Staredit Network > Forums > SC2 Assistance > Topic: Heal trigger with "Bring" ?
Heal trigger with "Bring" ?
Apr 24 2010, 8:41 pm
By: payne  

Apr 24 2010, 8:41 pm payne Post #1

:payne:

I've been trying to figure out how to use my rectangular region named 'HEAL' so that any units entering it is instantly healed...
But I can't find the goddamn "Bring" condition D=

Halpz0r pl0x!



None.

Apr 24 2010, 8:48 pm Centreri Post #2

Relatively ancient and inactive

Event: Any unit Enters Region {Select Region}
Action: Set Property Life 100%

Be more specific? <_<



None.

Apr 24 2010, 8:53 pm payne Post #3

:payne:

The thing is that I can't find my 'HEAL' region anywhere. D=
Is it normal that I must type it in? (and it still do not works)
Should it be considered as a Script, Variable, Value, etc.. ?



None.

Apr 24 2010, 8:58 pm Centreri Post #4

Relatively ancient and inactive

Region. You're looking for a Region. The event should be structured thusly:

Unit Enters/Leaves Region
Unit: Any Unit
State: Enters
Region: Region 001

Use the 2nd box from the top of the trigger editor to navigate the event properly. This is copied from that - if something doesn't match, change it.



None.

Apr 24 2010, 9:04 pm payne Post #5

:payne:

Ah!
I went under "Function" instead of "Value" for the last line.
Thank you very much.

EDIT: Does the value "100" mean 100% or 100 hp?
EDIT: NVM!

Close topic. ^^



None.

Apr 24 2010, 9:06 pm Centreri Post #6

Relatively ancient and inactive

I believe that 100 is 100hp. You should try going under functions in that menu and look for a percent converter or something. It should be there somewhere.



None.

Apr 24 2010, 9:07 pm payne Post #7

:payne:

Yes, I was under "Life" function.
There is "Life Percent" right under. ;)



None.

Apr 24 2010, 10:30 pm payne Post #8

:payne:

New problem: I must leave and then re-enter to make the trigger launch.
How do I make it permanent?



None.

Apr 25 2010, 3:16 pm Centreri Post #9

Relatively ancient and inactive

Hrrm. Not sure, really. Try making the event "Every 1 second", condition "There is at least one unit in the region", and action "for each unit in region x, set life to 100%".



None.

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