Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Half-Build buildings
Half-Build buildings
Jun 6 2008, 12:18 am
By: New-Guy  

Jun 6 2008, 12:18 am New-Guy Post #1



I'm sure that you're all sick and tired of me asking stupid questions, but how do you create half build buildings? Do you have to use a certain editor, or will SCMDraft work?



None.

Jun 6 2008, 12:20 am O)FaRTy1billion[MM] Post #2

👻 👾 👽 💪

Unit sprite buildings. Look at Falkoner's website.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Jun 6 2008, 12:22 am New-Guy Post #3



It's always Falkoner's website, isn't it?
lol.
I'll go check that out.



None.

Jun 6 2008, 12:24 am O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

He's just done detailed research with unit sprites. I think it's disabled terran buildings, but I havn't done it in a long time.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 6 2008, 12:35 am Clokr_ Post #5



Yeah they're disabled terrain buildings preplaced as sprite-units.



?????

Jun 6 2008, 12:36 am O)FaRTy1billion[MM] Post #6

👻 👾 👽 💪

One thing I like about StarForge is that the unit sprites and sprites are the same... as they should be.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 6 2008, 12:40 am New-Guy Post #7



starforge lag's my computer...
I hate my stupid computer



None.

Jun 6 2008, 12:59 am pneumatic Post #8



Hey, I'm not tired of your questions. I like answering questions, it's partly why I spend so much time here. I used to ask a truckload too. I don't think anyone would respond if they were sick of them.



None.

Jun 6 2008, 1:49 am Falkoner Post #9



Nah, StarForge is just laggy in and of itself :P

Quote
One thing I like about StarForge is that the unit sprites and sprites are the same... as they should be.

Not when you start disabling units past 227 :P Also, the latest versions released by SI (not very officially though) handle sprites the same way as SF does, due to me complaining about it :D Some of the disabled terran buildings aren't just half built, many also create rock sprites above them, and some have other funky things about them, like flashing lights and such. Just check out this tutorial to see exactly what they do, if you REALLY want something, but according to that list it won't work the way you want, I would be sure to test it, sometimes I would find really funky things, such as what I found for the engineering bay, and it might not be that way in all cases.



None.

Jun 6 2008, 2:30 am New-Guy Post #10



Just wondering, but what's a rock sprite? Is it what it sounds like or something different?
Pics?



None.

Jun 6 2008, 2:31 am O)FaRTy1billion[MM] Post #11

👻 👾 👽 💪

Ashworld doodad sprite 0 (ID#0)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 6 2008, 2:35 am New-Guy Post #12



Took me a second to figure out what that meant :P



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[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[12:34 pm]
NudeRaider -- curiosity kills the cat!
[2024-5-19. : 6:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
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