Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Investigating a Map Crash
Investigating a Map Crash
Aug 27 2012, 4:59 am
By: Kimaru2  

Aug 27 2012, 4:59 am Kimaru2 Post #1



Hello all,
After revisiting my old Blizzard RPG from a couple years back and sprucing it up with some new features, I came across the all new NeoEud business and decided to implement that in my map, turning a templar into a reaver. All was fine until recently I made a few more changes not involving extended units, and now the map crashes at around 22 to 23 realtime elapsed seconds into the map. Here is the catch; when I am alone, I do not crash. When I play with one or more players, however, we all crash at 22 seconds. I can't for the life of me figure out what could be causing these sudden crashes... I'll attach the map...thanks in advance.

Attachments:
[test.scx
Hits: 4 Size: 124.62kb



None.

Aug 27 2012, 6:34 am staxx Post #2



Does it always happen at 22 or 23 seconds?

Perhaps one of the other players are using a map hack and have clicked on the extended unit, not sure if this would cause everyone in the game to desynch/crash tho



None.

Aug 27 2012, 6:41 am Kimaru2 Post #3



22 seconds
And no hacks are in use.

Also, here is an update: The map does NOT crash for 1 player, 3 players, 4 players or 5 players, but crashes for 2 players.



None.

Aug 27 2012, 2:32 pm O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

Does it crash if you take out the extended units? Maybe you can try systematically removing them until you can see which one, specifically, is causing the issue.

Extended players and units, by nature, have a lot of side-effects and can be fairly unpredictable ...



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Aug 27 2012, 9:37 pm Kimaru2 Post #5



The crash does indeed go away if I remove the extended units. I can try and see later today which one(s) are specifically causing the crash.

It's just bizarre though how the crash occurs only when there are exactly 2 players present, no more, no less.



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