Staredit Network > Forums > General StarCraft > Topic: Temple Siege Hero Popularity Poll !!
Temple Siege Hero Popularity Poll !!
Feb 19 2010, 2:20 am
By: UnholyUrine
Pages: 1 2 35 >
 
Polls
Who are your Favorite Temple Siege Heros?
Who are your Favorite Temple Siege Heros?
Answer Votes Percentage % Voters
Archer 5
 
6%
Assassin 7
 
8%
Assault - Marine(v1.5 - v1.6) 0
 
0%
None.
Assault - Firebat(v1.4M3.4 - M8T) 4
 
5%
Dark Mage 5
 
6%
Earth Demon 2
 
3%
Engineer 1
 
2%
Light Mage 6
 
7%
Mech 8
 
9%
Medic 2
 
3%
Mutant 14
 
16%
Phantom 4
 
5%
Psion 2
 
3%
Special Ops (v1.4M3.4 - M8T) 5
 
6%
Summoner (v1.4M3.4 - M8T) 5
 
6%
Summoner (v1.6) 2
 
3%
Volt 6
 
7%
Warrior 11
 
13%
Please login to vote.
Poll has 89 votes. You can vote for at most 3 option(s).

Feb 19 2010, 2:20 am UnholyUrine Post #1



Hey guys, UnholyUrine here to see which hero you guys like the best.
I will be using this vote to see which hero I shall be paying the most focus on later on (and possibly affect hero carry overs in SC2... maybe ;))

Note that you can vote Max 3

Also...
Think Before Voting
Although it's really your opinion, I just want to make sure you guys don't randomly vote, since I will most likely not have the luxury of a large sample size that'd vote in this poll.

Thanks :D



None.

Feb 19 2010, 2:23 am Jack Post #2

>be faceless void >mfw I have no face

Mutant, ED, and summy for 1.6(not that i've played summy in 1.6 :O)



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Feb 19 2010, 2:29 am l)ark_ssj9kevin Post #3

Just here for the activity... well not really

Assault - Firebat(v1.4M3.4 - M8T) and Phantom.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Feb 19 2010, 2:34 am OlimarandLouie Post #4



Dark Mage, Phantom (ftw), and Volt.



None.

Feb 19 2010, 2:36 am stickynote Post #5



Volt totally.



None.

Feb 19 2010, 3:16 am LoTu)S Post #6



Light Mage, Assassin, and Warrior. All toss. Also because i random one of them every time. Also because they can survive most situations.



None.

Feb 19 2010, 7:30 am FlashBeer Post #7



Mutant is the fastest hero, secondary to Mech's Bike Mode.
He grinds fairly easy. He sets up the most efficient ambushes. L4 for dodge/run.
Causes the most damage in the shortest amount of time, with a small amount of mana at that.



None.

Feb 19 2010, 9:24 pm LionKingMax Post #8



Warrior, hes a great hero killer and he can take care of most of his enemies except DM, LM and Mech since when he transform he just pops out of his L2. He's fast, starts with high hp and two armor making him a great staller and you can expect a good warrior to mostly always capture the outpost he goes to.

I didnt vote for her (I messed up), but DarkMage is a favourite too for her variety of spells, Being able to Mael, Psi Storm, Ensnare, (Feedback?), cloak, ally the enemies to you, ensnare V.2.0(L3) and her roflol L4. she is useless alone but with her summon+Friends she set up ganks to near perfection. She is a great anti-melee and a great anti farmer too (Being able to kill her own creeps with storm). She becomes useless when it's time to attack the temple at the end but she remains a great defender.

Medic for her ability to get full hp without spending any points in it. In the early versions, as long as she survived till L4 it was probably a GG to the opposing team. Not a hero killer at all, shes still useful in fights vs spellcasters she also make the warrior kill anybody without trouble with her L2. (Warrior stun, she l2, warrior spam L2, dead. Although now his L2 changed, its still pretty powerful)



None.

Feb 19 2010, 11:01 pm Ultraviolet Post #9



Mech - Forms are awesome. And the unique ability with each form. It allows for lots of gameplay options. He's also a real trooper, when used properly. Very fun.

Mutant - Speed, speed, speed. This character has such huge damage potential, it's awesome. It's good at grinding, great for ganking people at night, and just overall very powerful.

Archer - Versatility. Decent at survival. Lulzy to L1 people constantly as you are running away from them.





Feb 19 2010, 11:23 pm rockz Post #10

ᴄʜᴇᴇsᴇ ɪᴛ!

archer, m8t only -> completely viable for dual ups now. l2 and l3 are actually useful. If you end up summoning, you can still up mutas and get l4, and not lose much.
Special ops, m8t only -> didn't vote for. Way underpowered at start, ridiculous damage/hp endgame.
warrior -> invincible endgame.
assault, any -> not played enough. M3- was all about neutralizing your enemy and double nuke. M4-M7 was all about stunlock with l1. M8 is pretty neat too.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 20 2010, 2:29 am 24million Post #11



mech - lots of micro. micro is fun!!!!

spec ops - in m8, fun to pwn ppl or dodge with l3

summoner - ling micro!!!! i actually like playing summoner and being countered. takes more ling micro and is less dominating



None.

Feb 20 2010, 8:14 am UnholyUrine Post #12



I wished the bar graph doesn't show as percentages, but as # of votes.. it'd look a lot neater.

Quote
archer, m8t only -> completely viable for dual ups now. l2 and l3 are actually useful. If you end up summoning, you can still up mutas and get l4, and not lose much.
Special ops, m8t only -> didn't vote for. Way underpowered at start, ridiculous damage/hp endgame.
warrior -> invincible endgame.
assault, any -> not played enough. M3- was all about neutralizing your enemy and double nuke. M4-M7 was all about stunlock with l1. M8 is pretty neat too.

Play v1.6 more :P

EDIT:
Oh right.. my votes
  • Archer - Versatility
  • Mutant - Speed and the satisfaction when you're able to do heavy dmg with L2
  • Phantom - Hallus to trick ppl, and a good L2 again.
Not that I don't love all the heroes :D



None.

Feb 20 2010, 4:40 pm ClansAreForGays Post #13



Mutant - one of the last classes I learned to play, and never the lurk-bombing mutant. It's tons of fun getting +5 att in the first 2 minutes of the game, and just straight up beat everything in dps. mutant and mech are micro intensive and rely more on how good you are, instead how bad they are.

Old Assualt - Probably the bigest reason I got into temple siege and cared to much about spreading it. Considered one of the worst classes, but I saw the potential and loved playing 2v3's with it. Had a fun armor spam build.

Summoner - pretty much with same as above, except that summoner was the first hero considered to be broken and off limits, but I never saw anyone doing the milking/farming of multiple lanes before me. I loved playing summoner in the early days, but even when MT came out, I felt it lost too much power, and really wasn't any good against good players. I never pick summoner anymore. It takes the most micro, and now it feels I'm only breaking even with other players when they are doing half the work I am.




Feb 20 2010, 11:04 pm LoveLess Post #14

Let me show you how to hump without making love.

I really like Medic, her potential is amazingly good for something to be built on later on in the future. The ability to lock out others from using their own abilities is priceless. She is a very unique hero that I want to see worked on.

Another hero I have always liked, is the Dark Mage. She is by far my best competitive hero and I very much enjoy playing her.

The last hero I like, is the Phantom. He was interesting in design and a very fun hero to play as well.




None.

Feb 21 2010, 1:00 am Wing Zero Post #15

Magic box god; Suck it Corbo

I voted for archer, sin, and warrior but I also really like the LM, DM, and Medic.

I think the Psion has potential but you need to work on it more




Feb 21 2010, 2:34 am killer_sss Post #16



The mutant of course is my favorite due to its speed and great versatility. You can set it up so many different ways and although the l4 isn't as popular it sure is a beast and great use in some situations.

the volt is my second. I like all the stuns and mana drain. The l4 is a great skill to use as well.


the psion is pretty nice as well and is my favorite new hero which overtook the lurker as much as I liked him the game has changed quite a bit and I just don't think his spells are that balanced/controlable as they need to be. I like the psions mana drain and double l1 goon. The new l2 is nice as well but it needs to fire after so long so it can do something besides just drain mana. The l4 also needs some touching up. Beyond that I have really come to enjoy playing him although I find the phantom stronger.



None.

Feb 21 2010, 4:32 am Positively Post #17



I voted Assasin, Warrior, Volt.

I like Assasin best because of it's ability to Escape hehe. Kidding. I like it's attack and they way it's almost always invisible during nighttime. This guy is awesome ;).

Personally, Warrior is my favorite. Why you ask? Because of it's high health and attack, coupled with its immense speed make it a great newb-friendly character. Plus I learned with him.

The Volt is just plain awesome. Except when the other team has an Engineer + Vessel :(. Other than that, it's spells are great to use against mana-based characters, and is good at taking out non-mana based heroes too. It's something to be careful around.



None.

Feb 21 2010, 9:43 pm rockz Post #18

ᴄʜᴇᴇsᴇ ɪᴛ!

I enjoyed phantom from 1.5, but his l3 was useless and a poor excuse for a stun, and his l4 was virtually impossible to target. about all you can do is spread out all the hallus, and hope they come within range. l1 was fun, but really only as a damage soaker for spawn. l2 was key, and at 50 mana for a dodge/massive attack, it's quite useful.

Archer's l2 in 1.6 is still, for the most part, useless. The best it does is kill broods/lings via sunkens, and give free exp to higher levels. I've never really used spores effectively, though I assume it's pretty good at defending base vs nuke (irrelevant now anyway). The best you can do is nydus to all 3 bases, allowing you quicker heals and much faster map movement. Extractors for cheaper assims would be nice. If sunkens/spores DIDN'T give exp, I think they would be used more (after all, why not?). However, it seems hard coded into people's minds that using archer's l2 in m8t when they are getting l3 (guard) is a bad idea because it can feed. What they don't understand is that it also can quintuple your normal damage, and allow you to pretty easily kill DM, much like a summoner. Shoot, you don't actually have to use your archer to kill spawn when you have 5 companions sitting near the cannons.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 21 2010, 9:51 pm Jack Post #19

>be faceless void >mfw I have no face

What...phantom l3 was ownage in 1.5....I hated that spell when vsing phantom.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Feb 22 2010, 1:38 am rockz Post #20

ᴄʜᴇᴇsᴇ ɪᴛ!

First, to hook the person, you have to be pretty close. Second, once you hook them, if they're faster than 4 (nearly all heroes) you can just run the opposite direction to get out. That means you have to just leave it there for a semistun. The hook doesn't last long either, so it's 80 gas for a stun which only costs 50 for assault, and is arguably better since it kills other units too.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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