Staredit Network > Forums > SC1 Mapping Tools > Topic: Scmdraft - Doodad + Sprite layer requests
Scmdraft - Doodad + Sprite layer requests
May 4 2017, 9:34 pm
By: Suicidal Insanity  

May 12 2017, 5:47 pm O)FaRTy1billion[MM] Post #21

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Quote from Pauper
- Provide an option to change the terrain to cursor offset
- Snap the cursor to the top left the terrain square (especially with larger tiles)

I have a problem when doing anything over 32x32. Since the cursor snaps to the middle I can't easily place it along the edge of the map. It would be nice to have an option to have it snap to the 0,0 instead of mid,mid cordinates.
This is one of the few things I preferred about StarForge over SCMD. xD But a quick way around it is to zoom the map out so you can see the edges of the brush.



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May 12 2017, 5:59 pm Pauper Post #22



Yeah that is what I have been doing Farty. It can be difficult on larger maps to line up things when zoomed out all the way. I was always a SF guy myself. The biggest issue I had with SF was the minimap didn't reflect proper in-game colors. I would find the colors I want in SCM and then create color pallet then use SF.



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

Jun 30 2017, 8:43 pm pigy__G Post #23



For doodads/sprites it would be cool to select them based on images from somekind of menu instead of having them listed as numbers like "Doodad #77", which forces you to click through all of them till you find what you want.



None.

Jun 30 2017, 9:03 pm Suicidal Insanity Post #24

I see you !

Quote from pigy__G
For doodads/sprites it would be cool to select them based on images from somekind of menu instead of having them listed as numbers like "Doodad #77", which forces you to click through all of them till you find what you want.

There are doodad + sprite palettes

Main menu -> windows -> doodad palette; sprite palette.

They are even animated and resizable and filterable !




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[11:36 pm]
Zoan -- what was weird was if you give the buildings to another player the computer player keeps on building it even though it doesn'y belong to them
[11:35 pm]
Zoan -- not any unit, but I did try move buildings
[11:35 pm]
Ahli -- tried moving any unit?
[08:57 pm]
Zoan -- i just tested. you actually just cant move unfinished buildings I guess. Tried moving all players and players 9 -12, tried giving players then moving. nothing works if its unfinished, but as soon as it's finished it works.
[07:54 pm]
Zoan -- Voyager7456
Voyager7456 shouted: Zoan no
;o what else do they do?
[07:49 pm]
Voyager7456 -- Zoan
Zoan shouted: so like disable all buildings but two. I mean what else is the computer player gonna do, won't they necessarily just buiild whatever they can?
no
[05:43 pm]
Zoan -- idk
[05:43 pm]
Zoan -- At least you can set the hp and build time of terran buildings so that repair never actually conteracts their hp loss while on fire..
[05:42 pm]
Zoan -- also I think you can set the hp and build time of a building so that it literally will never complete it's build, iirc.
[05:41 pm]
Zoan -- maybe if they're allied to all other players, so they don't try to do something like attack with their scv I guess.
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