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help me with bunker terran, bunker load problem

Creator: ranmakun
Time: Oct 26 2011, 5:33 pm

Post #1     ranmakun Oct 26 2011, 5:33 pm

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Hi guys, help me with my mod please...the bunkers only allow units flagged as terran to enter, and they cannot exceed 1 in transport size (vulture and goliath are 2 and siege tank is 4). Furthermore, only the marine, firebat, and ghost load in the bunker, but in the firegraft screen i see the vulture loaded in the bunker..! how i can do??, no matter if not shoots, only I just want to know how to do. help me please ..sorry for my bad english...thanks in advance. :)
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Post #2     xAngelSpiritx Oct 26 2011, 7:24 pm

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You made the same topic at Campaign Creations, where you were given basically the same answers that I'm about to give you..

If I understand what you're saying correctly, then you need to either:
Change the Vulture's unit size to 1. I haven't messed with bunkers in a long time, so I can't recall for sure if this is all you need to do.
Do some fancy plugin work and allow the bunker to accept non-infantry(i.e. Terran units with 1 size) units.

Obviously, option #1 is easier.

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Post #3     ranmakun Oct 28 2011, 4:28 pm

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thanks for the answer, but ...no other way to do..? with the firegraft..?? some exe edit..?? help me please :(

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Post #4     xAngelSpiritx Oct 28 2011, 5:02 pm

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There are no existing EXE Edits for the Bunker.

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Post #5     ranmakun Oct 28 2011, 5:53 pm

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yes, with the datedit only can be changed the space required and provided (marine: 1, vulture: 2), changing the vulture space to 1 , the vulture load in the bunker, but this form is easy..but ...no other way to do..?? ...modifying files of the .mpq of the firegraft.mpq..?? help me please ...

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Post #6     ubermctastic Oct 28 2011, 6:04 pm

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I'm pretty sure space required and provided only works for dropships shuttles and overlords.

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Post #7     xAngelSpiritx Oct 28 2011, 7:24 pm

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Quote from K_A
I'm pretty sure space required and provided only works for dropships shuttles and overlords.
No, it also works for bunkers. I've done it myself and it works fine as long as you use values between 1 and 8 inclusive (values over 8 tend to have weird glitches).

@ranmakun:
As far as I know, no, there is no other way to do it. The most obvious way of doing it would involve allowing the bunker to accept unit sizes other than 1, but that would only be possible via complicated (read: beyond most people's ability) plugin work.

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Post #8     MC˛Voyager7456 Oct 28 2011, 8:26 pm

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If I recall correctly, DoA originally planned for there to be an EXE edit to allow any unit to go into bunkers, but it was too unstable. You could do the plugin work yourself, but I wouldn't have any idea where to begin.

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Post #9     xAngelSpiritx Oct 29 2011, 12:01 am

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ranmakun, I stand corrected. I checked it out just now, and there is indeed a FireGraft EXE Edit that allows Bunkers to accept unit sizes other than one. Details here, thanks to Hercanic!

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Post #10     ubermctastic Oct 29 2011, 12:10 am

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Quote from xAngelSpiritx
No, it also works for bunkers. I've done it myself and it works fine as long as you use values between 1 and 8 inclusive (values over 8 tend to have weird glitches).
Do they shoot?

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Post #11     xAngelSpiritx Oct 29 2011, 12:32 am

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I believe that depends on the unit. I'll test that out right now.

EDIT: Goddamn W7 not liking MPQDraft.
This post was edited 1 time, last edit by xAngelSpiritx: Oct 29 2011, 12:37 am.  Reason given: fuuuu

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Post #12     ranmakun Oct 29 2011, 5:30 am

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yeaaaahh!! thanks a lot !! thanks to everyone!!, i cant believe!! with your help i finished my mod!! thanks!! i just need repair my bunker, thanks xAngelSpiritx, MC2Voyager and Hercanic!!.. and thanks to Disciple of Adun for the firegraft!! :D i will tell you how I. thanks!!

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