|
I don't mean a tutorial or a wiki here at SEN, I mean an actual guide. What are you waiting for? Everything you make is epic, and this will help weed out a bunch of questions, like my questions, about EUD's. GOGOGOG! ![]() ![]() ![]() ![]() ![]() ![]() ╔═══╦═══╦═══╦══╦═╦═══╦═══╦═══╦═╦═╦═══╦═══╗
╠═══╣....═╣..═..║........╠╗..╔╣..═..╠═══╬╗..╔╩╗..╔╬═══╣ ╚═══╩═╩═╩═══╩═╩══╩╩═╩╩═══╩═══╩╩═╩═╩═╩╩═══╝ |
|
Remember the game! P.s.: Feldspar.
|
StarEdit is the only way to load triggers... You can also copy the StarForge triggers it produces if you have the modified data files.
If you know what you are doing you can hexedit it in (but if you could do that, I dont' really see why you'd need EUDTrig... unless you are lazy. |
|
In Scmdraft 2, does the units local ID, or whatever number it is given when you first place it on the map change throughout editing, and or opening the map up in different editors? My unit node EUD's are fucked up, and now I need to make a new map...
![]() ![]() ![]() ![]() ![]() ![]() ╔═══╦═══╦═══╦══╦═╦═══╦═══╦═══╦═╦═╦═══╦═══╗
╠═══╣....═╣..═..║........╠╗..╔╣..═..╠═══╬╗..╔╩╗..╔╬═══╣ ╚═══╩═╩═╩═══╩═╩══╩╩═╩╩═══╩═══╩╩═╩═╩═╩╩═══╝ |
|
I tried using staredit to load the conditions, but it didn't even open a window for me to search for my trigger files. Just use StarForge for all of your EUD triggers. Its a lot easier, I find, then using StarEdit. ![]() ![]() ![]() ![]() ![]() ![]() ╔═══╦═══╦═══╦══╦═╦═══╦═══╦═══╦═╦═╦═══╦═══╗
╠═══╣....═╣..═..║........╠╗..╔╣..═..╠═══╬╗..╔╩╗..╔╬═══╣ ╚═══╩═╩═╩═══╩═╩══╩╩═╩╩═══╩═══╩╩═╩═╩═╩╩═══╝ |
|
Truth isn't defined by opinions or numbers of them..
|
The data is not shared. So if you try to use it in a multiplayer game the rest of players will desync. So if you want to use this stick with single player. Code006284D0 1.15.2 Win Player 1 Selection Group 4 12 List of unit node pointers for Player 1's current grou… 00628500 1.15.2 Win Player 2 Selection Group 4 12 List of unit node pointers for Player 2's current grou… 00628530 1.15.2 Win Player 3 Selection Group 4 12 List of unit node pointers for Player 3's current grou… 00628560 1.15.2 Win Player 4 Selection Group 4 12 List of unit node pointers for Player 4's current grou… 00628590 1.15.2 Win Player 5 Selection Group 4 12 List of unit node pointers for Player 5's current grou… 006285C0 1.15.2 Win Player 6 Selection Group 4 12 List of unit node pointers for Player 6's current grou… 006285F0 1.15.2 Win Player 7 Group Selection 4 12 List of unit node pointers for Player 7's current grou… 00628620 1.15.2 Win Player 8 Group Selection 4 12 List of unit node pointers for Player 8's current grou… Sry to bring up an old topic, ive been gone for a while, but, I would really like it if someone told me what to do with these in EUD trig, and how to create a single selection detecting trigger. All I need is one example and I could create my own triggers from it. But I just can't piece together all these directions given to me in fragments. So I guess I need to wait for farty's guide then? ![]() ![]() ![]() ![]() ![]() ![]() -Clan Orig Map Maker-
|
|
The data is not shared. So if you try to use it in a multiplayer game the rest of players will desync. So if you want to use this stick with single player. Code006284D0 1.15.2 Win Player 1 Selection Group 4 12 List of unit node pointers for Player 1's current grou… 00628500 1.15.2 Win Player 2 Selection Group 4 12 List of unit node pointers for Player 2's current grou… 00628530 1.15.2 Win Player 3 Selection Group 4 12 List of unit node pointers for Player 3's current grou… 00628560 1.15.2 Win Player 4 Selection Group 4 12 List of unit node pointers for Player 4's current grou… 00628590 1.15.2 Win Player 5 Selection Group 4 12 List of unit node pointers for Player 5's current grou… 006285C0 1.15.2 Win Player 6 Selection Group 4 12 List of unit node pointers for Player 6's current grou… 006285F0 1.15.2 Win Player 7 Group Selection 4 12 List of unit node pointers for Player 7's current grou… 00628620 1.15.2 Win Player 8 Group Selection 4 12 List of unit node pointers for Player 8's current grou… Sry to bring up an old topic, ive been gone for a while, but, I would really like it if someone told me what to do with these in EUD trig, and how to create a single selection detecting trigger. All I need is one example and I could create my own triggers from it. But I just can't piece together all these directions given to me in fragments. So I guess I need to wait for farty's guide then? Well, not exactly. All you do is make some fake triggers in Scmdraft 2 that have everything correct, Player/Exact/Amount/Terran Marine, and then just save the map. Open it in StarFroge, once you have changed the conditions file to allow you to input numbers for the units, rather then text names. Simply copy and paste the UnitID:##### to the given triggers and then save it. You should get: Player 1 - UnitID:13490/Player10/00 00 00 00 00 00 00 00 Player 2 - UnitID:13491/Player10/00 00 00 00 00 00 00 00 Player 3 - UnitID:13492/Player10/00 00 00 00 00 00 00 00 Player 4 - UnitID:13493/Player10/00 00 00 00 00 00 00 00 Player 5 - UnitID:13494/Player10/00 00 00 00 00 00 00 00 Player 6 - UnitID:13495/Player10/00 00 00 00 00 00 00 00 Player 7 - UnitID:13496/Player10/00 00 00 00 00 00 00 00 Player 8 - UnitID:13497/Player10/00 00 00 00 00 00 00 00 ![]() ![]() ![]() ![]() ![]() ![]() ╔═══╦═══╦═══╦══╦═╦═══╦═══╦═══╦═╦═╦═══╦═══╗
╠═══╣....═╣..═..║........╠╗..╔╣..═..╠═══╬╗..╔╩╗..╔╬═══╣ ╚═══╩═╩═╩═══╩═╩══╩╩═╩╩═══╩═══╩╩═╩═╩═╩╩═══╝ |