TinyMap2 - Latest in map compression! ( 7/09/14 - New build! ) EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Ultraviolet -- oh Vrael I love you and the way you talk
[09:11 pm]
Vrael -- dayam yo theres some names that havent activated a neuron in a minute
[07:12 pm]
lil-Inferno -- though if you consider it was in 2004 and Panzer just kinda fell off the face of the earth while Tux continued then it's not really a fair argument
[07:07 pm]
lil-Inferno -- some of y'all are forgetting Tux made way more than just Rush
RIVE -- Site uses cookie agreements. Downvote the whole thing
[2024-3-18. : 12:22 am]
Ultraviolet -- Eh.. I think it's more complicated than one is better than the other. I think Tux was the better innovator, but Panzer made maps with near infinite replay value, as evidenced by his RE still being played and remastered by other mappers even in modern days. They had different priorities in their creative processes