I have 2 offsets (0x68C1B8 and 0x68C1BA) but when I find the player number and the unit ID with EUDTrig I get the same results: player: 8 unit ID: 22007.
How can I make triggers with different conditions if the values are the same?
None.
Deaths of 22007 for Player 8
00 00 00 00
[8] [9] [A] [B]
0x68C1B8 is here
0x68C1BA is here
fixed.
It goes 8, 9, A.. not 8, 9, 0, A.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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It's first and third. They always start on 0, 4, 8, or C (as the rightmost digit).
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
so, I can't make triggers with different conditions, can I ?
None.