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Joined: Mar 13 2005, 12:04 am
Last Active: 44 minutes ago
Status: Offline
Display Name: O)FaRTy1billion[MM]

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Activity: 3862
Posts: 5610
Posts Per Day: 1.19
Topics: 43
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E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Not Given.
Starcraft II: Not Given.


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TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
[06:21 am]
Corbo -- Freakling
Freakling shouted: Corbo It does. You have to polish it regularly. If you want something that's actually robust, use platinum metals.
it does? Sorry. I must have missed that on the count of having my black slaves polish my silverware everyday. I thought they just enjoyed doing it, sorry.
[04:45 am]
NudeRaider -- lets say circles 'n squares
[04:44 am]
NudeRaider -- and squares outside of said circles
[04:44 am]
NudeRaider -- *outside of squares
[04:06 am]
O)FaRTy1billion[MM] -- except packing I don't think they usually overlap
[04:02 am]
O)FaRTy1billion[MM] -- it reminds me of like packing problems
[04:02 am]
O)FaRTy1billion[MM] -- circles in squares is not trivial :P
[03:56 am]
jjf28 -- gg wp seemingly basic geometry
[03:55 am]
jjf28 -- this problem is actually some next level shit and has me beat tonight :O
[03:50 am]
O)FaRTy1billion[MM] -- it's also the lazy way
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