how do u set swtichs on and off i dont get it...does anyone know how to do it like the game cat and mice? where when a player dies it turn into a flag then when someone save it..it comes back to live? thanks
None.
The trigger is like this.
*Your condition
-------------------
*Set "Whitch1"
To clear it, just do
*Your condition
-------------------
*Clear "Whitch1"
It's easy, test it a bit, you'll do fine.
None.
does anyone know how to do it like the game cat and mice? where when a player dies it turn into a flag then when someone save it..it comes back to live? thanks
If you want it to spawn in the middle, just do a location there. If you want it to spawn where the unit died, you need to constnatly move a location on it.
Mouse is whichever unit you choose to be a mouse.
Flags is whichever location you choose to be the area for flags.
CONDTIONS:
- Current Player has suffered At Least 1 death of
Mouse.
ACTIONS:
- Modify death counts for Current Player: Set to 0 for
Mouse.
// Kill units, remove things, etc.
- Create 1 Flag for Current Player at
Flags.
- Preserve Trigger.
CONDITIONS:
- Force
n brings At Least 1
Mouse to
Flags.
- Current Player brings At Least 1 Flag to
Flags.
ACTIONS:
- Remove All Flag for Current Player at
Flags.
- Create 1
Mouse at
Flags for Current Player.
// Display text, whatever.
- Preserve Trigger.
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aite im gonna test it right now... thanks but wat does switch do tho?
None.
The name explains itself. It "switches" triggers into functionality or not.
None.
so switch set is on and switch clear is off?
None.
To set something is to enable, and to clear is to disable. So therefore, yes.
None.
Here's a tutorial with just about every use for a switch, their most useful in randomization, but their great when something is global for all players, and it has one of two values, if it has more values, or it varies between players, the best thing to use are
Death Counts.
None.
aite im gonna test it right now... thanks but wat does switch do tho?
The name explains itself. It "switches" triggers into functionality or not.
so switch set is on and switch clear is off?
To set something is to enable, and to clear is to disable. So therefore, yes.
You can use switch as a condition for something to happen.
*"Switch1" is set
--------------------------------
*Your action
None.
aite thanks for the help im test a few and see how it goes...
None.
this is wat i put and its not working
condition:
current player commands at least 0 probe
player1 is cleared
action:
kill all men for current player
kill all building for current player
create 1 flag at saved for current player
wait 1500 milisec
perserve trigger
set player 1
condition:
player 1 commands at least 1 flag
mice bring at least 1 probe to saved
player 1 is set
action:
create 1 probe at saved for current player
remove 1 flag for current player at saved
clear player1
create 1 chooser at chooser for current player apply properties
perser trigger
so wat am im doing wrong?
None.
Do you have any other waits being used in your map?
None.
wat are waits? the mili second thingy? i got a clocktimer at 60 sec and the rest is for saving...when they in their capture thats about it
None.
If you are using any more of the millisecond waits at the same time as that wait, you get what we call Wait Blocks, where one wait has to wait for the others to finish before it can go. HyperTriggers can also cause this problem.
None.
i dont have hypertriggers how can i initiate next trigger? im only using millisecond 3 time for the probes...is that alot?
None.
yeah that can cause a wait block.
why exactly are you using waits?
oh and just something I noticed in your second trigger
In the conditions you said:
"mice bring at least 1 probe to saved"
I'm assuming that 'mice' is one of the forces.
Now i'm not sure if i'm correct but under this condition doesnt every person in the force have to bring at least 1 probe to the location in order for it to execute?
None.
i put the waits cause in the maps from other cat and mice games they put it lol... yeah mice is a force...are u sure all players in a force have to bring it? when i check jungle/dersert/fireworl and winter they just put force mouse thats it...
None.
No, the entire force does not have to bring it... People seem to be seriously confused about how forces work in actions and conditions..
Anyway, try replacing your waits with
Death Count Timers.
None.