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Summer Midnight Mod Night Madness!, June 21st, starts at 7:00pm EST

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Creator: Doodle77[MM]
Time: Jun 15 2008, 6:55 pm

Post #1     Doodle77[MM] Jun 15 2008, 6:55 pm

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Summer Midnight Mod Night MADNESS!!
To increase awareness of mods and their awesomeness, to bring mods to the masses, and to revive Mod Nights, we are holding a super-mod night event on June 21st. This contest will also showcase some of the mods created for the Summer Modding Contest (III). The event officially begins at 7:00 PM but you are welcome to show up earlier.

SMMM is hosted on Shadowflare's Server. Details for connecting to the server are found here or in the Mod Night Setup package below.

Most mods require older versions of Starcraft. You will need a downgrader, such as the one found in the Mod Night Setup package below.

Mod Night Setup package: (Courtesy of Flyinghat)

Mods do not affect your Starcraft install (aside from downgrading, which can be undone simply by connecting to normal battle.net again). To play a mod, simply downgrade to the correct version and then double-click on the EXE. Windows only, sorry. Once you are done, simply close starcraft, and when you open starcraft again everything will be back to normal.

NOTE: You don't have to be in Clan [MM] in order to attend *ANY* mod night. If you want to attend JUST SHOW UP.

We will be starting off the night by playing Project Miranda, which requires version 1.14.

MOD LIST:
Mod - Version
ORAI - 1.15.0
SC: Field Command - 1.14
Ad Astras - 1.15.0
Antithesis Rising AI 2.03 (UPDATED) - 1.15.0
Project Miranda - 1.14
Free Market - 1.12b
Armageddon Onslaught - 1.10
Confederate Uprising AI - 1.15.1
Critters vs. Hunters - 1.15.1
Winter Conquest - 1.15.0
Protocraft 1.3 - 1.15.1
Etu Nimtsal - UPDATED - make sure you have this version - 1.15.1
Entropy's Edge - 1.15.0
Masters of Holocaust - 1.15.1
This post was edited 10 times, last edit by Doodle77: Jun 21 2008, 3:14 pm.
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Post #2     Killer_Kow[MM] Jun 15 2008, 8:51 pm

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100 lol
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Quote from Doodle77[MM]
NOTE: You don't have to be in Clan [MM] in order to attend this mod night. If you want to attend JUST SHOW UP.

NOTE: You don't have to be in Clan [MM] in order to attend *ANY* mod night. If you want to attend JUST SHOW UP.

ADD: MSN is being gay, and it's not letting me send you messages right now, so I'm posting this here. http://www.mediafire.com/?acbcdzcqjzz
REINDEER BREEDING FRESH INCEST FUN
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Post #3     ClansAreForGays Jun 15 2008, 8:59 pm

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I'm a cominuh!
Gerard DuGalle: "You vastly underestimate me, my dear."
Infested Kerrigan: "I don't think so, Admiral. You see, at this point... I'm pretty much the Queen Bitch of the Universe. And not all of your little soldiers or space ships will stand in my way again."
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Post #4     Killer_Kow[MM] Jun 15 2008, 9:00 pm

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100 lol
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Also, Coalescent will not be ready (http://www.staredit.net/66035/), so you can take that off the list I guess.
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Post #5     Polaris[MM] Jun 15 2008, 9:08 pm

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Trippy
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I was actually going to ask Moose to news the event later today. Seems you beat me to it :P
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Post #6     Oo.Twitch.oO Jun 15 2008, 10:15 pm

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ARghh you guys sucked me back in I will be there.
Question though,CAN WE PLAY FUNGUSCRAFT?
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Post #7     Oo.Twitch.oO Jun 15 2008, 10:21 pm

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Person Of All Kinds
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[post deleted]
This post was edited 1 time, last edit by Twitch: Jun 15 2008, 10:55 pm.
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Post #8     Polaris[MM] Jun 16 2008, 12:02 am

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Trippy
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Quote from Oo.Twitch.oO
CAN WE PLAY FUNGUSCRAFT?
No.
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Post #9     Oo.Twitch.oO Jun 16 2008, 12:05 am

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Quote from Polaris[MM]
Quote from Oo.Twitch.oO
CAN WE PLAY FUNGUSCRAFT?
No.
Damn haters =/.
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Post #10     Killer_Kow[MM] Jun 16 2008, 12:10 am

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100 lol
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Doesn't matter what you guys say, we're playing FC at least once throughout the weekend.
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Post #11     Corbo[MM] Jun 16 2008, 2:12 am

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LOL! DTBK actually paid for this!
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Quote from Polaris[MM]
Quote from Oo.Twitch.oO
CAN WE PLAY FUNGUSCRAFT?
No.

Why not? We're going to play worse mods than Fungus, not that fungus is any bad at all.

Funguscraft will be played.
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Post #12     Excalibur[MM] Jun 16 2008, 5:46 am

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Any fool can make a rule, and any fool will mind it.
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Could you include the modnight map pack i made in the topic? Its very useful.
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Post #13     DeProgrammer Jun 16 2008, 5:59 am

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Coding since 2002
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The time is ambiguous, and the mod night link shows the time totally wrong compared to the post. Can we list a time zone? (I'm CST and the link says June 20, 5 AM to 8 AM.)
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Post #14     Corbo[MM] Jun 16 2008, 6:30 am

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LOL! DTBK actually paid for this!
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On central the time for a regular mod night is 5 PM the start and it ends until it ends :P
Don't listen to the script I have had so many fights with it to set the correct time and I can't.
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Post #15     O)FaRTy1billion[MM] Jun 16 2008, 7:47 am

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Remember the game! P.s.: Feldspar.
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Actually:
Pacific: 4 PM
Mountain: 5 PM
Central: 6 PM
Eastern: 7 PM

If there is no FC, I'm not coming!
>The Game!<
>Taking SCD4 Suggestions!<
Clicky, Clicky!
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Post #16     ATG Jun 16 2008, 8:48 am

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What time in GMT+3?
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Post #17     Oo.Twitch.oO Jun 16 2008, 2:47 pm

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Maybe we should have another topic for funguscraft play or not <.<.I really don't see why not to play it.Now with the fix it makes it even better =].
Anyways another mod suggestion,Huntercraft.
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Post #18     Phobos[MM] Jun 16 2008, 8:04 pm

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Flying through the ficticious skies
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Quote from Corbo[MM]
Quote from Polaris[MM]
Quote from Oo.Twitch.oO
CAN WE PLAY FUNGUSCRAFT?
No.

Why not? We're going to play worse mods than Fungus, not that fungus is any bad at all.

Funguscraft will be played.
Worse? Like?
(user posted image)
This is not qdb, these are lyrics from bands I listen to!
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Post #19     DeProgrammer Jun 16 2008, 9:14 pm

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I tried out a bunch of the mods last night. In terms of ones I didn't like, Protocraft didn't seem very interesting, Winter Conquest was too simple (I believe it only had 7 types of unit), and Armageddon Onslaught pretty much just crashed if I did anything. But the super-giant Zergling was kinda funny until it crashed the game. :P

Ad Astras: Amazing, want to play more. Crashed once but didn't crash next time I did the same thing. But the units are a bit slow and short-ranged for my tastes.
Miranda: Awesome, crashed after a good while, must play more (only experinced one race).
Free Market: Kinda cool, really small, kinda broke.
Entropy's Edge: Awesome! Crashed once upon a unit death long into the game.
Celareon: Seems really cool. Crashed once upon the creation of a certain structure.
Ex-Machina: Also awesome.
This post was edited 1 time, last edit by DeProgrammer: Jun 16 2008, 9:22 pm.
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Post #20     Killer_Kow[MM] Jun 16 2008, 9:15 pm

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100 lol
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Quote from DeProgrammer
I tried out a bunch of the mods last night. In terms of ones I didn't like, Protocraft didn't seem very interesting, Winter Conquest was too simple (I believe it only had 7 types of unit), and Armageddon Onslaught pretty much just crashed if I did anything. But the super-giant Zergling was kinda funny until it crashed the game. :P

You can't use zerg :rolleyes:
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