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TinyMap2

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Creator: O)FaRTy1billion
Time: Feb 23 2010, 4:26 am

Post #81     O)FaRTy1billion Mar 13 2010, 12:30 am

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Hmm... What is the version if you right click on the EXE and go to properties? I've been updating it every time I release it. :P
This post was edited 1 time, last edit by FaRTy1billion: Mar 13 2010, 12:40 am.

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
(user posted image) This page has been viewed (user posted image) times!
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Post #82     GameLoader1337 Mar 13 2010, 1:17 am

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Quote from O)FaRTy1billion
Hmm... What is the version if you right click on the EXE and go to properties? I've been updating it every time I release it. :P

it said it was last modified on February 28th 2:55:45pm :O

Wait no. 2.0 XD

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Post #83     O)FaRTy1billion Mar 13 2010, 1:21 am

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2.0.?.? ... ;o 2.0.3.5 is the latest. Also, you have an old version. Redownload.

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
(user posted image) This page has been viewed (user posted image) times!
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Post #84     Heinermann Mar 14 2010, 3:55 am

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Quote from O)FaRTy1billion
Where would I put such a checklist?
You shouldn't bother. If people don't want a section compressed, then they shouldn't compress anything at all. If there's a bug in a section, then report it. If there was an option to disable sections, then it's less likely that bugs will be reported. The "all or nothing" package is the way to go.

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Post #85     GameLoader1337 Mar 14 2010, 8:32 am

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Hey, what is "changes sprite players" fixed? I asked because, I found another bug, apparently for computer players, (well at least for player 7 computer that I'm 100% sure) gets converted to zerg race, my player 7 computer was protoss but it got converted to zerg, this is really important because the computer in my map is protoss-based, and he will refuse to upgrade his attack/armor if he is changed to zerg.

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Post #86     Gigins Mar 14 2010, 11:31 am

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Tested, approved! Tinymap2 changes Player5-8 race to zerg, either it's an AI or human. Player1-4 stay untouched. I wonder why. :crazy:
scx file testmap.scx (52.18 kb) -- 2 hits
scx file testmap2.scx (6.73 kb) -- 1 hits

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Post #87     Heinermann Mar 14 2010, 7:38 pm

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Guess it's best if TinyMap2 not touch race settings if the player owner is Open or Computer.

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Post #88     Falkoner Mar 16 2010, 3:24 pm

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Quote from O)FaRTy1billion
2.0.?.? ... ;o 2.0.3.5 is the latest. Also, you have an old version. Redownload.


Woops, mah bad, forgot to update the one in the DLDB.

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Post #89     O)FaRTy1billion Mar 16 2010, 9:28 pm

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Quote from Gigins
Tested, approved! Tinymap2 changes Player5-8 race to zerg, either it's an AI or human. Player1-4 stay untouched. I wonder why. :crazy:
scx file testmap.scx (52.18 kb) -- 2 hits
scx file testmap2.scx (6.73 kb) -- 1 hits
I also wonder why. ;o

...
Found the problem!
I accidentally had it load only 4 bytes of the player race section instead of all 12. ;o

Any more bugs right now or should I just make a new build?

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
(user posted image) This page has been viewed (user posted image) times!
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Post #90     Gigins Mar 16 2010, 9:31 pm

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Actually only 8 should matter.

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Post #91     O)FaRTy1billion Mar 16 2010, 9:41 pm

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It clears 9-12 anyway, but I like to load the entire section anyway.

Uploaded new version.

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
(user posted image) This page has been viewed (user posted image) times!
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Post #92     Wormer Mar 18 2010, 8:16 am

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Hi Farty!
You're putting zeros everywhere where it won't spoil the map to have a better compression ratio, right? It's because series of consequently equal bits are compressed to one bit plus the number of it's repetitions, right? (Well, in the simplest case it is like that at least.) Anyways are you sure putting zeros everywhere is the best thing to do? If you exactly know the compression method you may select such values which will make the best compression. (Well, at least ideally, because this might be something like NP-hard problem or whatever.) Have you taken this possibility into consideration?

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Post #93     O)FaRTy1billion Mar 18 2010, 7:15 pm

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Except a lot of things I am setting to 0 wont work if you set them to anything other than 0. 0s compress really well because there are a lot of them already. I wouldn't know what to make them since I don't know the compression algorithm anyway. :P

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
(user posted image) This page has been viewed (user posted image) times!
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Post #94     bobo Mar 29 2010, 5:27 am

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i found another bug, units that are given anything above the normal energy reserve 64ish?, are reset to 64 (i had a defiler that starts with 250 energy and it starts with 64ish). Also wen i activate a trigger that changes the mineral value in a mineral field, it goes to 0

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Post #95     Zhuinden Mar 30 2010, 2:57 pm

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Aw, poor CUWP slots.

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Post #96     O)FaRTy1billion Mar 30 2010, 7:29 pm

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Quote from bobo
i found another bug, units that are given anything above the normal energy reserve 64ish?, are reset to 64 (i had a defiler that starts with 250 energy and it starts with 64ish).
Could you restate this a little better or post a map with the bug isolated?

Quote from bobo
Also wen i activate a trigger that changes the mineral value in a mineral field, it goes to 0
I found the problem (unnecessary break; in switch statement).

Quote from Zhuinden
Aw, poor CUWP slots.
What do you mean?
This post was edited 1 time, last edit by FaRTy1billion: Mar 30 2010, 7:49 pm.

TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
(user posted image) This page has been viewed (user posted image) times!
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Post #97     bobo Mar 31 2010, 6:08 am

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i mean i have a hero defiler whos starting mana is 250\250 but after i use tinymap2 it starts with 64\250

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Post #98     Gigins Mar 31 2010, 11:19 am

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My guess is that tinymap2 clears the unit properties data for energy.

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Post #99     Heinermann Apr 1 2010, 5:17 pm

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Well is 64 really the starting energy? I never thought energy would have a different outcome than HP and Shields.

BTW 64 / 250 = .256, which probably makes it 0x100 / 1000.

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Post #100     Excalibur Apr 3 2010, 5:59 pm

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Through my searches for an Uberation 2 download last night I found the Koreans have made a 'counter' to TinyMap2 caleld SCMREC, it reconstructs every single section of a map. I have yet to test it.

Is it in you now?
To watch the things you gave your life to broken
And stoop and build them up with worn out tools
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