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Is it possible to prevent air from moving?, While air units stack, they will spread!

Creator: Dungeon-Master
Time: Aug 4 2008, 4:13 pm

Post #1     Dungeon-Master Aug 4 2008, 4:13 pm

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Can anyone tell me if it is possible to prevent air units from spreading? It is because i need to detect walls, and i will do so by using observers, but there will be other flying units that may touch the observers, making them move and faking the results... idk if you understand, it is pretty complicated to explain with wat i know of english...
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Post #2     KyleIs1337 Aug 4 2008, 4:21 pm

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Simply make all the observers to stay at there spot repeatedly.
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Post #3     Dungeon-Master Aug 4 2008, 4:48 pm

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Yes but then i could use only the locations used to do this... wat i want is to shorten the use of locations...
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Post #4     Brontobyte Aug 4 2008, 5:26 pm

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Quote from Dungeon-Master
Yes but then i could use only the locations used to do this... wat i want is to shorten the use of locations...

When did the "Move Location" Action stop working?

Use burrowed ground units if possible and then just center a location over top of them to detect when the respective unit enters the location.
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Post #5     Dungeon-Master Aug 4 2008, 7:50 pm

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Yes, it should work that way... thank you, i'l try... as soon as i got time to :)
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Post #6     O)FaRTy1billion[MM] Aug 4 2008, 8:10 pm

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Would thye move if you constantly move them to a location placed off the edge of the map?
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Post #7     Falkoner Aug 4 2008, 8:29 pm

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Yeah, they do, the only real way is to constantly order them to move back.
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Post #8     O)FaRTy1billion[MM] Aug 4 2008, 9:02 pm

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You can get ground units to stay on invalid terrain if you do that...
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Post #9     KyleIs1337 Aug 4 2008, 10:30 pm

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Just make it cycle through all the observers and order them to their current location.
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Post #10     NudeRaider Aug 4 2008, 10:30 pm

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Keep in mind that no one could build where you burrowed the lings.
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Post #11     Dungeon-Master Aug 6 2008, 6:05 pm

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Yea but since its an arena style map, there is no buildings in the game... I will try cycling trough all observers... Man, cycling trough observers, cycling trough wraiths... this map'striggers will be verry long...!
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Post #12     NudeRaider Aug 6 2008, 7:47 pm

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Welcome in the world of sc mapping. ;)
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Post #13     KyleIs1337 Aug 7 2008, 7:59 am

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I paid -54 minerals for THIS?
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Actually, you could just put a simple bring/move back trigger.

Like this

Observers = O
Location 1 = L1
Location 2 = L2

OOOOOOOOOOOOOOO
L1
L2

Then when a player brings a unit to L1, Move it to L2. Simple.
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Post #14     Dungeon-Master Aug 8 2008, 9:57 pm

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Yea... i could try all this... i htink the best is to wait when i'l be at this part, i will see if i got banked locations, if i do, i will just use location detection...
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