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Monstah Dyne
Pages: < 1 2 3 4 >
Creator: LoveLess
Time: Mar 31 2008, 5:23 pm
 Zell. Apr 3 2008, 7:18 pm Post #21
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Omg. This sounds something close to one of my favorite games, Azure Dreams (PS1) If you want to play it i have the iso and can give you link for the emulator. In the game you just "became a man" and your job is to go into the tower and raise monster/find eggs/find items/whatever and sell them for cash. With this you can upgrade your house and put tons of things anywhere in the town. The real bonus of going into the tower is getting to the 40th level, where your dad was heading too to get the ultimate monster egg, your dad never came back from the journey. Dungeon crawler style, you venture to fix up the town/house, get the ultimate monster egg, find out what happened to your dad, earn respect for your family, and find items people in town want you to get from high levels for rewards. There are 3 monster genus' like you described, wind<water<fire. You start out with only one familiar collar, but at higher levels in the tower you can get another collar so you can summon two at the same time. Another similarity is that you can take two monsters and fuse them to get different abilities and genus' on certain monsters (both monsters exp add up so whatever the post level is determines stats.) I'm really happy your making this, if you haven't played the game you should try it just to give you some ideas or such.

Edit: o yea and you guys keep talking about save codes.. its only going to be 1-2 player why don't you just use a normal save? I mean really?
 lil-Inferno Apr 3 2008, 7:28 pm Post #22
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Don't play with fire, play with lil-Inferno!
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Interaction with the map? Maybe you can get some ideas from here: Environmental Interaction. It's a 10 day old topic, so you may get yelled at if you open it back up :/ .
"Sharing is caring. . .Unless you have STD's!" - LoveLess
(user posted image)
 LoveLess Apr 4 2008, 3:05 am Post #23
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Quote from Zell.
Omg. This sounds something close to one of my favorite games, Azure Dreams (PS1) If you want to play it i have the iso and can give you link for the emulator. In the game you just "became a man" and your job is to go into the tower and raise monster/find eggs/find items/whatever and sell them for cash. With this you can upgrade your house and put tons of things anywhere in the town. The real bonus of going into the tower is getting to the 40th level, where your dad was heading too to get the ultimate monster egg, your dad never came back from the journey. Dungeon crawler style, you venture to fix up the town/house, get the ultimate monster egg, find out what happened to your dad, earn respect for your family, and find items people in town want you to get from high levels for rewards. There are 3 monster genus' like you described, wind<water<fire. You start out with only one familiar collar, but at higher levels in the tower you can get another collar so you can summon two at the same time. Another similarity is that you can take two monsters and fuse them to get different abilities and genus' on certain monsters (both monsters exp add up so whatever the post level is determines stats.) I'm really happy your making this, if you haven't played the game you should try it just to give you some ideas or such.

Edit: o yea and you guys keep talking about save codes.. its only going to be 1-2 player why don't you just use a normal save? I mean really?

Sounds like Dark Cloud a bit. I kinda liked Dark Cloud for the day or two I played it, so maybe that game would be fun as well.

Anywho, the save codes is so you could save your monsters, host the game and fight a friend who has also saved their monsters, then breed, trade and duke it out. Duh.

Also, a slight issue for me at the moment... I have not had much time to connect onto my pc, nor really work on the map and while I do occasionally get on SEN, I will probrably not work on this map aside from weekends. Boo, I know, but dont worry. I will be working on the map as much as I possibly can. Ain't rl stuff grand?
Room of Angel
Here's a lullaby to close your eyes,
...It was always you that I despised...
...I don't feel enough for you to cry...
...oh well...
Here's a lullaby to close your eyes,
...goodbye.
 modmaster50 Apr 4 2008, 4:37 am Post #24
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This is an awesome concept. If you play single player, will there only be wild monstahs to face, or will there be AI "trainers" as well that have their own teams of monstahs?
 Voyager7456[MM] Apr 4 2008, 10:51 am Post #25
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Quote from lil-Inferno
Quote from razorsnail
So is it "Dyne" merely because of Clan Dyne? Or does Dyne actually mean something?

Dyne really means a small unit of a Newton, or force. Dyne maps are just like a trademark of Clan Dyne that I think just means a mark of quality ^^ . Many people are always like DYNE THIS, DYNE THAT, and think it's something bad, but it sounds better than Monstah Newton, right?


I'd play Monstah Newton.
They will see us waving from such great heights
"Come down now," they'll say
But everything looks perfect from far away
"Come down now," but we'll stay
 candle12345 Apr 4 2008, 11:20 am Post #26
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Just because you can't doesn't mean you shouldn't.
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Dyne is 1/100th newton though isn't it?
1 Newton is 1 kilogram [measured in paris. Don't ask.] worth of force.
 LoveLess Apr 4 2008, 3:49 pm Post #27
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Quote from modmaster50
This is an awesome concept. If you play single player, will there only be wild monstahs to face, or will there be AI "trainers" as well that have their own teams of monstahs?

Yes. There will be a Colosseum where all you fight is other 'trainers' and earn rankings.
Room of Angel
Here's a lullaby to close your eyes,
...It was always you that I despised...
...I don't feel enough for you to cry...
...oh well...
Here's a lullaby to close your eyes,
...goodbye.
 Brontobyte Apr 4 2008, 7:06 pm Post #28
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I like the idea of a code system. You should keep it. The system should just allow the user to have their last unit ( trainer ) and all of the sub units ( monst(ah)ers ) that he/she has captured/trained. I don't see how a 20 digit code would really work. It would have way too many possibilities. Unless you need all of those for the game play. O_o'
 LoveLess Apr 4 2008, 10:49 pm Post #29
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Quote from Brontobyte
I like the idea of a code system. You should keep it. The system should just allow the user to have their last unit ( trainer ) and all of the sub units ( monst(ah)ers ) that he/she has captured/trained. I don't see how a 20 digit code would really work. It would have way too many possibilities. Unless you need all of those for the game play. O_o'

Monstah A, Monstah B, Monstah C and each stat for them. Thats about four or five digits each if I work the coding right. If I try to add more than a three Monstah limit, there will be a longer code. Then there the money and items to consider. Items might have to be abandoned, a big code would be required and not many people would want that.
Room of Angel
Here's a lullaby to close your eyes,
...It was always you that I despised...
...I don't feel enough for you to cry...
...oh well...
Here's a lullaby to close your eyes,
...goodbye.
 modmaster50 Apr 5 2008, 12:42 am Post #30
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What if people find out what each digit means in the code? Or if someone steals a code? Unfortunately, Starcraft does not have the ability to "hash" player names into the code (or at least the first few digits). Loss of items would be unfortunate :( .
 LoveLess Apr 5 2008, 4:03 am Post #31
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Quote from modmaster50
What if people find out what each digit means in the code? Or if someone steals a code? Unfortunately, Starcraft does not have the ability to "hash" player names into the code (or at least the first few digits). Loss of items would be unfortunate :( .

Thats part of the reason I have not started most of the triggering yet, I want to make sure the code is 100% integrated with the game, not just added on. I will also have one or two digits that will determine the order of the entire code, so it will be somewhat... randomized.
Room of Angel
Here's a lullaby to close your eyes,
...It was always you that I despised...
...I don't feel enough for you to cry...
...oh well...
Here's a lullaby to close your eyes,
...goodbye.
 Marine Apr 5 2008, 4:39 am Post #32
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In Every War, There are heroes... Sometimes, they work together.
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you're trying to make a 'save' trigger than good luck. Those codes take atleast 150 triggers, for just like 10 codes. because you have to take what monstahs they have, what trainer, the monstah hp, the trainer skills, monstah skills, items, money, level, etc. Save codes take forever to make. If you're dedicated to 3 months of pure hard work without basically stopping, than good luck. I hope this map turns out well. This sounds really good.
my signature sucks...
 LoveLess Apr 5 2008, 4:52 am Post #33
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Quote from ]BM[Marine57
you're trying to make a 'save' trigger than good luck. Those codes take atleast 150 triggers, for just like 10 codes. because you have to take what monstahs they have, what trainer, the monstah hp, the trainer skills, monstah skills, items, money, level, etc. Save codes take forever to make. If you're dedicated to 3 months of pure hard work without basically stopping, than good luck. I hope this map turns out well. This sounds really good.

Lol, thats nothing. Most of my maps take 5 months to complete and I work on them quite vigorously. I dont expect this to be easy, but then again, I wouldn't be known very well if I didnt do things like this.
Room of Angel
Here's a lullaby to close your eyes,
...It was always you that I despised...
...I don't feel enough for you to cry...
...oh well...
Here's a lullaby to close your eyes,
...goodbye.
 Shocko Apr 5 2008, 8:46 am Post #34
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Shocky down to ride for this map, what you need me to do?
(user posted image)
 Marine Apr 5 2008, 3:18 pm Post #35
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In Every War, There are heroes... Sometimes, they work together.
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Quote from LoveLess
Quote from ]BM[Marine57
you're trying to make a 'save' trigger than good luck. Those codes take atleast 150 triggers, for just like 10 codes. because you have to take what monstahs they have, what trainer, the monstah hp, the trainer skills, monstah skills, items, money, level, etc. Save codes take forever to make. If you're dedicated to 3 months of pure hard work without basically stopping, than good luck. I hope this map turns out well. This sounds really good.

Lol, thats nothing. Most of my maps take 5 months to complete and I work on them quite vigorously. I dont expect this to be easy, but then again, I wouldn't be known very well if I didnt do things like this.


Damn you work fast. My maps take 5-6 months averagely, and if I tried to get a save trigger, it wopuld be like 7-8 months. That's why I don't try save triggers. Too much to work for, when SC-2 is going to come out soon anyway, and everyone will migrate to SC-2.
my signature sucks...
 LoveLess Apr 5 2008, 3:59 pm Post #36
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Quote from ]BM[Marine57
Quote from LoveLess
Quote from ]BM[Marine57
you're trying to make a 'save' trigger than good luck. Those codes take atleast 150 triggers, for just like 10 codes. because you have to take what monstahs they have, what trainer, the monstah hp, the trainer skills, monstah skills, items, money, level, etc. Save codes take forever to make. If you're dedicated to 3 months of pure hard work without basically stopping, than good luck. I hope this map turns out well. This sounds really good.

Lol, thats nothing. Most of my maps take 5 months to complete and I work on them quite vigorously. I dont expect this to be easy, but then again, I wouldn't be known very well if I didnt do things like this.


Damn you work fast. My maps take 5-6 months averagely, and if I tried to get a save trigger, it wopuld be like 7-8 months. That's why I don't try save triggers. Too much to work for, when SC-2 is going to come out soon anyway, and everyone will migrate to SC-2.

I don't expect sc2 any time soon, so thats why I take my merry little time. You shouldn't hold your breath either, its pretty distant from now I think.
Room of Angel
Here's a lullaby to close your eyes,
...It was always you that I despised...
...I don't feel enough for you to cry...
...oh well...
Here's a lullaby to close your eyes,
...goodbye.
 Marine Apr 5 2008, 4:02 pm Post #37
[Avatar]
In Every War, There are heroes... Sometimes, they work together.
 M
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Quote from LoveLess
Quote from ]BM[Marine57
Quote from LoveLess
Quote from ]BM[Marine57
you're trying to make a 'save' trigger than good luck. Those codes take atleast 150 triggers, for just like 10 codes. because you have to take what monstahs they have, what trainer, the monstah hp, the trainer skills, monstah skills, items, money, level, etc. Save codes take forever to make. If you're dedicated to 3 months of pure hard work without basically stopping, than good luck. I hope this map turns out well. This sounds really good.

Lol, thats nothing. Most of my maps take 5 months to complete and I work on them quite vigorously. I dont expect this to be easy, but then again, I wouldn't be known very well if I didnt do things like this.


Damn you work fast. My maps take 5-6 months averagely, and if I tried to get a save trigger, it wopuld be like 7-8 months. That's why I don't try save triggers. Too much to work for, when SC-2 is going to come out soon anyway, and everyone will migrate to SC-2.

I don't expect sc2 any time soon, so thats why I take my merry little time. You shouldn't hold your breath either, its pretty distant from now I think.


I'm trying not to :(
my signature sucks...
 Anonymous Apr 5 2008, 7:09 pm Post #38
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May I fap to the thought of this map?
 LoveLess Apr 5 2008, 7:48 pm Post #39
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Quote from Anonymous
May I fap to the thought of this map?

fap?
Room of Angel
Here's a lullaby to close your eyes,
...It was always you that I despised...
...I don't feel enough for you to cry...
...oh well...
Here's a lullaby to close your eyes,
...goodbye.
 Anonymous Apr 5 2008, 7:49 pm Post #40
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Ejaculate?
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