Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Larva without the creep
Larva without the creep
Aug 8 2008, 2:37 am
By: Preilude  

Aug 8 2008, 2:37 am Preilude Post #1



I just cant figure this trigger out. I've tried moving the larva from a spot with a creep colony to the designated place, but they just die instantly. Ive tried creating them an they just die. Can anyone inform how to go about getting this trigger to work?



None.

Aug 8 2008, 2:38 am BiOAtK Post #2



I believe someone did this in a map, you should look for it. Try searching next time also, but I was wondering what you are using this for?



None.

Aug 8 2008, 2:38 am Kaias Post #3



Larva just die without creep. I don't know of any way around it. If you don't find any way, try getting creep where you need it.



None.

Aug 8 2008, 2:45 am Preilude Post #4



Quote from Anonymous
I believe someone did this in a map, you should look for it. Try searching next time also, but I was wondering what you are using this for?
I did search, ive been searching since this morning, i ran thru nearly all the threads here on sen. Ive also used trigger viewer on Dodge Defence (Where this is done)an i copied the trigger. But it just does not work at all. An to answer your question im using this for my own variation of the Dodge Defence map.


Quote from Kaias
Larva just die without creep. I don't know of any way around it. If you don't find any way, try getting creep where you need it.
It works i could give you the map that i saw this work on.



None.

Aug 8 2008, 2:48 am Kaias Post #5



Was there anything abnormal about the terrain the larva was on?



None.

Aug 8 2008, 2:49 am Falkoner Post #6



Use the AI Set Generic Command Target to point where you want them to go, then use the AI Order These Units to Patrol to make them go there, they can go off creep with that.



None.

Aug 8 2008, 3:11 am Preilude Post #7



Quote from Falkoner
Use the AI Set Generic Command Target to point where you want them to go, then use the AI Order These Units to Patrol to make them go there, they can go off creep with that.
Ive just tried this, an still when i moved the larva they died...if you can get this to work can you show me the process you did to make it work?



None.

Aug 8 2008, 3:15 am rockz Post #8

ᴄʜᴇᴇsᴇ ɪᴛ!

http://www.staredit.net/files/609/

Check how I did it here.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 8 2008, 3:54 am Preilude Post #9



Nope its not quite like that, what im going for is in this Map
Its random an they go over different terrain an they are able to be move again if they run onto another location...im at the point of just giving up :(



None.

Aug 8 2008, 5:14 am O)FaRTy1billion[MM] Post #10

👻 👾 👽 💪

You just move them....

Attachments:
LarvaMove.scm
Hits: 4 Size: 38.62kb



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Aug 8 2008, 5:16 am rockz Post #11

ᴄʜᴇᴇsᴇ ɪᴛ!

You should have just posted the map in the first place, or just opened it up to see how he did it. When you've got the map, it's simple to figure out how someone did something, as long as you wade through the triggers.

Conditions:
Always
Actions:
Execute AI script 'JYD' at location 9
Move 40 larva for player 8 at location 9 to location 6
Execute AI script 'JYD' at location 7
Move 40 larva for player 8 at location 9 to location 5
Execute AI script 'JYD' at location 6
Move 40 larva for player 8 at location 9 to location 4
Execute AI script 'JYD' at location 5
Move all larva for player 8 at location 9 to location 3
Execute AI script 'JYD' at location 4
Execute AI script 'Value this area higher' at location 7

Conditions:
CP brings at least 1 larva to location 8
Actions:
Move all larva for player 8 at location 8 to location 6
Execute AI script 'JYD' at location 7
preserve.

There's another JYD at location 63 (anywhere)

So, test out junkyard dog.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 8 2008, 5:19 am O)FaRTy1billion[MM] Post #12

👻 👾 👽 💪

Are you using preplaced larva or properly spawned larva? Sending AIs isn't necessary unless you are specifically doing something with them (otherwise they just walk toward the hatchery they originated from.)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Aug 8 2008, 5:49 am rockz Post #13

ᴄʜᴇᴇsᴇ ɪᴛ!

I just copied from the map. It's got a whole bunch of larvae who wander around the middle (you are supposed to dodge them). He put a creep colony in a corner, and preplaced 147 larvae.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 8 2008, 9:54 pm Dungeon-Master Post #14



Maybe say, if you got an area in wich the players dodge the larva's, and the larvaes are originated form a single hatcheries (or more, if you like...) and you move larvaes to the playing area, you could make the hatchery move randomly around the playing field, making it like they are moving anywhere?



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