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Summer Midnight Mod Night MADNESS!! To increase awareness of mods and their awesomeness, to bring mods to the masses, and to revive Mod Nights, we are holding a super-mod night event on June 21st. This contest will also showcase some of the mods created for the Summer Modding Contest (III). The event officially begins at 7:00 PM but you are welcome to show up earlier.SMMM is hosted on Shadowflare's Server. Details for connecting to the server are found here or in the Mod Night Setup package below. Most mods require older versions of Starcraft. You will need a downgrader, such as the one found in the Mod Night Setup package below. Mod Night Setup package: (Courtesy of Flyinghat) Mods do not affect your Starcraft install (aside from downgrading, which can be undone simply by connecting to normal battle.net again). To play a mod, simply downgrade to the correct version and then double-click on the EXE. Windows only, sorry. Once you are done, simply close starcraft, and when you open starcraft again everything will be back to normal. NOTE: You don't have to be in Clan [MM] in order to attend *ANY* mod night. If you want to attend JUST SHOW UP. We will be starting off the night by playing Project Miranda, which requires version 1.14. MOD LIST: Mod - Version ORAI - 1.15.0 SC: Field Command - 1.14 Ad Astras - 1.15.0 Antithesis Rising AI 2.03 (UPDATED) - 1.15.0 Project Miranda - 1.14 Free Market - 1.12b Armageddon Onslaught - 1.10 Confederate Uprising AI - 1.15.1 Critters vs. Hunters - 1.15.1 Winter Conquest - 1.15.0 Protocraft 1.3 - 1.15.1 Etu Nimtsal - UPDATED - make sure you have this version - 1.15.1 Entropy's Edge - 1.15.0 Masters of Holocaust - 1.15.1 This post was edited 10 times, last edit by Doodle77: Jun 21 2008, 3:14 pm.
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100 lol
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NOTE: You don't have to be in Clan [MM] in order to attend *ANY* mod night. If you want to attend JUST SHOW UP. ADD: MSN is being gay, and it's not letting me send you messages right now, so I'm posting this here. http://www.mediafire.com/?acbcdzcqjzz |
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100 lol
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Also, Coalescent will not be ready (http://www.staredit.net/66035/), so you can take that off the list I guess.
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Coding since 2002
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I tried out a bunch of the mods last night. In terms of ones I didn't like, Protocraft didn't seem very interesting, Winter Conquest was too simple (I believe it only had 7 types of unit), and Armageddon Onslaught pretty much just crashed if I did anything. But the super-giant Zergling was kinda funny until it crashed the game.
Ad Astras: Amazing, want to play more. Crashed once but didn't crash next time I did the same thing. But the units are a bit slow and short-ranged for my tastes. Miranda: Awesome, crashed after a good while, must play more (only experinced one race). Free Market: Kinda cool, really small, kinda broke. Entropy's Edge: Awesome! Crashed once upon a unit death long into the game. Celareon: Seems really cool. Crashed once upon the creation of a certain structure. Ex-Machina: Also awesome. This post was edited 1 time, last edit by DeProgrammer: Jun 16 2008, 9:22 pm.
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100 lol
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I tried out a bunch of the mods last night. In terms of ones I didn't like, Protocraft didn't seem very interesting, Winter Conquest was too simple (I believe it only had 7 types of unit), and Armageddon Onslaught pretty much just crashed if I did anything. But the super-giant Zergling was kinda funny until it crashed the game. You can't use zerg |