Buildable Null
Apr 29 2008, 10:07 pm
By: Conspiracy  

Apr 29 2008, 10:07 pm Conspiracy Post #1



Its like the placeable creep. The null after the creep, you just can't build on. Is there any that anyone knows of?



None.

Apr 29 2008, 10:17 pm Brontobyte Post #2



Here you go. I read it and it didn't say much...



None.

Apr 29 2008, 10:19 pm Conspiracy Post #3



Oh, sorry, my bad. Null, not installation though, space null, like you know how people say the null tile next to creep is walklable? I want a null tile that is buildable, preferably in space tileset.



None.

Apr 29 2008, 10:21 pm Brontobyte Post #4



Quote from name:Epoch
Oh, sorry, my bad. Null, not installation though, space null, like you know how people say the null tile next to creep is walklable? I want a null tile that is buildable, preferably in space tileset.

I don't feel like testing but I think you can only pre-place units/buildings // create via trigger on the tiles right of the creep tiles. Ask LoveLess. Hes da man with nullz.



None.

Apr 29 2008, 10:28 pm FooFighters Post #5



I got Buildable/Walkable null on a jungle map, the only thing was that you had to have a unit on creep to move through it, but when you want to build on the null, just tell your builder to build at a location of the null, and wala, you built on null!
The map was my worst map to date, the RP- Phoènix map [it truly sucked!]
but at least it worked for null



None.

Apr 29 2008, 10:32 pm Conspiracy Post #6



Do you remember which one it was?



None.

Apr 30 2008, 3:26 am rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

In my experience, most null is buildable, but not walkable. Then the creep null tiles are walkable but not buildable. There might be some which do both, but remember that you can't walk onto and off of walkable null to normal terrain. If you create units on walkable null, however, you can then walk on ANY terrain. Also, I believe the space tileset's null is actually just space.



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Apr 30 2008, 3:28 am O)FaRTy1billion[MM] Post #8

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Whether or not the null is buildable is dependant on the group it is in, as groups contain that flag. Any group that has buildable tiles will be buildable.



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Apr 30 2008, 3:28 am Falkoner Post #9



Are you sure? Because in a recent map of mine only buildings with creep could be created on the null, other buildings were implacable, so it seems that most walkable null has the same setup as creep, which would make sense since it's on the same line as creep tiles.



None.

Apr 30 2008, 3:49 am O)FaRTy1billion[MM] Post #10

👻 👾 👽 💪

Creep isn't buildable... Those tiles are not buildable. All nulls act the same when in the same row.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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