TinyMap2
Post #81
O)FaRTy1billion
Mar 13 2010, 12:30 am
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.rapsdleF
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Hmm... What is the version if you right click on the EXE and go to properties? I've been updating it every time I release it.
This post was edited 1 time, last edit by FaRTy1billion: Mar 13 2010, 12:40 am. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #82 GameLoader1337 Mar 13 2010, 1:17 am
Post #83
O)FaRTy1billion
Mar 13 2010, 1:21 am
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.rapsdleF
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2.0.?.? ... ;o 2.0.3.5 is the latest. Also, you have an old version. Redownload.
![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #84
Heinermann
Mar 14 2010, 3:55 am
Post #85 GameLoader1337 Mar 14 2010, 8:32 am
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Hey, what is "changes sprite players" fixed? I asked because, I found another bug, apparently for computer players, (well at least for player 7 computer that I'm 100% sure) gets converted to zerg race, my player 7 computer was protoss but it got converted to zerg, this is really important because the computer in my map is protoss-based, and he will refuse to upgrade his attack/armor if he is changed to zerg.
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Post #86
Gigins
Mar 14 2010, 11:31 am
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Tested, approved! Tinymap2 changes Player5-8 race to zerg, either it's an AI or human. Player1-4 stay untouched. I wonder why.
testmap.scx (52.18 kb) -- 2 hits testmap2.scx (6.73 kb) -- 1 hits ![]() ![]() ![]() ![]() ![]() ![]() |
Post #87
Heinermann
Mar 14 2010, 7:38 pm
Post #89
O)FaRTy1billion
Mar 16 2010, 9:28 pm
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.rapsdleF
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I also wonder why. ;o
... Found the problem! I accidentally had it load only 4 bytes of the player race section instead of all 12. ;o Any more bugs right now or should I just make a new build? ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #91
O)FaRTy1billion
Mar 16 2010, 9:41 pm
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.rapsdleF
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It clears 9-12 anyway, but I like to load the entire section anyway.
Uploaded new version. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #92
Wormer
Mar 18 2010, 8:16 am
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Hi Farty!
You're putting zeros everywhere where it won't spoil the map to have a better compression ratio, right? It's because series of consequently equal bits are compressed to one bit plus the number of it's repetitions, right? (Well, in the simplest case it is like that at least.) Anyways are you sure putting zeros everywhere is the best thing to do? If you exactly know the compression method you may select such values which will make the best compression. (Well, at least ideally, because this might be something like NP-hard problem or whatever.) Have you taken this possibility into consideration? |
Post #93
O)FaRTy1billion
Mar 18 2010, 7:15 pm
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.rapsdleF
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Except a lot of things I am setting to 0 wont work if you set them to anything other than 0. 0s compress really well because there are a lot of them already. I wouldn't know what to make them since I don't know the compression algorithm anyway.
![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #96
O)FaRTy1billion
Mar 30 2010, 7:29 pm
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.rapsdleF
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Could you restate this a little better or post a map with the bug isolated?
I found the problem (unnecessary break; in switch statement). What do you mean? This post was edited 1 time, last edit by FaRTy1billion: Mar 30 2010, 7:49 pm. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #99
Heinermann
Apr 1 2010, 5:17 pm
Post #100
Excalibur
Apr 3 2010, 5:59 pm
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On your six boss!
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Through my searches for an Uberation 2 download last night I found the Koreans have made a 'counter' to TinyMap2 caleld SCMREC, it reconstructs every single section of a map. I have yet to test it.
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To watch the things you gave your life to broken And stoop and build them up with worn out tools |
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