Quote from name:FaZ-
Quote
No, the possibilities in TS is endless and that's what makes it come out on top of all the popular DoTA out there back in the days. It's the balance of everything that made all the possibilities possible. The more factors you integrate in, the harder it is to balance and will thus limit the chances of players find new stuff.
The same thing happened in TS, it just took longer because the pool of players playing it seriously was way, way less and it was around for a lot less time. And yes, I've told myself many times not to get HP for medic because it's stupid, lol. Every hero has their established build, just like DotA, but there are also some varieties allowed, just like DotA. It's just much less discrete because after a while each hero turns out about the same, anyway.
HP for medic is actually quite situational. I have only seen it succeed once but sure it can work.
Quote from Neki
All of these preferences and ideas you have are old hold-overs from the old limited capabilities of the Starcraft 1 editor. The Starcraft 2 editor is so much more powerful, why not utilize it? The people clammering for a Gateway casting system make me
I'm not saying don't add new features, but don't add too much features----item feature is simply too much to beginners. I like DoTA style maps but it's always the freaking huge amount of items that you can choose which throws me off. By the time I finished reading all the item description our base is often destroyed (ok a bit too much here, but it's too late to play ANYWAYS)
And if you want higher attack there is always the "Upgrade weapons/armor" feature, so items will definitely be some gimmicky stuff which is soooo hard to remember if you pit too many of them in the game. You will get newbs spending the first minute reading up the description...and remember, TS is a very fast paced game compared to DoTA, so while 3 minutes early game isn't too much of an issue for DOTA games as spawns aren't out yet, it is in TS...(remember the golden 40 second back in TS?)
None.