer Post #1



What is the function of the properties that are visibles in the sprites properties menu?



None.

Aug 25 2008, 11:36 pm Falkoner Post #2



Most flags are useless, the one that really does anything is the Disabled one, I think you can uncheck the provides cover if you want units not to gain an advantage while standing behind it.



None.

Aug 26 2008, 1:49 am The_z0r Post #3



Loveless used to use a few "unidentified" flags in his sprite battle system. You could try looking at his experimental maps, or, try testing them yourself. There is, of course, a risk of trying out new things (just a heads up in case you didn't already know that).



None.

Aug 26 2008, 4:59 am Falkoner Post #4



The sprite battle system required no special flags, I recreated the exact concept in Fort Ethanios without using any of them.



None.

Aug 26 2008, 10:21 pm The_z0r Post #5



We need someone to make documentation on it, even if all of the flags do nothing. :D



None.

Aug 26 2008, 11:00 pm O)FaRTy1billion[MM] Post #6

👻 👾 👽 💪

You could try it out yourself ... Just check one flag and then see if anything special happens.



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Aug 28 2008, 5:55 am StrikerX22 Post #7



I doubt it's quite that easy... it may be difficult to know what to look for.



None.

Aug 28 2008, 11:24 pm Falkoner Post #8



It's not easy, it's just tedious, there's really no way to know what to look for.



None.

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