Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: New P15 Action!
New P15 Action!
Oct 9 2008, 1:23 pm
By: Devourer  

Oct 9 2008, 1:23 pm Devourer Post #1

Hello

Ahli and I just tested other p15 units
As I treid the p15 Scanner Sweep the units WONT move!!!
Well... you can move the units as long as the "scanner sweep" is playing it's animation
but after this: Not Moveable!!!
i just think that this is the "Blizzard key for "pause" in replays" ^^

i just tested it with some teran units....
scary: vultures still can attack!... :unsure:



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Oct 9 2008, 1:29 pm Zhuinden Post #2



Is that actually useful in any way? Other than that it's kinda cool?



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Oct 9 2008, 1:43 pm Devourer Post #3

Hello

usefull in some ums, where you want to pause game... dunno...
just posted it because any freak will have a use for it ^^



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Oct 9 2008, 1:44 pm y10k Post #4



even if you could do some things with it, these things vary from patch to patch, so next patch it will most likely crash you.
I could do the unmoveable units thing with P14 map revealer at previous versions.



None.

Oct 9 2008, 10:13 pm Falkoner Post #5



I admit, it's a pretty nice find, although uses are quite limited, is it all units, or units placed before or after the Scanner Sweep?

Quote
usefull in some ums, where you want to pause game... dunno...
just posted it because any freak will have a use for it ^^

Not really, because you can only do it at the start of the game, however, have you found how units work when created via triggers? Maybe this would be a good way to have frozen units.



None.

Oct 9 2008, 10:21 pm Devourer Post #6

Hello

Quote from Falkoner
I admit, it's a pretty nice find, although uses are quite limited, is it all units, or units placed before or after the Scanner Sweep?

Quote
usefull in some ums, where you want to pause game... dunno...
just posted it because any freak will have a use for it ^^

Not really, because you can only do it at the start of the game, however, have you found how units work when created via triggers? Maybe this would be a good way to have frozen units.

no i dont think
you cant even create scanner sweeps xD



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Oct 9 2008, 10:22 pm Ahli Post #7

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

after death animations the map crashes...

btw, i can do the immobile, notvision giving, through fog selectable with mouse, supply using, no toss shild animation playing and immortal units with e.g. 0/100 hitpoints with p15 scarab...




Oct 9 2008, 11:32 pm Devourer Post #8

Hello

Quote from Ahli
after death animations the map crashes...

btw, i can do the immobile, notvision giving, through fog selectable with mouse, supply using, no toss shild animation playing and immortal units with e.g. 0/100 hitpoints with p15 scarab...


y right, forgot to say it :D



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Oct 10 2008, 2:23 am O)FaRTy1billion[MM] Post #9

👻 👾 👽 💪

I remember this from a long ways back... I think Disruption Web and Dark Swarm do the same things.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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Oct 20 2008, 12:44 pm Devourer Post #10

Hello

Quote from O)FaRTy1billion[MM]
I remember this from a long ways back... I think Disruption Web and Dark Swarm do the same things.
i don't think so: each unit which is "see-able" during the game CRASHES at start....
i didn't test it now, but maybe darkswarm and web doenst crash because of beeing a spell..



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Oct 20 2008, 8:38 pm O)FaRTy1billion[MM] Post #11

👻 👾 👽 💪

Another thing I just remembered from long ago is they just repeat their last animation. If you tell a unit to walk, once it freezes then it will continue walking (in place) indefinitely.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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