Unit Node EUD's
Jul 4 2008, 12:43 pm
By: Brontobyte
Pages: < 1 2 3
 

Jul 7 2008, 4:57 am O)FaRTy1billion[MM] Post #41

👻 👾 👽 💪

I was writing a tutorial for EUDs, but got lazy.

Just get the value of the first 4-byte integer entry in Current Group Selection after a unit is selected and you're on your way...



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Jul 7 2008, 7:36 pm CecilSunkure Post #42



Ive got that I beleive.. I just don't know what to do from here with EUD trig.



None.

Jul 7 2008, 7:42 pm O)FaRTy1billion[MM] Post #43

👻 👾 👽 💪

Quote from Doodle77
Quote from Clokr_
The data is not shared. So if you try to use it in a multiplayer game the rest of players will desync. So if you want to use this stick with single player.
There are two sets of selection pointers. The ones you didn't give him are shared:
Code
006284D0     1.15.2     Win     Player 1 Selection Group     4     12     List of unit node pointers for Player 1's current grou…

00628500     1.15.2     Win     Player 2 Selection Group     4     12     List of unit node pointers for Player 2's current grou…

00628530     1.15.2     Win     Player 3 Selection Group     4     12     List of unit node pointers for Player 3's current grou…

00628560     1.15.2     Win     Player 4 Selection Group     4     12     List of unit node pointers for Player 4's current grou…

00628590     1.15.2     Win     Player 5 Selection Group     4     12     List of unit node pointers for Player 5's current grou…

006285C0     1.15.2     Win     Player 6 Selection Group     4     12     List of unit node pointers for Player 6's current grou…

006285F0     1.15.2     Win     Player 7 Group Selection     4     12     List of unit node pointers for Player 7's current grou…

00628620     1.15.2     Win     Player 8 Group Selection     4     12     List of unit node pointers for Player 8's current grou…
Those are what you put in EUDTrig.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 7 2008, 7:44 pm Brontobyte Post #44



Quote from O)FaRTy1billion[MM]
I was writing a tutorial for EUDs, but got lazy.

Just get the value of the first 4-byte integer entry in Current Group Selection after a unit is selected and you're on your way...

I beat you to it. I went ahead and made an article on EUD's how to search for a units hit points, but the " ' " in EUD's fucks up the wiki and it can't be seen. :-(



None.

Jul 10 2008, 7:06 pm O)FaRTy1billion[MM] Post #45

👻 👾 👽 💪

I don't mean a tutorial or a wiki here at SEN, I mean an actual guide.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 13 2008, 1:55 pm Brontobyte Post #46



Quote from O)FaRTy1billion[MM]
I don't mean a tutorial or a wiki here at SEN, I mean an actual guide.

What are you waiting for? Everything you make is epic, and this will help weed out a bunch of questions, like my questions, about EUD's. GOGOGOG! :D



None.

Jul 13 2008, 5:52 pm stickynote Post #47



Using the trigger exporter on your eudtrig, how do you put those triggers into a map?



None.

Jul 14 2008, 3:51 am O)FaRTy1billion[MM] Post #48

👻 👾 👽 💪

StarEdit is the only way to load triggers... You can also copy the StarForge triggers it produces if you have the modified data files.
If you know what you are doing you can hexedit it in (but if you could do that, I dont' really see why you'd need EUDTrig... unless you are lazy. :P



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 14 2008, 7:15 pm Brontobyte Post #49



In Scmdraft 2, does the units local ID, or whatever number it is given when you first place it on the map change throughout editing, and or opening the map up in different editors? My unit node EUD's are fucked up, and now I need to make a new map... :-(



None.

Jul 14 2008, 11:59 pm stickynote Post #50



I tried using staredit to load the conditions, but it didn't even open a window for me to search for my trigger files.



None.

Jul 15 2008, 12:34 am Brontobyte Post #51



Quote from stickynote
I tried using staredit to load the conditions, but it didn't even open a window for me to search for my trigger files.

Just use StarForge for all of your EUD triggers. Its a lot easier, I find, then using StarEdit.



None.

Jul 15 2008, 12:49 am stickynote Post #52



Do you manually type it into starforge? Or is there something magical you have to do.



None.

Jul 15 2008, 1:06 am O)FaRTy1billion[MM] Post #53

👻 👾 👽 💪

EUDTrig also has cut+paste StarForge triggers. You can manually type them... EUDTrig gives all the EUD-specific information you need even without the exporter.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 28 2008, 3:48 pm CecilSunkure Post #54



Quote from O)FaRTy1billion[MM]
Quote from Doodle77
Quote from Clokr_
The data is not shared. So if you try to use it in a multiplayer game the rest of players will desync. So if you want to use this stick with single player.
There are two sets of selection pointers. The ones you didn't give him are shared:
Code
006284D0     1.15.2     Win     Player 1 Selection Group     4     12     List of unit node pointers for Player 1's current grou…

00628500     1.15.2     Win     Player 2 Selection Group     4     12     List of unit node pointers for Player 2's current grou…

00628530     1.15.2     Win     Player 3 Selection Group     4     12     List of unit node pointers for Player 3's current grou…

00628560     1.15.2     Win     Player 4 Selection Group     4     12     List of unit node pointers for Player 4's current grou…

00628590     1.15.2     Win     Player 5 Selection Group     4     12     List of unit node pointers for Player 5's current grou…

006285C0     1.15.2     Win     Player 6 Selection Group     4     12     List of unit node pointers for Player 6's current grou…

006285F0     1.15.2     Win     Player 7 Group Selection     4     12     List of unit node pointers for Player 7's current grou…

00628620     1.15.2     Win     Player 8 Group Selection     4     12     List of unit node pointers for Player 8's current grou…
Those are what you put in EUDTrig.

Sry to bring up an old topic, ive been gone for a while, but, I would really like it if someone told me what to do with these in EUD trig, and how to create a single selection detecting trigger. All I need is one example and I could create my own triggers from it. But I just can't piece together all these directions given to me in fragments. So I guess I need to wait for farty's guide then?



None.

Aug 3 2008, 3:35 pm Brontobyte Post #55



Quote from name:O)Silent
Quote from O)FaRTy1billion[MM]
Quote from Doodle77
Quote from Clokr_
The data is not shared. So if you try to use it in a multiplayer game the rest of players will desync. So if you want to use this stick with single player.
There are two sets of selection pointers. The ones you didn't give him are shared:
Code
006284D0     1.15.2     Win     Player 1 Selection Group     4     12     List of unit node pointers for Player 1's current grou…

00628500     1.15.2     Win     Player 2 Selection Group     4     12     List of unit node pointers for Player 2's current grou…

00628530     1.15.2     Win     Player 3 Selection Group     4     12     List of unit node pointers for Player 3's current grou…

00628560     1.15.2     Win     Player 4 Selection Group     4     12     List of unit node pointers for Player 4's current grou…

00628590     1.15.2     Win     Player 5 Selection Group     4     12     List of unit node pointers for Player 5's current grou…

006285C0     1.15.2     Win     Player 6 Selection Group     4     12     List of unit node pointers for Player 6's current grou…

006285F0     1.15.2     Win     Player 7 Group Selection     4     12     List of unit node pointers for Player 7's current grou…

00628620     1.15.2     Win     Player 8 Group Selection     4     12     List of unit node pointers for Player 8's current grou…
Those are what you put in EUDTrig.

Sry to bring up an old topic, ive been gone for a while, but, I would really like it if someone told me what to do with these in EUD trig, and how to create a single selection detecting trigger. All I need is one example and I could create my own triggers from it. But I just can't piece together all these directions given to me in fragments. So I guess I need to wait for farty's guide then?

Well, not exactly. :P

All you do is make some fake triggers in Scmdraft 2 that have everything correct, Player/Exact/Amount/Terran Marine, and then just save the map. Open it in StarFroge, once you have changed the conditions file to allow you to input numbers for the units, rather then text names. Simply copy and paste the UnitID:##### to the given triggers and then save it.

You should get:

Player 1 - UnitID:13490/Player10/00 00 00 00 00 00 00 00
Player 2 - UnitID:13491/Player10/00 00 00 00 00 00 00 00
Player 3 - UnitID:13492/Player10/00 00 00 00 00 00 00 00
Player 4 - UnitID:13493/Player10/00 00 00 00 00 00 00 00
Player 5 - UnitID:13494/Player10/00 00 00 00 00 00 00 00
Player 6 - UnitID:13495/Player10/00 00 00 00 00 00 00 00
Player 7 - UnitID:13496/Player10/00 00 00 00 00 00 00 00
Player 8 - UnitID:13497/Player10/00 00 00 00 00 00 00 00



None.

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