Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Is it possible to prevent air from moving?
Is it possible to prevent air from moving?
Aug 4 2008, 4:13 pm
By: Dungeon-Master  

Aug 4 2008, 4:13 pm Dungeon-Master Post #1



Can anyone tell me if it is possible to prevent air units from spreading? It is because i need to detect walls, and i will do so by using observers, but there will be other flying units that may touch the observers, making them move and faking the results... idk if you understand, it is pretty complicated to explain with wat i know of english...



None.

Aug 4 2008, 4:21 pm KyleIs1337 Post #2



Simply make all the observers to stay at there spot repeatedly.



None.

Aug 4 2008, 4:48 pm Dungeon-Master Post #3



Yes but then i could use only the locations used to do this... wat i want is to shorten the use of locations...



None.

Aug 4 2008, 5:26 pm Brontobyte Post #4



Quote from Dungeon-Master
Yes but then i could use only the locations used to do this... wat i want is to shorten the use of locations...

When did the "Move Location" Action stop working?

Use burrowed ground units if possible and then just center a location over top of them to detect when the respective unit enters the location.



None.

Aug 4 2008, 7:50 pm Dungeon-Master Post #5



Yes, it should work that way... thank you, i'l try... as soon as i got time to :)



None.

Aug 4 2008, 8:10 pm O)FaRTy1billion[MM] Post #6

👻 👾 👽 💪

Would thye move if you constantly move them to a location placed off the edge of the map?



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Aug 4 2008, 8:29 pm Falkoner Post #7



Yeah, they do, the only real way is to constantly order them to move back.



None.

Aug 4 2008, 9:02 pm O)FaRTy1billion[MM] Post #8

👻 👾 👽 💪

You can get ground units to stay on invalid terrain if you do that...



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Aug 4 2008, 10:30 pm KyleIs1337 Post #9



Just make it cycle through all the observers and order them to their current location.



None.

Aug 4 2008, 10:30 pm NudeRaider Post #10

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Keep in mind that no one could build where you burrowed the lings.




Aug 6 2008, 6:05 pm Dungeon-Master Post #11



Yea but since its an arena style map, there is no buildings in the game... I will try cycling trough all observers... Man, cycling trough observers, cycling trough wraiths... this map'striggers will be verry long...!



None.

Aug 6 2008, 7:47 pm NudeRaider Post #12

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Welcome in the world of sc mapping. ;)




Aug 7 2008, 7:59 am KyleIs1337 Post #13



Actually, you could just put a simple bring/move back trigger.

Like this

Observers = O
Location 1 = L1
Location 2 = L2

OOOOOOOOOOOOOOO
L1
L2

Then when a player brings a unit to L1, Move it to L2. Simple.



None.

Aug 8 2008, 9:57 pm Dungeon-Master Post #14



Yea... i could try all this... i htink the best is to wait when i'l be at this part, i will see if i got banked locations, if i do, i will just use location detection...



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[01:19 pm]
Vrael -- IM GONNA MANUFACTURE SOME SPORTBALL EQUIPMENT WHERE THE SUN DONT SHINE BOY
[2024-5-02. : 1:35 am]
Ultraviolet -- Vrael
Vrael shouted: NEED SOME SPORTBALL> WE GOT YOUR SPORTBALL EQUIPMENT MANUFACTURING
Gonna put deez sportballs in your mouth
[2024-5-01. : 1:24 pm]
Vrael -- NEED SOME SPORTBALL> WE GOT YOUR SPORTBALL EQUIPMENT MANUFACTURING
[2024-4-30. : 5:08 pm]
Oh_Man -- https://youtu.be/lGxUOgfmUCQ
[2024-4-30. : 7:43 am]
NudeRaider -- Vrael
Vrael shouted: if you're gonna link that shit at least link some quality shit: https://www.youtube.com/watch?v=uUV3KvnvT-w
Yeah I'm not a big fan of Westernhagen either, Fanta vier much better! But they didn't drop the lyrics that fit the situation. Farty: Ich bin wieder hier; nobody: in meinem Revier; Me: war nie wirklich weg
[2024-4-29. : 6:36 pm]
RIVE -- Nah, I'm still on Orange Box.
[2024-4-29. : 4:36 pm]
Oh_Man -- anyone play Outside the Box yet? it was a fun time
[2024-4-29. : 12:52 pm]
Vrael -- if you're gonna link that shit at least link some quality shit: https://www.youtube.com/watch?v=uUV3KvnvT-w
[2024-4-29. : 11:17 am]
Zycorax -- :wob:
[2024-4-27. : 9:38 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider sing it brother
trust me, you don't wanna hear that. I defer that to the pros.
Please log in to shout.


Members Online: Roy